GwJ
Smash Hero
I'm going to go through the thread and edit in new information in the op after classes today so stay tuned.
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while it will kill him if he rides it for some reason (Villager never has a reason to, since his up b goes farther in all directions and under stages) when he is off stage, he does have time to pocket reflected lloids at anything other than absolutely point blank range.I've noticed recently that R.O.B. does have something neat when he's fighting Villager: he can reflect the Lloid Rocket. It might not seem like much at first, but if you reflect it while he's trying to recover with it, his recovery will be completely shut down since the rocket will eventually explode while he's offstage, often resulting in a KO (or an SD if he jumps off). What's more is that if he hops off the rocket before he reaches you, it's basically a free punish as he'll either get hit by his own rocket or get caught in your Arm Rotor. It isn't anything too major, but if you're up against a Villager who continuously uses the Lloid Rocket as an approach option, you can basically put him into a Lose/Lose situation really easily. That, and it provides a perfect opportunity to get a taunt or two in as he slowly meets his demise.
I do extraordinarily well against Rosa. I think our stage control options are just as good. Down b can be punished, luma diesl from a tilt or side b... Her up b is easily fair spike ... And she gets killed stupid early by usmash uair and uthrowI played against a few Rosalina's today. Have to say, the Luma is pain in the ***. If you try to recover low, they'll just send the Luma near the ledge and d-tilt repeatedly, making things tricky. Luma can also take quite a lot of damage and eat up projectiles. (Thank God that Robo beam passes through objects)
I suppose I got beaten as I didn't know the match up well.I do extraordinarily well against Rosa. I think our stage control options are just as good. Down b can be punished, luma diesl from a tilt or side b... Her up b is easily fair spike ... And she gets killed stupid early by usmash uair and uthrow
If he lasers you, disrupt him using your Robo Beam. Try to keep a Gyro between you and him at all times. His ground game is strong and he likes to be up close and personal, so you need to counter that. Use Arm Rotor only as a last resort, like a 'get off me' move.I keep getting creamed by Fox. Anyone have any tips on how to keep that demon canine at bay?
He is a weakness, yeah. ROB does poorly up close while Fox is very comfortable in close quarters.What is the general consensus for the matchup? Haven't faced many foxes in for glory but I tend to get bodied by good ones. I'm probably playing the matchup wrong but would like to know what rob has/doesn't have over fox in this matchup.
If he lasers you, disrupt him using your Robo Beam. Try to keep a Gyro between you and him at all times. His ground game is strong and he likes to be up close and personal, so you need to counter that. Use Arm Rotor only as a last resort, like a 'get off me' move.
I think the match-up is 60:40 in Fox's favour, possibly more. Rushdown characters in general are a weakness of ROB.
It's kind of weird. I actually copied GwJ's idea when I started up the Luigi Match-up thread, and the idea worked much better there.
Considering the ROB boards are much less active than Luigi's, maybe the per-week format is better here.
I did try to do that with the Diddy thread and it got SOME discussion. I'm still thinking of the best way to approach advancing through the roster since we're not as active as some other characters.Should we start discussing maybe one character at a time and do in-depth information? Just theres only little bits and pieces for some characters and I feel its not enough for us :<
Ill try providing some information, but I'm not really smart when it comes to explaining things =(. I'll probably cover some stuff on the lucario matchup soon since I'm starting to learn that one a fair bit. Its really scary, but winnable for us =o
Sonic (or any other type of rushdown character) will always give R.O.B. a hard time. R.O.B. is a zoning character, and like so, he needs to always have a decent amount space between him and his opponent to seize the situation. I really don't think that you're overlooking anything as much as it is just a hard MU for R.O.B. (not to mention, that Sonic did get buffed from Brawl to Smash 4, so there's that, too). Short Hopping into Nair/Fairs, are good for spacing (d-tilts are also good). Avoid being above Sonic. He has an easy time juggling R.O.B. in the air, and with R.O.B. having such a poor air game and big hurtbox, they can accumulate a decent amount of percent really fast. Try and implement R.O.B.'s Side-B, but be diligent with it. In my experience, it is a great tool to punish Sonic players that enjoy spamming Side-B a tad too much, not to mention that it's also a good tool to punish rolls.Hi y'all first post. I've been lurking these forums for a while but finally signed up. I've been maining R.O.B on Wiiu with pretty good results overall on For Glory I've got a 75 % win rate in general with a 94 % win rate over the last 50 matches. Now my huge problem with matchup comes down to Sonic. It seems every time I face a Sonic its a 50/50 even if I can tell they're really bad at the game in general. I guess it comes down to me not understanding Sonic's hit boxes and hurtboxes. It seems to me I can almost never hit him with Down B top which in my opinion is one of R.O.B's best moves in general. For this particular matchup how should I approach? Should i be throwing out more short hop neutral airs to stop Sonic's weird spin dash moves? Should i forgo using laser or top in general since it seems to never hit?
I would really appreciate some input from the more knowledgeable R.O.B mains on the board as this by far has been the most difficult matchup for me in general. Even other characters like villager who can completely wreck R.O.B's top haven't been as much trouble for me. It just seems like Sonic's Speed is way too much for R.O.B but I'm probably overlooking something really obvious. Should I just pick up some kind of pocket side character to counter Sonics and if so who? I'd really appreciate any input and please be gentle it's my first post .
ROB spanks shulk all day, everyday. Dumb ****ing shulk.is there any further information about other characters such as Luigi or Shulk?
As far as Link goes side b is your friend times properly it reflects boomerang and arrows. The gyro will be able to neutralize his arrows when timed right and if you jump and shoot gyro in mid air it should sail over his arrow and hit him or atleast cause sheild pressure. Angling the laser downward and shooting it from air also seems to work in this matchupNot sure if this is where to ask this but anyone got advice for the Ness and Link match-ups? Just went 2-a lot with a guy who played those 2. With Ness I found myself unable to get out of situations where he tried a PK fire on me, jumping didn't work cause I just got hit anyways, blocking didn't work cause it locked me in place for a grab and all my moves were stuffed by it cause it's too quick. Also had issues with PK thunder while I was off stage cause of ROB's upB being so slow and him having no way to quickly get to the edge. Link I just couldn't deal with the arrows cause they trade with the laser and send the gyro flying, and if I tried to get in the boomerang made everything awkward. These may just be fundamental things with the characters cause I'll admit I'm not that experienced against them but any help would be appreciated.
Jumping did not work on PK Fire? Maybe you timed it wrong because on FG 1v1 I SH over PK Fires all the time. I even hit them with Nair while I am doing it. Although I mostly do it on prediction and not on reaction. Maybe you do it on reaction and are too late because of that.Not sure if this is where to ask this but anyone got advice for the Ness and Link match-ups? Just went 2-a lot with a guy who played those 2. With Ness I found myself unable to get out of situations where he tried a PK fire on me, jumping didn't work cause I just got hit anyways, blocking didn't work cause it locked me in place for a grab and all my moves were stuffed by it cause it's too quick.
I think it may have been the lag that caused the jumps to not work cause I was predicting him fine I just couldn't find the answer. I'll try it in a lagless environment and get used to it.Jumping did not work on PK Fire? Maybe you timed it wrong because on FG 1v1 I SH over PK Fires all the time. I even hit them with Nair while I am doing it. Although I mostly do it on prediction and not on reaction. Maybe you do it on reaction and are too late because of that.
Also I think that Ness Fair beats every aerial that R.O.B. has so personally I do not confront them with my aerials in the air when I am in front of them.
If you have high damage then they will often spam their grabs because their back-throw will kill you but I have found spamming Nairs to be pretty effective since they only really beat that with their Fair I think which is not what they want to do do since they prefer getting the kill. Just keep good spacing as to not get shielded and grabbed afterwards. If you space well then even when Ness shields it and tries to punish you with a grab you should have enough time to Jab, Dtilt, or Ftilt him away in my experience.
As far as Link goes I frequently shot the gyro into an arrow and just had it bounce away, is there a timing gimmick there?The 2 things Breadsticks said, not sure how to multi-reply on here.
Yeah I agree that the best option on sheild would be dtilt or one of your throws dthrow or throw depending on percent in that situation but a lot of Ness I run into online will do this uniformly: run for grab miss grab, sheild for 1 second, instantly spot dodge out of sheild. If they're that kind of player rotor arm always seems to be the best bet if not I would definetly always go with dtilt or a throw (utilt seems garbage to me but im probably being a giant idiot about it lol)I think it may have been the lag that caused the jumps to not work cause I was predicting him fine I just couldn't find the answer. I'll try it in a lagless environment and get used to it.
The grab thing is something I did notice but pretty frequently I wound up getting caught in the PKFire and grabbed anyways, other than that I could evade the grab.
A note I made yesterday against another Ness who was more on my skill level is that he's really vulnerable to an UAir from beneath. Ness's Dair is just so slow that the only option he has is to air dodge and if you bait that then he's wide open to a NAir or a FAir (Nair if he's behind you, Fair if he's in front, BAir CAN work but it's tough to time.) Thought it was worth noting.
As far as Link goes I frequently shot the gyro into an arrow and just had it bounce away, is there a timing gimmick there?
The Side B against Ness was nice to have around but with some trial and error I found that just Ftilting, Dtilt or Gyro was a better idea cause sometimes they'll rush in and then bait an option with a shield and if you Side B he'll just shield through it and get the grab. Gyro and the others cover both the grab and keep you safe if you shield.
UTilt is garbage if they're not above you, if you're trying to cover both sides of yourself then DSmash is the best option. I wouldn't throw a rushing Ness cause if they wind up throwing instead of shielding then they get the kill from it. I guess it's high risk high reward but I pretty much always go for Dtilt, jab, Ftilt or Gyro.Yeah I agree that the best option on sheild would be dtilt or one of your throws dthrow or throw depending on percent in that situation but a lot of Ness I run into online will do this uniformly: run for grab miss grab, sheild for 1 second, instantly spot dodge out of sheild. If they're that kind of player rotor arm always seems to be the best bet if not I would definetly always go with dtilt or a throw (utilt seems garbage to me but im probably being a giant idiot about it lol)
I've found Dedede to be pretty good at handling those tough MUs, and alot of ROB mains find him pretty natural to pick up.Hey yall not sure if this is the right place to ask but I'm looking for a secondary to handle Robs bad/annoying matchups (give me my gyro back villager!). So I was wondering if anyone has any suggestions. Thinking about just picking up one of the s tiers like diddy or sheik as my secondary but maybe I'm overlooking a character who handles Robs bad matchups better? Any suggestions would be appreciated.
Yeah I've been trying out HOO HAA with some mixed results im so used to the robo burner up b that Im pretty sure I SD every time i go for diddys up b I keep expecting him to fly up like ROB lol.Diddy Kong is honestly gonna be a solid secondary no matter who you play. He's good for when you're feeling overwhelmed by pressure and handles most characters well. Villager can still steal your banana though. xD
Honestly I'd just pick a fast aggressive character. ZSS, Shiek, Fox, Falcon, take your pick. It's good to understand how the other side feels during a match, and with ROB being much more zoning and defensive in nature playing a more close combat character can help you get better at footsies and knowing when to pull out the aggression. Plus after playing ROB for awhile it's fun to rush people down for a change.
So many SDs. I play Diddy online sometimes and I SD all the time.Yeah I've been trying out HOO HAA with some mixed results im so used to the robo burner up b that Im pretty sure I SD every time i go for diddys up b I keep expecting him to fly up like ROB lol.