Kinzer
Mammy
More likely than not a footstool was snuck in that small timeframe.
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trying to rotate GFX correctly in PSA is retardedly annoying because of thisNot sure if everyone does but quite a few do.
Also I'd like to take this opportunity to point out somewhat of a confusing part of the Brawl engine. When talking about stages, X is horizontal, Y is vertical, and Z is the third/in-and-out/minor axis. With respect to characters, Y is still vertical, but X is sideways and Z is forwards/backwards. As a result, when a character walks forwards, they're moving along their Z axis, but they're moving along the stage's X axis.
The matter isn't helped by programs like PSA and OpenSA not realizing this distiction and therefore swapping the labels of X position and Z position (things are always in XYZ order, never ZYX order). BrawlBox on the other hand gets it right.
It's only a subtle difference.i never properly understood IASA. imo if you can "interrupt" a move, you arent "interrupting" it anymore, that is when the move ends. how do you tell between iasa frames and regular FAF? they seem identical to me
what about moves lime marths dtilt? im fairly certain you can dtilt again a lot sooner then you can do anything else