Okay so I wasn't sure if I should make a thread of this because I usually have doubts about work I do. I didn't want to make a thread about all this and end up being embarrassed from learning this is commonly known
How familiar are you all with the Slow-Dash? Basically it's a slower version of a character's dash(by slower I mean both the animation and distance covered opposed to normal). It's something that's actually known by Peaches although not purposely done. The usual way a Peach main encounters it is from failing to perform a bonewalk(if you don't know what bone walking is. It's canceling the end frames of Peach's foxtrot with a turnip pull for a forward slide during the pull animation.
http://www.youtube.com/watch?v=ogQymEkTeqc&#t=8s)
Peach mains usually don't pay much attention to it considering Peach runs pretty slowly(I've known about it for the longest time from when I was learning bonewalking). Razmakazi came up to me though and asked how to perform it. I learned the input pretty easily and taught him how to do it. He mentioned that while he probably may not make use of it with Peach he wanted to learn it for his other secondaries. He told me he's seen MikeHAZE use it in matches as a mind game.
That led me to wanting to mess around with it using different characters. I know this isn't something major, but it's become pretty interesting to me. It's one of those things people may overlook, but may actually make some interesting applications to gameplay if it was given a bit of attention.
To describe this a bit more a character's slow-run is roughly about the same speed as their walk. It also shares a property of walking in which you can actually control how slow the character runs. Aside from the speed it shares the same properties as a normal dash. You can dash attack or DAC into Usmash(or gatling smash ala Falco/Snake). You can also just shield during the slow run and even dash again out of shield with your normal run if you prefer. Imagine Falco/Snake/Sheik DACUS'ing you out of what basically is a walk, but looks like a run.
I made some videos of different characters doing a normal dash back and forth over FD. Then I perform their slow-dash(I kinda may mess up a few times, but I'm sure you can tell when I've done it right). Some character's slow dashes are pretty noticeable. I also do Falco and Snake's DAC out of it as well.
Now, I apologize for the quality of the videos. I was a bit hasty and just kind of slapped them together. I will gladly upload the replay files so you can try viewing for yourself on your wii. Here are the videos:
http://www.youtube.com/watch?v=TsKo4MXD0Ak
http://www.youtube.com/watch?v=dzHDcM2kiGE
http://www.youtube.com/watch?v=_MISaPQK4Sw
http://www.youtube.com/watch?v=OlenZyynvgw
http://www.youtube.com/watch?v=UzVfR86faA8
http://www.youtube.com/watch?v=MJjoH9kMlzc
http://www.youtube.com/watch?v=CEy6gCsxYjM
http://www.youtube.com/watch?v=0T90TVAN8gc
http://www.youtube.com/watch?v=McLX8uulius
http://www.youtube.com/watch?v=JFp-osyzUCs
http://www.youtube.com/watch?v=WP9Uy_MqXqA
http://www.youtube.com/watch?v=EDkjSO7NyBI #2
I made a second sonic video because I wanted to give attention to a peculiar slide sonic does during an incomplete slow-run. I let him reach the end frames of the foxtrot(where the character begins to stop and return to their neutral/standing animation), but I don't push forward enough for him to enter the slow-run. He does a sliding version of his end foxtrot(different from the skid characters do when you stop during the dash).
Oh and I suppose I'll describe the input. It's quite difficult to do the first time, but once you done it. It will seem pretty simple. It's only a matter of getting used to the timing for the char you're using. Each vid I did was made with no practice with the specific character in it. Now I learned this with Peach at normal game speed in training mode, but it might be a bit different with other characters.
What you want to do is initiate a foxtrot with the character. The window for the entire input is essentially the length of time you see the smoke at the characters feet when they start their dash. When the foxtrot is initiated you will let the analog stick drift back to it's neutral position(or at least let it move back enough so that it passes threshold of the game recognizing it as no longer being tilted).When the dash smoke is in full bloom(the character is beginning to stop in place) lightly tilt the stick forward again. They should be continuing their run at a slow speed just as they appear to begin stopping(you'll see the stopping animation flash by for a small fraction of a second in some characters).
My apologies if all this was for something you guys may already know about. It was a nice/fun thing to explore for me and I wanted to bring it here on the chance it wasn't generally known. I'm sorry if this needs it's own thread. Let me know if I should make one and I'll clear out this post and create a thread for it.
Thanks for your guys' time