ACCELERATE
Smash Lord
Siegs knowledge of brawl counterpicks is bewildering. Im gonna have to agree with michael on the pure fact that not only was his post relevant but also intelligent.
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10 white pikminand yes port town does work against certain people >.>
Go away. Or I'll **** you at Lan Smash.10 white pikmin
What are you doing reading random threads in Atlantic South?Classification of Random/Neutral Stages:
"Small" or "Medium" sized boundaries
One "solid" floor of appropriate length
No vertical walls
No solid ceilings
No walk-off platforms
No screen scrolling
No environmental damage
No stage elements that disrupt competitive play
Classification of Counter Stages:
As above except:
Random elements with little impact on the players (e.g. random platform movement)
Minor environmental damage
Minor screen-movement
Classification of Banned Stages:
'Walk-off' screens (e.g. Bridge of Eldin)
Vertical walls (e.g. Corneria)
Excessive scrolling (e.g. Rumble Falls)
Major environmental damage (e.g. Port Town Aero Drive)
A design that invites camping/keep-away/stalling (e.g. Temple)
Highly disruptive stage elements (e.g. Skyworld)
With those classifications in place we get the following stages:
Neutral Stages
Battlefield
Final Destination
Smashville
Counter Pick Stages
Lylat Cruise
Yoshi's Island
Frigate Orpheon*
Battleship Halberd*
Brinstar (Melee)*
Imo.
Yoshi's Island (Brawl) is more neutral than Final Destination. A flat stage without platforms makes for a very one sided match against a skilled Diddy/Snake/ROB/Anyone who benefits from so much open space.Just....no....
Neutral Stages
- Small or Medium sized boundaries
- One solid floor of appropriate length
- No vertical walls
- No solid ceilings
- No walk-off platforms
- No screen scrolling
- No environmental damage
- No stage elements that disrupt competitive play
Final Destination
Battlefield
Smashville
Yoshi's Island (Brawl)
Counterpick Stages
- Stage movement that is not overly disruptive
- Short-term walls
- Short-term ceilings
- Short-term walk offs
- Predictable and/or minor short-term environmental damage
Lylat
Brinstar
Delfino
Castle Siege
Halberd
Pokemon Stadium 1
Rainbow Cruise
Frigate Orpheon
Norfair
Banned Stage Classification
- Permanent walk offs
- Unpredictable and/or fatal environmental damage
- Permanent walls
- Permanent ceilings
- Size that promotes excessive camping
- Extreme blast zones
- Excessive stage movement
- Highly disruptive stage elements (Skyworld)
Who has it lol, I'll get it back on Saturday if I can. But I dunno how I can get it to you unless you come in lol.I want my phone back T_T
I've got it remember? I'll probably come into Target on Saturday and give it to you (And his ipod).Who has it lol, I'll get it back on Saturday if I can. But I dunno how I can get it to you unless you come in lol.
Jungle Japes. We've had this discussion before. I thought we deemed that the timed damage element was a tactical advantage/not really environmental damage/predictable.
Y/N?
Bigger Edit: To be honest, I kind of agree with Arrow here after reading his post. I'd like to see a stage list with no stages banned. It would be interesting to see what would happen to the tier list with all stages avaliable for play. In that regard, you could either keep counters/normals or just outright make every stage a normal.
I think in general this would make for a funner, more interesting tournament. Obviously people would be like.
John: "I lost because of stage X/Y."
But I as I said I believe this would make things more fun for everyone.
Saying that is rather subjective. Not everyone enjoys trying to play a serious match on Hyrule and New Pork City. Stages like that are banned because of circle camping, not because we don't like fun.Bigger Edit: To be honest, I kind of agree with Arrow here after reading his post. I'd like to see a stage list with no stages banned. It would be interesting to see what would happen to the tier list with all stages avaliable for play. In that regard, you could either keep counters/normals or just outright make every stage a normal.
I think in general this would make for a funner, more interesting tournament. Obviously people would be like.
John: "I lost because of stage X/Y."
But I as I said I believe this would make things more fun for everyone.
It's flawed when using too many stages. It just takes too long.Hey, you can't call out flaws on the system you implemented lol.
Well you can do it, but it's not very smart lol.
Why is there a shot clock in Basketball?2 stop the camping no time limit =D XD
Why can't I? I'm not citing characters as reasons, I'm merely expressing a few examples. It would be highly impractical to take every possible matchup into account when considering stage legality.Atlantic south... Ahh No. i don't even know who that is. I was discussing that list on aib actually.
Also anthony you cant compare the stage list to character advantages on them.
Whether it does promote competitive play is entirely subjective. The Japanese Melee stage list had a whopping 2 stages. But no other country (as far as I know) have opted to adopt it. It could just as easily be said that having a wider knowledge of stages can be another facet of player skill, and be considered another side of a player's competitive skill set.As you can see this list is made purely to premote competive play.
Players will do that if they want. It's a rule that players can agree on playing even banned stages if both players want it. Doesn't mean we should force it on people by having an extremely limited stage list.Like the last M2K vs. DSF final. They went smashville every match.
Not a good reason. They are two different games anyway.Melees the same why should brawl be any different.
If you've paid attention to some of the different stage lists made by BR members and posted public ally, some are very liberal, or in the case of yours, some very conservative.Ahh i just hope BR thinks this way.
That's what we're debating right now.So what is this tournaments stage list?
Again, stages like Hyrule, Spear Pillar and New Pork City do not promote competitive play. Unless you think getting one hit on the opponent and running away for 8 minutes is fun.Who ever loses gets to pick what ever stage they want to play on other then the stages that where banned by said players.
If we're not doing 2 minute item free-for-all's then we have to. These rulesets don't come out of thin air. If you don't care what the ruleset is that's fine, but others do, and that's why we're here. This is a forum. Somebody starts a topic, others post responses.Moose said:TOO. MUCH. EFFORT. JUST WANT TO PLAY
shaddap