(I decided to remake the thread with a poll to make things easy on me)
Autumn LAN 2009
Okay people. Next big Smash tournament is set to be held once again with the great folks from LanSmash! Unfortunately there's a lot of details to be ironed out and otherwise confirmed. So for now, I'm just gonna throw out the most important details.
Assuming that it will run like SummerSmash, the times will be the same, however the location has changed.
Location: Springwood Hotel
Springwood Rd
Springwood, QLD 4127, Australia
(07) 3208 4444
http://www.springwoodhotel.com.au/
http://maps.google.com/maps?f=q&sou...153.137678&spn=0.018443,0.038624&z=15&iwloc=A
Times: 9am to 10pm (Both Days)
Venue Fee: $15 for the day or $25 for a 2 day pass
Event Entry Fee:
Brawl: Free
Melee: $5 for Singles*
*Melee players will pay this fee at the door and will receive a ticket. That ticket must then be given to either myself or an authorised person for entry into the competition.
Brawl:
Brawl 1st, 2nd and 3rd placers will each receive a Nintendo themed Prize to be supplied by LanSmash, possibly sponsored by GenCon and Nintendo themselves!
(Players in order of placement will get to choose from the 3 prizes)
Melee:
Melee 1st, 2nd and 3rd placers will each receive a split of the pot.
1st = 50% of Pot
2nd = 30% of Pot
3rd = 20% of Pot
With a 90 person cap at the venue, you're all gonna have to get in and register on the forums. It also tends to make getting into the venue easier, and may also persuade LanSmash to provide us with more space/cheaper entry. So please, PLEASE register on the website, then register on that signup page.
Also, once that is done, I highly advise that you also sign up by clicking here
It's a signup thread for the tournament. This will greatly help me keep track of participants and numbers. So please open that window and simply click the register button.
What to expect
Players should expect a marvelous helping of both Melee and Brawl ala SummerSmash. Doubles and Singles events will be run for both games, with pools then double elimination following.
This time I'm gonna get serious and eliminate the bottom placers from each pool (As opposed to using them to simply seed players) in order to make people play at their peak, so watch out, all of you
While players aren't participating in tournaments, our local mill worker by day, Captain Falcon by night DJ. Cat will be running N64 side tournaments on each day. Day 1 will consist of Snowboard Kids 2 and Day 2 will be GoldenEye.
Add to that the major hype for the upcoming regional crew battles for Melee and Brawl between Gold Coast and Brisbane. which will occur on each day. We're going back to basics and recording these crew battles with Video Cameras for epic trash talking.
DAY 1: BRAWL
09:00am – 09:30am: Doors Open, begin setup, friendlies
09:30am – 10:30am: Registration for tournament & Brawl Doubles Set up
10:30am – 12:00pm: Brawl Doubles (Double Elimination)
12:00pm – 12:30pm: Lunch Time/Friendlies (Is enough time for lunch as Maccas is right next to us)
12:30pm – 01:00pm: Brawl Singles Set up/Registration (You can eat during this time too)
01:00pm – 03:00pm: Brawl Singles (Pools)
03:00pm – 05:30pm: Brawl Singles (Double Elimination)
05:30pm – 06:30pm: Brisbane Vs. Gold Coast Brawl Crew Battle
06:30pm – 07:30pm: Smashboards Vs. MyWii Brawl Crew Battle
07:30pm – 10:00pm: Friendlies til close. Everyone can bugger off if they want
Saturday Side Tournament: GoldenEye
DAY 2: MELEE
09:00am – 10:30am: Doors Open, wait for Melee players because they are lazy/like to party
10:30am – 11:00am: Registration for tournament & Melee Doubles Set up
11:00am – 12:00pm: Melee Doubles (Double Elimination)
12:00pm – 01:00pm: Lunch Time (Spent playing friendlies instead of eating)
01:00pm – 01:30pm: Melee Singles Set Up/Registration
01:30pm – 02:30pm: Melee Singles (Pools)
02:30pm – 05:30pm: Melee Singles (Double Elimination)
05:30pm – 06:30pm: Brisbane Vs. Gold Coast Melee Crew Battle
06:30pm – 07:30pm: Queensland Vs. Out of State Crew Battle
07:30pm – 10:00pm: Friendlies
Sunday Side Tournament: Snowboard Kids 2
*_*_*_*_*_*_*_*_*_*_*
Autumn LAN Brawl Ruleset:
The following list is a ruleset for use at AutumnLAN 2009’s Super Smash Bros. Brawl Tournament. This rule list is an adaptation of the official Smash Back Room ruleset released 18-04-2009.
(http://www.smashboards.com/showthread.php?t=230481)
Golden Rule: If players wish to alter or ignore any of the following rules with rules more familiar to them (such as ‘random starter select’ instead of stage strike) they may on the premise that all parties to the matter agree to it before hand.
General rules:
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure**
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
**Stage Striking: Players determine a winner from Rock-Paper-Scissors, coin flip, etc. Beginning with the loser, players alternate turns in eliminating stages from the starter list until only one remains. This stage is the starter on which the set begins. These “struck” stages are not banned and can be chosen later in the set. (Unless either player chooses to ban one of them in step 3)
Stage List
The stage list to be implemented is based on current metagame analysis and the impact of these stages based on informed evaluations of each stage’s tournament viability. This is also influenced by educated, common arguments made for and against each stage and successful tournament stage lists seen in other states and countries.
Starter
Battlefield
Final Destination
Smashville
Yoshi’s Island (Brawl)
Pokemon Stadium
Counter
Castle Siege
Halberd
Lylat Cruise
Brinstar
Delfino
Frigate Orpheon
Jungle Japes
Pirate Ship
Rainbow Cruise
Distant Planet
Luigi’s Mansion
Yoshi’s Island (Pipes)
Norfair
Port Town Aero Dive
Additional Rules for Doubles Tournament:
These rules are in place for rare or exceptional circumstances
*******************
Melee Ruleset Coming Soon!
That's all for now from me guys! Get psyched (Syked?) for Autumn LAN!
Autumn LAN 2009
Okay people. Next big Smash tournament is set to be held once again with the great folks from LanSmash! Unfortunately there's a lot of details to be ironed out and otherwise confirmed. So for now, I'm just gonna throw out the most important details.
Time and Location:
Assuming that it will run like SummerSmash, the times will be the same, however the location has changed.
Location: Springwood Hotel
Springwood Rd
Springwood, QLD 4127, Australia
(07) 3208 4444
http://www.springwoodhotel.com.au/
http://maps.google.com/maps?f=q&sou...153.137678&spn=0.018443,0.038624&z=15&iwloc=A
Times: 9am to 10pm (Both Days)
Cost:
Venue Fee: $15 for the day or $25 for a 2 day pass
Event Entry Fee:
Brawl: Free
Melee: $5 for Singles*
*Melee players will pay this fee at the door and will receive a ticket. That ticket must then be given to either myself or an authorised person for entry into the competition.
Prizes:
Brawl:
Brawl 1st, 2nd and 3rd placers will each receive a Nintendo themed Prize to be supplied by LanSmash, possibly sponsored by GenCon and Nintendo themselves!
(Players in order of placement will get to choose from the 3 prizes)
Melee:
Melee 1st, 2nd and 3rd placers will each receive a split of the pot.
1st = 50% of Pot
2nd = 30% of Pot
3rd = 20% of Pot
With a 90 person cap at the venue, you're all gonna have to get in and register on the forums. It also tends to make getting into the venue easier, and may also persuade LanSmash to provide us with more space/cheaper entry. So please, PLEASE register on the website, then register on that signup page.
Also, once that is done, I highly advise that you also sign up by clicking here
It's a signup thread for the tournament. This will greatly help me keep track of participants and numbers. So please open that window and simply click the register button.
What to expect
Players should expect a marvelous helping of both Melee and Brawl ala SummerSmash. Doubles and Singles events will be run for both games, with pools then double elimination following.
This time I'm gonna get serious and eliminate the bottom placers from each pool (As opposed to using them to simply seed players) in order to make people play at their peak, so watch out, all of you
While players aren't participating in tournaments, our local mill worker by day, Captain Falcon by night DJ. Cat will be running N64 side tournaments on each day. Day 1 will consist of Snowboard Kids 2 and Day 2 will be GoldenEye.
Add to that the major hype for the upcoming regional crew battles for Melee and Brawl between Gold Coast and Brisbane. which will occur on each day. We're going back to basics and recording these crew battles with Video Cameras for epic trash talking.
Events Scheduling
DAY 1: BRAWL
09:00am – 09:30am: Doors Open, begin setup, friendlies
09:30am – 10:30am: Registration for tournament & Brawl Doubles Set up
10:30am – 12:00pm: Brawl Doubles (Double Elimination)
12:00pm – 12:30pm: Lunch Time/Friendlies (Is enough time for lunch as Maccas is right next to us)
12:30pm – 01:00pm: Brawl Singles Set up/Registration (You can eat during this time too)
01:00pm – 03:00pm: Brawl Singles (Pools)
03:00pm – 05:30pm: Brawl Singles (Double Elimination)
05:30pm – 06:30pm: Brisbane Vs. Gold Coast Brawl Crew Battle
06:30pm – 07:30pm: Smashboards Vs. MyWii Brawl Crew Battle
07:30pm – 10:00pm: Friendlies til close. Everyone can bugger off if they want
Saturday Side Tournament: GoldenEye
DAY 2: MELEE
09:00am – 10:30am: Doors Open, wait for Melee players because they are lazy/like to party
10:30am – 11:00am: Registration for tournament & Melee Doubles Set up
11:00am – 12:00pm: Melee Doubles (Double Elimination)
12:00pm – 01:00pm: Lunch Time (Spent playing friendlies instead of eating)
01:00pm – 01:30pm: Melee Singles Set Up/Registration
01:30pm – 02:30pm: Melee Singles (Pools)
02:30pm – 05:30pm: Melee Singles (Double Elimination)
05:30pm – 06:30pm: Brisbane Vs. Gold Coast Melee Crew Battle
06:30pm – 07:30pm: Queensland Vs. Out of State Crew Battle
07:30pm – 10:00pm: Friendlies
Sunday Side Tournament: Snowboard Kids 2
Proposed Rulesets
Noooooooooooo.
Tibz isn't going anymore - a dagger through my heart...
*_*_*_*_*_*_*_*_*_*_*
Autumn LAN Brawl Ruleset:
The following list is a ruleset for use at AutumnLAN 2009’s Super Smash Bros. Brawl Tournament. This rule list is an adaptation of the official Smash Back Room ruleset released 18-04-2009.
(http://www.smashboards.com/showthread.php?t=230481)
Golden Rule: If players wish to alter or ignore any of the following rules with rules more familiar to them (such as ‘random starter select’ instead of stage strike) they may on the premise that all parties to the matter agree to it before hand.
General rules:
- 3 Stock
- 8 Minute Timer
- Items set to “off” and ratio set to “none”
- All sets with the exception of the championship match are best of 3 whilst the championship set is a best of five
- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
- In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
- Metaknight's Infinite Cape glitch is banned.
- If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. (This is because this, unlike other suicide moves is controlled by controller port priority)
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Stalling is banned*
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure**
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
**Stage Striking: Players determine a winner from Rock-Paper-Scissors, coin flip, etc. Beginning with the loser, players alternate turns in eliminating stages from the starter list until only one remains. This stage is the starter on which the set begins. These “struck” stages are not banned and can be chosen later in the set. (Unless either player chooses to ban one of them in step 3)
Stage List
The stage list to be implemented is based on current metagame analysis and the impact of these stages based on informed evaluations of each stage’s tournament viability. This is also influenced by educated, common arguments made for and against each stage and successful tournament stage lists seen in other states and countries.
Starter
Battlefield
Final Destination
Smashville
Yoshi’s Island (Brawl)
Pokemon Stadium
Counter
Castle Siege
Halberd
Lylat Cruise
Brinstar
Delfino
Frigate Orpheon
Jungle Japes
Pirate Ship
Rainbow Cruise
Distant Planet
Luigi’s Mansion
Yoshi’s Island (Pipes)
Norfair
Port Town Aero Dive
Additional Rules for Doubles Tournament:
- Life Stealing is allowed
- Set team attack to ON
- Hanenbow is moved to counter pick
These rules are in place for rare or exceptional circumstances
- Port Slob Pick: On a player’s counter pick, that player may opt to redo the port selection process with that player or team picking their port first in the 1221 method.
- Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, sudden death will be played out. (This does not include Bowser’s suicide klaw).
- Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
- The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.
*******************
Melee Ruleset Coming Soon!
That's all for now from me guys! Get psyched (Syked?) for Autumn LAN!