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[Project] Troll Brawl Smash Mod

Mr.Jackpot

Smash Lord
Joined
Mar 30, 2011
Messages
1,727
Location
WA
Is there any progress on the next version or are we all just screwing around in the fourms?
 

Shorts

Zef Side
Premium
Joined
Jun 8, 2009
Messages
9,609
3DS FC
3136-6583-3704
Can you make it so when R.O.B uses his laser it just repeats over and over again at full power for a set amount of time?

Can wolf's laser shoot assist trophies? :o
 

Kix

Smash Journeyman
Joined
Oct 14, 2007
Messages
352
I wanted to suggest something. How about on teams if you can steal a life even if your partner only has one left and it kills them like in stamina mode?
 

Kix

Smash Journeyman
Joined
Oct 14, 2007
Messages
352
OK. Here's a few random ideas that probably suck.

For Mario, I'm trying to think of a few things (since I play Mario).

-Maybe something should be done with FLUDD. Maybe the water always be fully charged and he can't stop shooting it? It would be incredibly annoying to try to approach him, maybe also if it's stronger. I think that's troll-worthy.
-How about his cape doing something insanely stupid like making him fly off the top of the stage when he's airborne since it has some lift on it normally?
-Perhaps his fireballs should only bounce once or something.

For DK...

-His throw where he normally walks with the grabbed player should last a long time and he should only be able to turn back and forth with the grab eventually auto-breaking. That would be really annoying because it just wastes time.
-The downb pounding sound effect should be the announcer saying "Donkey Kong" repeatedly and he should be able to slide along the ground very quickly while doing it.

Bowser:
-Bowser's crawl should go nowhere like he's moving into a wall.
-I think down b is called "Bowser Bomb." If it is, when his butt hits a surface it should let off a smart bomb where he butt impacts the ground and it should damage him as well. I don't know if this will work since they are supposed to trip.
-His flame should be tiny but it should freeze the opponent.
 

ryuu seika

Smash Master
Joined
Jul 21, 2010
Messages
4,743
Location
Amidst the abounding light of heaven!
Hmm... none of those really stand out IMO but we'll see.

I'm currently compiling a potential tracklist for this mod:

Battlefield: http://www.youtube.com/watch?v=dQw4w9WgXcQ
Final Destination: http://www.youtube.com/watch?v=dQw4w9WgXcQ
Delfino Plaza: http://www.youtube.com/watch?v=AsE_e49Xzk8
Luigi's Mansion:
Mushroomy Kingdom: http://www.youtube.com/watch?v=VLb9wv6AXaY
Mario Circuit: http://www.youtube.com/watch?v=5uZr3JWYdy8
Rumble Falls: http://www.youtube.com/watch?v=pQ3pv99FPRo
Bridge of Eldin:
Pirate Ship:
Norfair: http://www.youtube.com/watch?v=K7bfZsGwrl8
Frigate Orpheon: http://www.youtube.com/watch?v=ntu-poC2FOI&feature=related
Yoshi's Island (Brawl):
Halberd: http://www.youtube.com/watch?v=K7bfZsGwrl8
Lylat Cruise:
Pokemon Stadium 2:
Spear Pillar:
Aero Dive: http://www.youtube.com/watch?v=kC7KDEShjKM&feature=related
Castle Siege:
Warioware: http://www.youtube.com/watch?v=ms0cOEM5VWo
Distant Planet:
Smashville: http://www.youtube.com/watch?v=rcTYr-rUOSQ
New Pork City:
Summit:
Skyworld: http://www.youtube.com/watch?v=vk5Bg_-mUzw&feature=related
75M: http://www.youtube.com/watch?v=f8PyaeQDIw8
Mario Bros: http://www.youtube.com/watch?v=f8PyaeQDIw8
Flat Zone 2: http://www.youtube.com/watch?v=Xo9mxo1OJkU
Pictochat: http://www.youtube.com/watch?v=Xo9mxo1OJkU
Hanenbow: http://www.youtube.com/watch?v=Xw87AavoQtQ
Shadow Moses Island:
Green Hill Zone: http://www.youtube.com/watch?v=tbEj6cH2c84
Temple:
Yoshi's Island (Melee):
Jungle Japes:
Onett:
Corneria:
Rainbow Ride:
Green Greens:
Big Blue: http://www.youtube.com/watch?v=5K9w7NUF0BU
Brinstar:
Pokemon Stadium:

If anybody can convert the linked music to looping Brawl stage music or has any suggestions (keeping the current theme in mind) or better ideas, please let me know.
 

ryuu seika

Smash Master
Joined
Jul 21, 2010
Messages
4,743
Location
Amidst the abounding light of heaven!
Well, I have a code to redirect music loading. This will always load the first track from battlefield.
It needs to be repeated for each stage though and I don't know the stage IDs.

So it's now possible to replace every track with "Never Gonna Give You Up", no we just need to work out whether or not we want to...

28708ceb 000000SS
4A000000 90180F06
14000076 FF0026FC
E0000000 80008000

(replace SS with 2 digit stage ID)
 

Flame Hyenard

Smash Lord
Joined
Jul 3, 2010
Messages
1,900
Location
France
I have a few ideas :

Pokéballs :

- Make Meowth having a bigger chance to appear out of a Pokéball, and makes him shoot lasers from the Ray Gun instead of the usual Pay Day.

- Make Goldeen having the same ferocious hazard as Ultimate Chimera, except with a bigger hitbox and always unsafe under the radius of 2 Bowsers.

- When you pick up Bonsly, instead of being normally slowed down from picking up a heavy item, you actually have the same speed as Troll Brawl's Sonic. :awesome:

Final Smashes :

Mario's Final Smash shoots water instead of fire. Make the water pushes the opponents backwards.

Peach's Final Smash make a rain of rolling crates falling all over the field. Perfect on fields with slopes like Yoshi's Island (Melee)

Sonic's Final Smash makes damages, but no knockback. When it ends, Sonic enters into a helpless state. Also make it have a duration of 5 seconds.

Snake's Final Smash can only shoot 1 + 1 grenades instead of maximum 6 + 6. When the grenade hits the field, the explosion radius is way bigger and with a wind hitbox forcing the opponents into the impact site.
 

-Mars-

Smash Hero
Joined
Jul 26, 2007
Messages
6,515
Location
UTAH
Kirby: in honor of GK the bess troll to ever grace these boards all his moves should have taunt bubbles with cool story bro. and umad. and or some **** liek it was something to do and he should just end game with up taunt, OHKO all three stocks at once. and all his textures should be trawl faec.
 

ryuu seika

Smash Master
Joined
Jul 21, 2010
Messages
4,743
Location
Amidst the abounding light of heaven!
Seeing as I'm a PAL user, yes. There are two bits that are optional extras for NTSC users but I don't know if they work or not as I can't test them. The majority are music, character and stage hacks which are region free.
 
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