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[Project] Troll Brawl Smash Mod

ryuu seika

Smash Master
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With wave dashing, like with wave landing, you are forcing yourself into the ground with an aerial dodge to slide and gain momentum. The difference is that with wave dashing, you never actually leave the ground.
It doesn't even make any sense to be able to do that.

Chain grabs aren't physics abuse. They may be cheap but such infinite moves occur in a lot of games where the makers didn't care for balance.

Now if it's all the same to you, I'd rather we got back to the topic at hand and left my issues with competitive Melee alone for a bit.
 

MonkUnit

Project M Back Roomer
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With wave dashing, like with wave landing, you are forcing yourself into the ground with an aerial dodge to slide and gain momentum. The difference is that with wave dashing, you never actually leave the ground.
You have to be in the air to air dodge which then goes to the wavedash/waveland.





OT: Are you trying to implement Final Smashes into the game?
 

ryuu seika

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From my understanding, wave dashing happens on the last frame of the jumping animation, before the player actually leaves the ground.

And as for the on topic bit: I don't get what you're asking. Final Smashes are in the game and with items fixed at very high, will play a major part in Troll Brawl.
 

GP&B

Ike 'n' Ike
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Wavedashing can be implemented at any point you are in the air as long as the air dodge reaches the ground. You do actually have to be off the ground.
 

mugwhump

Smash Journeyman
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Messages
382
A good stage would be the Majora's Mask Trophy Tussle one.

At the beginning of the match, Player one spawns inside the mask, falls through it, and dies before anyone can move.
 

DippnDots

Feral Youth
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I have a feeling they're going to spend months "working" on this, then release it, and it's just a trollface.jpg

if not though, this looks hysterical
 

MonkUnit

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lmao that wwr bobomb. should be in this game for sure.

@libertyernie, can you change it so that it spawns homerun bats? if you pick up the bat, does it spawn a new bat?
 

ryuu seika

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@Dots: it's already had an early version release if you're interested, though I can't say that idea didn't cross my mind.

@Liberty: unfortunately not. It'd have to be a banana or cause tripping to fit in, neither of which would have the desired effect. Unless we could mod it into a walking banana that exploded, lol!
 

MonkUnit

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could probably do a model swap over the bobomb and edit the hitboxes to your liking


also, ryuu seika seems to be running this ****. if you could get all of those changes done and uploaded, thatd be great so ppl could see this in action :)
 

ryuu seika

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also, ryuu seika seems to be running this ****.
I honestly don't know how that happened.

Updated list, there aren't as many changes as I'd expected:

Universal Changes :troll:

:troll: Tripping rate increased to 64x normal :starman:
:troll: Pressing Taunt Kills You. :starman:
:troll: Hitstun removed. :starman:
:troll: Melee air dodge system adopted. :starman:
:troll: Respawn Invincibility removed. :starman:
:troll: Stop Watch freezes game indefinitely.
:troll: Stage Friction is minimal.
:troll: Rumble occurs late.
:troll: Stickers, CDs, Trophies and Bananas explode on contact.
:troll: Motion Sensor Bombs and Smart Bombs (starfox) cause tripping.
:troll: Bob-oms are giant walking bananas (they still explode).
:troll: Items can't be turned off and are always set to "Very High".
:troll: Ledges have permanent pitfalls.
:troll: Random Select always picks Pichu* on Pokemon Stadium 2.
:troll: Stages scroll in reverse. :starman:
:troll: Shields last indefinitely but have a chance to break at any moment.
:troll: Dodging has invincibility only on every other frame. It also causes one frame of invincibility about 5 seconds later.
:troll: The AI takes control of players briefly at random moments.
:troll: There is no limit to the power boost charging moves can grant.
:troll: The Homerun Bat's smash attacks shield break and 1HKO if blocked.
:troll: All stage music is replace by Rick Astley's "Never Gonna Give You Up".

*Pichu takes Pikachu's spot on the roster and looks the same on the select screen.

Some Character Specific Changes :troll:

:troll: Bowser... <suggest> :random:
:troll: Captain Falcon shouts "Falcooon Puunch!" for every attack and "Yes!" for every other action.
:troll: Diddy Kong's jetpack causes tripping (with confetti) when it hits players, even in the air. Will occasionally fire Diddy off the top of the screen due to super misfire.
:troll: Donkey Kong... <suggest> :random:
:troll: Falco shoots Bob-oms rather than lasers.
:troll: Fox has Falco's old lasers with added rapid fire.
:troll: Ganondorf's neutral B is a super tornado and he keeps his sword after taunting.
:troll: Nana looks like Popo and Popo looks like Nana (model swap for ICs).
:troll: Ike fights with a Pow Hammer rather than a sword, with sounds to match. His B moves sometimes have the strength to match too but otherwise his damage is less than normal.
:troll: Jigglypuff's up B turns the entire stage black temporarily and his down B is useless.
:troll: King Dedede spits with infinite strength.
:troll: Kirby's Copy ability KOs (doesn't copy) and his Utilt has an insane hitbox range.
:troll: Links Final Smash keeps hitting until you stop holding the B button and his bombs are Bob-oms.
:troll: Lucario... <suggest> :random:
:troll: Ness and Lucas' PK Starstorms rain starmen instead of damaging.
:troll: Lucas' PK Freeze spawns Freezies.
:troll: Luigi misfires 7 out of 8 times, rather than 1 in 8.
:troll: Mario... <suggest> :random:
:troll: Marth's Counter doesn't end until B is released.
:troll: Controls for all players are inverted during Metaknight's B moves and his neutral B makes a "quack" noise.
:troll: Mr.Game&Watch's forward B always hits nines. :starman:
:troll: Olimar spawns items instead of using or spawning Pikmin.
:troll: Peach does not pull up turnips, but Smash Balls. :starman:
:troll: Pikachu is replaced by a worse version of Pichu (see above).
:troll: Pit... <suggest> :random:
:troll: Ivysaur's Bullet Seed hits once per frame. :starman:
:troll: Charizard's B moves are swapped with Squirtle's.
:troll: Squirtle's Rock Smash explodes like the starfox bomb.
:troll: ROB... <suggest> :random:
:troll: Samus... <suggest> :random:
:troll: Snake's grenades are Pokeballs. :starman:
:troll: Sonic's speed is doubled (including speech), apart from his dash which is 8x normal and his walking which is unchanged.
:troll: Toon Link... <suggest> :random:
:troll: Wario can pull out a new bike as soon as he begins to fall after jumping off the last one.
:troll: Wolf... <suggest> :random:
:troll: Players stay in Yoshi eggs for far longer than normal.
:troll: Zelda and Sheik transform into random characters, rather than eachother.
:troll: Zero Suit Samus... <suggest> :random:


Some Stage Specific Changes :troll:

:troll: Final Destination tilts and flips. :starman:
:troll: On Jungle Japes, Klap Traps spawn really frequently and jump extra high.
 

GP&B

Ike 'n' Ike
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Question, what do the stars mean? Does that indicate a confirmed and/or currently completed feature?
 

DippnDots

Feral Youth
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You should totally give Donkey Kong a brief case, business hat, and suit to go along with the tie. Then give his briefcase a hitbox on attacks.
 

DVDV28

Smash Apprentice
Joined
Sep 21, 2009
Messages
189
Taunts should have a random chance to make the character freeze until they get hit
 

Ecks

Smash Lord
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Dec 16, 2010
Messages
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Is it possible to have random bombs rainning down from time to time like in sudden death? That would fit this mod perfectly imo.

:phone:
 

ryuu seika

Smash Master
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Amidst the abounding light of heaven!

Supreme Dirt

King of the Railway
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Sep 28, 2009
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When characters trip, they should cause damage, similar to Brawl Minus's v1.6 Luigi.
 
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