MonkUnit
Project M Back Roomer
Yeah, that's what I meant. Keep dodging but just remove the invincibility.
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I think this is a good idea.I think we should start compiling this stuff into something usable.
That is indeed the idea but I don't see how messing with dodging makes the game unplayable.I think the purpose of this mod should be to have a retardedly dumb Brawl which is perfectly playable. Making it plain ridiculous will just have be a mod that you use once, then never again.
Just so you know, it would only be for specials.Moveswap sounds good too.
Everything is a one hit KO after the modified Bullet Seed.Make Ivysaur have infinite jumps. And Vine Whip is an OHKO.
Even I haven't. I'm too scared to mod my Wii.I doubt anyone besides like 5 people have played this game.![]()
What exactly do you have in mind? I had a list of what I thought were the better ideas but I haven't updated it since page 10.I think we should start compiling this stuff into something usable.
I see what you did therePressing Taunt Kills You.
...
Ganon can keep his sword after taunting
Don't remove invincibility on shield rolling, spot dodging, or air dodging. Just cut a few frames off on the invincibility.But the Brawl Air Dodge would be totally useless without invincibility.
that's the best idea. quasi-random invincibility...... thatd be awesome....Don't remove invincibility on shield rolling, spot dodging, or air dodging. Just cut a few frames off on the invincibility.
Or make the invincibility go on and off every other frame.![]()
Universal Changes
Tripping rate increased to 64x normal
Pressing Taunt Kills You.
Hitstun removed.
Melee air dodge system adopted.
Respawn Invincibility removed.
Stop Watch freezes game indefinitely.
Stage Friction is minimal.
Rumble occurs late.
Stickers, CDs, Trophies and Bananas explode on contact.
Bob-Oms and Motion Sensor Bombs cause tripping.
Items can't be turned off and are always set to "Very High".
Ledges have permanent pitfalls.
Random Select always picks Pichu* on Pokemon Stadium 2.
Stages scroll in reverse.
Shields last indefinitely but have a chance to break at any moment.
Dodging has invincibility only on every other frame. It also causes one frame of invincibility about 5 seconds later.
The AI takes control of players briefly at random moments.
There is no limit to the power boost charging moves can grant.
The Homerun Bat's smash attacks shield break and 1HKO if blocked.
All stage music is replace by Rick Astley's "Never Gonna Give You Up".
*Pichu takes Pikachu's spot on the roster and looks the same on the select screen.
Some Character Specific Changes
Bowser... <suggest> :random:
Captain Falcon shouts "Falcooon Puunch!" for every attack and "Yes!" for every other action.
Diddy Kong's jetpack causes tripping (with confetti) when it hits players, even in the air. Will occasionally fire Diddy off the top of the screen due to super misfire.
Donkey Kong... <suggest> :random:
Falco shoots Bob-oms rather than lasers.
Fox has Falco's old lasers with added rapid fire.
Ganondorf's neutral B is a super tornado and he keeps his sword after taunting.
Nana looks like Popo and Popo looks like Nana (model swap for ICs).
Ike fights with a Pow Hammer rather than a sword, with sounds to match. His B moves sometimes have the strength to match too but otherwise his damage is less than normal.
Jigglypuff's up B turns the entire stage black temporarily and his down B is useless.
King Dedede spits with infinite strength.
Kirby's Copy ability KOs (doesn't copy) and his Utilt has an insane hitbox range.
Links Final Smash keeps hitting until you stop holding the B button and his bombs are Bob-oms.
Lucario... <suggest> :random:
Ness and Lucas' PK Starstorms rain starmen instead of damaging.
Lucas' PK Freeze spawns Freezies.
Luigi misfires 7 out of 8 times, rather than 1 in 8.
Mario... <suggest> :random:
Marth's Counter doesn't end until B is released.
Controls for all players are inverted during Metaknight's B moves and his neutral B makes a "quack" noise.
Mr.Game&Watch's forward B mostly hits nines and ones and will occasionally be replaced by a Pow Hammer or even a golden Super Hammer.
Olimar spawns items instead of using or spawning Pikmin.
Peach does not pull up turnips, but Smash Balls.
Pikachu is replaced by a worse version of Pichu (see above).
Pit... <suggest> :random:
Ivysaur's Bullet Seed hits once per frame.
Charizard's B moves are swapped with Squirtle's.
Squirtle's Rock Smash explodes like the starfox bomb.
ROB... <suggest> :random:
Samus... <suggest> :random:
Snake's grenades are Pokeballs.
Sonic's speed is doubled (including speech), apart from his dash which is 8x normal and his walking which is unchanged.
Toon Link... <suggest> :random:
Wario can pull out a new bike as soon as he begins to fall after jumping off the last one.
Wolf... <suggest> :random:
Players stay in Yoshi eggs for far longer than normal.
Zelda and Sheik transform into random characters, rather than eachother.
Zero Suit Samus... <suggest> :random:
Some Stage Specific Changes
Final Destination tilts and flips.
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LOL I didn't mean changing all the stage sounds to rick roll, just the menus. Changing the stage music would make the file size ridiculous. Really, it'd be like 750MB considering how much music this game has.That sounds good.
Well, actually it'd sound quite bad but that's kinda part of the joke. Approved.
DerpNo hitstun? But that's dumb, people like histun, we need at least a reasonable number, how about 5x?
Menus cannot be changed. The only real rule in place for this mod is that. People are not to find out that they are playing it until it's too late.LOL I didn't mean changing all the stage sounds to rick roll, just the menus.
Not quite. It's intended to be a mess of dumb stuff that is nigh impossible to have a serious game with. Enjoyment is allowed.thats the whole point of the mod
what people dont like
Oh, you're right lolMenus cannot be changed. The only real rule in place for this mod is that. People are not to find out that they are playing it until it's too late.
It's a stomp. Haven't you ever played ganon in brawl?What is Ganondorf's Dair?
Honestly, no.It's a stomp. Haven't you ever played ganon in brawl?
Bah, such a foolish thing to say when he's really much more different than you think.Honestly, no.
I didn't like him much in Melee as he was mostly just a slower Captain Falcon.
The ****? I didn't know there were people who still had that kind of ridiculous stance. It's literally just an air dodge into the ground, facing the opposite direction, falling off the platform with that momentum, and then doing Uair. There's nothing that "breaks" the game's mechanics at all in that.Sorry but I will never like any character that relies on breaking game mechanics like that.
This isn't the place for such anti-breakage stances though, in this topic we should break things and we should do it right.
No, I'm saying that I'm personally against abusing game mechanics like that but breaking the game mechanics in fun and laughable ways is part of what this project is about.If you are against "a character that relies on breaking game mechanics" and then you say if you do want to use a character like that but do it right...then just do it correctly?