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Project Mewtwo- Mewtwo v1.00 - WHOA VERSION JUMP. Moveset complete! Touch-ups begin!

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_Bankai_

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Hey DD, how's that .pac comin along? You said that it'll probly be out by tomo morning right? Waiting patiently :D
 

DarkDragoon

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Hey DD, how's that .pac comin along? You said that it'll probly be out by tomo morning right? Waiting patiently :D
:D Thank you! But I had some unexpected visitors today, so I'm going to have to put this off just another night or two. College is balls, and so are stupid little bugs that pop up in PSA.

x3x; Like now my Wii has been freezing and I don't know why.
-DD
 

DarkDragoon

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x_x;; Yea, I think I'm sick or something, I've been passing out. And now Mewtwo's UThrow is broken and it won't un-break.

=_=;;
I'll keep tryin' though.
-DD
 

D.B.K.

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x_x;; Yea, I think I'm sick or something, I've been passing out. And now Mewtwo's UThrow is broken and it won't un-break.

=_=;;
I'll keep tryin' though.
-DD
Careful dude, you may have Piloswine flu.

There's no way to unbreak UThrow at all?
 

DarkDragoon

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Fixed UThrow and DSmash. Made Disable into some weird-*** move, but its pretty awesome. You guys will have to wait and see, but its still disable!

And I fixed Mewtwo's ability to live at like, 150% after being hit by Olimar's USmash. >_>;

And uhh, I dunno, other random buff/nerfs across the board. Expect it tomorrow night or something.
-DD
 
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OMGOMGOMG NEW!!!!!!!!!

Actually, I'm not sure if it's already known. Anyways, turns out you can avoid DJC. All you do is input an aerial in the first couple of frames, where Mewtwo is in his somersault sort of animation of the DJ. The window is pretty big, but ends abruptly. It's cool, because if you Nair, little sparks trail out behind you.

So I have a couple of questions/suggestions. What contains the hitbox in Nair, the sparks, or Mewtwo's body? Because I was wondering, we could make the sparks also have a hitbox if they don't already and only the body does. Also, we could give Nair a sort of strong pullbox, so that if you DJCA(Double Jump Cancel Avoidance) into an opponent, they could be pulled up with you. To make it not to "broken", we could figure out how to only give it the pullbox when you DJCA.

I'm going to continue testing and post up more notes and thoughts.
 

DarkDragoon

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Lololol.

The hitboxes are little floating points around Mewtwo's body, and the spark GFX are not contained within that, just the spark hitboxes.

But yea, releasing soon, and making a video to go with it Mewtwo v. Geno, and Mewtwo is pretty much as complete as it can get right now :3.

DX Now I can take a break until model importing starts up.

Pac file finished, releasing now.
http://www.mediafire.com/?mityejgvo3t

-DD
 

Alphatron

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Since Ness' yoyo was edited, I assume the hex editor could edit projectiles too. We just need to know where exactly Lucario's aura sphere is and what the hitbox data for it is. Maybe his pac. file?
 

DarkDragoon

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Since Ness' yoyo was edited, I assume the hex editor could edit projectiles too. We just need to know where exactly Lucario's aura sphere is and what the hitbox data for it is. Maybe his pac. file?
Yes, it is in the .pac.

No, I am not going to sift through thousands of lines of illegible hex to find something I can identify.

Hey, bug report here. Low-angled Ftilt in the latest version causes a crash.
x_x fml. Any angled FTilt does :3.

Farkkk.
Well, I'll go fix that then xD!

Wtf. The FTilt's offset changed? ********. Fix'd, uploading now.
http://www.mediafire.com/?3wztjiuldlw
^^^^^^^FIXED
-DD
 

Alphatron

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Yeah, I don't think anyone will unless we know before hand what the data is. Problem is no one does, so I guess we'll have to wait for a new psa.
 

SymphonicSage12

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the offsets usually change on a move when you add stuff to them. >.>


by offset I mean like the number it is when you use a "goto" or something.
 

D.B.K.

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Has Disable been changed? It's not doing anything for me.

Nevermind, apparently it's a counter now.
 

DarkDragoon

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Has Disable been changed? It's not doing anything for me.

Nevermind, apparently it's a counter now.
:3 Its cool! He warps to the other side.
So like, you can camp get-up attacks or ledge attacks with it.
-DD
 

_Bankai_

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Nice work DD.

Only thing about that counter is that it's pretty much useless if you or your opponent is in the air. Well, not entirely useless...I mean it always negates an attack no matter what, but the counter/stun doesn't happen unless both you and your opponent are grounded.
 

DarkDragoon

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Nice work DD.

Only thing about that counter is that it's pretty much useless if you or your opponent is in the air. Well, not entirely useless...I mean it always negates an attack no matter what, but the counter/stun doesn't happen unless both you and your opponent are grounded.
=3=; Yea, I know. I'll toy around with it some more, and make some pretty Entrances/Taunts/Final Smash and release another version. Probably won't be soon unless I get time.
-DD
 

_Bankai_

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=3=; Yea, I know. I'll toy around with it some more, and make some pretty Entrances/Taunts/Final Smash and release another version. Probably won't be soon unless I get time.
-DD
Kewl, I see a gold version coming up in the near future :D

On a side note, hopefully a Gold Roy comes out soon as well...it's fast approaching hehe.

Edit: Hey DD, just wondering, did you update the OP with the fixed .pac?
 

superyoshi888

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I really want to download this, but I'm waiting for gold AND model hax. It kills me to wait for things, but it makes them all the more sweeter in the end, ya know? Like Brawl, and now HeartGold.
 

DarkDragoon

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Kewl, I see a gold version coming up in the near future :D

On a side note, hopefully a Gold Roy comes out soon as well...it's fast approaching hehe.

Edit: Hey DD, just wondering, did you update the OP with the fixed .pac?
Yes, of course I did :3.

And if I don't get any time before this term ends, then I'll have a week in mid-October where I can guarantee a gold release of the moveset.

I really want to download this, but I'm waiting for gold AND model hax. It kills me to wait for things, but it makes them all the more sweeter in the end, ya know? Like Brawl, and now HeartGold.
>_>;; Uhh, okay.
-DD
 

IC3R

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Is it just me, or does the DBZ-esque Shadow Ball charge animation look out-of-place?

And did the D-Smash have that much power before?
 

skstylez

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AHhhh dd great.. but hopefully u know me and my lists by now >.>

1. Shadowclaw has too little knockback (knockup) and [*?Way?*] too little stun [have not tested enough]. It also has way too much landing lag the ALR should be pretty instant >.>.

2. Confusion got cool and wierd at the same time :O. I still think it is too long ending lag, it is beyond punishable :X (the down b)

3. Ummmmmmmm... what else.. Nice job?? :D

4. any way to make 2nd jump have a longer, more progressive jump rate? Any alters to DJC? Will we ever see DJC's lower than a shorthop?

5. HIS RECOVERY IS TOO GOOD PUT HELPLESSNESS AFTER UP-B!!
 

DarkDragoon

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AHhhh dd great.. but hopefully u know me and my lists by now >.>

1. Shadowclaw has too little knockback (knockup) and [*?Way?*] too little stun [have not tested enough]. It also has way too much landing lag the ALR should be pretty instant >.>.

2. Confusion got cool and wierd at the same time :O. I still think it is too long ending lag, it is beyond punishable :X (the down b)

3. Ummmmmmmm... what else.. Nice job?? :D

4. any way to make 2nd jump have a longer, more progressive jump rate? Any alters to DJC? Will we ever see DJC's lower than a shorthop?

5. HIS RECOVERY IS TOO GOOD PUT HELPLESSNESS AFTER UP-B!!
1) >_> Ehhh...what? It has barely any lag at all, and you can't "add stun".
2) Its supposed to be punishable, its a counter-type move now.
3) Thanks.
4) No way. Slowing the frames does not slow the climb rate, just what frame he is in at each part of the climb. His speed as of now is what is staying until a "climb speed" portion of the data is pointed out to me.
5) o.O Its not that good. It gets him back to the stage, whoopie doo. That means he avoids offstage confrontation, and as long as the opponent expects his return point, Mewtwo is pretty much done.

Is it just me, or does the DBZ-esque Shadow Ball charge animation look out-of-place?

And did the D-Smash have that much power before?
DSmash was not capable of killing opponents for almost the last 4 updates.
So it was once that powerful yes. Its basically Lucario's DSmash, but only on 1 side.
-DD
 

timothyung

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Hey, why is Mewtwo so slow in the air? He's got a Maximum H Air Velocity of 1, while he should have something like 1.25
 

netrunui

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OK, mewtwo freezes with-in 5 minutes on my normal stages, and within 10 seconds on my custom stages. I'm forced to use other characters. :(
 

mofo_

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i think mid-air charging should be spiritbomb only...unless the regular charging animation is no different from when in the air...
 

DarkDragoon

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OK, mewtwo freezes with-in 5 minutes on my normal stages, and within 10 seconds on my custom stages. I'm forced to use other characters. :(
>_> If you've messed with anything stage-wise, then that would be the culprit. Otherwise, redownload Mewtwo because you're probably using the glitched one.

i think mid-air charging should be spiritbomb only...unless the regular charging animation is no different from when in the air...
I'll do this, it makes more sense.

Hey, why is Mewtwo so slow in the air? He's got a Maximum H Air Velocity of 1, while he should have something like 1.25
Uh...okay. DX Some people complained he was too mobile before...
-DD
 

superyoshi888

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XD

I just don't want to spoil myself just yet. I kinda want to wait for Gold before I download the pac. Sorry if I confused you or anything.
 
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1) Regarding aerial mobility: Yeah, just adjust it to about 1.145, because using aerials increases your mobility significantly, especially Uair.

2) Fair; no slasshy noise...? 3: It'd also be cool if it got the claw visual effect to go with it.

3) Yeah, FTilt'll sometimes freese the thing up.

4) Sometimes there'll be a problem with FSmash where the graphical effect won't show. I'm not sure if it affects the hitbox, though.

5) I don't what you've done with it, but Nair seems a LOT more usable now. Good job!

6) Teleport still has the problems. Also, if you hit an obstruction at an angle, Mewtwo will keep on accelerating in a reflective angle, and if you hit the ground, will slide.

7) I was thinking for the SB charge, on he ground, you could his victory pose where he's like "The Aura is mine" and he has his paws sort of together, and make that his grounded charging animation. And you could assign the hitbox to his body.


Eh, more to come later.
 

DarkDragoon

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1) Regarding aerial mobility: Yeah, just adjust it to about 1.145, because using aerials increases your mobility significantly, especially Uair.

2) Fair; no slasshy noise...? 3: It'd also be cool if it got the claw visual effect to go with it.

3) Yeah, FTilt'll sometimes freese the thing up.

4) Sometimes there'll be a problem with FSmash where the graphical effect won't show. I'm not sure if it affects the hitbox, though.

5) I don't what you've done with it, but Nair seems a LOT more usable now. Good job!

6) Teleport still has the problems. Also, if you hit an obstruction at an angle, Mewtwo will keep on accelerating in a reflective angle, and if you hit the ground, will slide.

7) I was thinking for the SB charge, on he ground, you could his victory pose where he's like "The Aura is mine" and he has his paws sort of together, and make that his grounded charging animation. And you could assign the hitbox to his body.


Eh, more to come later.
1) Noted, will do.
2) :3 I was just wanting to get it out, I'll add that in the next minor edit.
3) Download the new pac, it doesn't freeze.
4) I have yet to see this problem, but it wouldn't effect the hitbox.
5) :3 Thanks. I fiddled a little bit.
6) Yea, I'm probably going to have the "stop teleport" action set momentum to 0, see what happens.
7) Uhhh...We'll see.

also i heard that sometimes the spiritbomb stance makes the shadowball go diagonal :o

good or bad?
I have yet to see this. I know it was reported to me once or twice...but I haven't seen it happen.
-DD
 
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