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:D Thank you! But I had some unexpected visitors today, so I'm going to have to put this off just another night or two. College is balls, and so are stupid little bugs that pop up in PSA.Hey DD, how's that .pac comin along? You said that it'll probly be out by tomo morning right? Waiting patiently :D
Careful dude, you may have Piloswine flu.x_x;; Yea, I think I'm sick or something, I've been passing out. And now Mewtwo's UThrow is broken and it won't un-break.
=_=;;
I'll keep tryin' though.
-DD
I'm just gonna replace UThrow and DSmash with older, working, versions.Careful dude, you may have Piloswine flu.
There's no way to unbreak UThrow at all?
Aw, you serious? I was about to download the .pac too =( ... oh wellzHey, bug report here. Low-angled Ftilt in the latest version causes a crash.
Yes, it is in the .pac.Since Ness' yoyo was edited, I assume the hex editor could edit projectiles too. We just need to know where exactly Lucario's aura sphere is and what the hitbox data for it is. Maybe his pac. file?
x_x fml. Any angled FTilt does :3.Hey, bug report here. Low-angled Ftilt in the latest version causes a crash.
:3 Its cool! He warps to the other side.Has Disable been changed? It's not doing anything for me.
Nevermind, apparently it's a counter now.
=3=; Yea, I know. I'll toy around with it some more, and make some pretty Entrances/Taunts/Final Smash and release another version. Probably won't be soon unless I get time.Nice work DD.
Only thing about that counter is that it's pretty much useless if you or your opponent is in the air. Well, not entirely useless...I mean it always negates an attack no matter what, but the counter/stun doesn't happen unless both you and your opponent are grounded.
Kewl, I see a gold version coming up in the near future :D=3=; Yea, I know. I'll toy around with it some more, and make some pretty Entrances/Taunts/Final Smash and release another version. Probably won't be soon unless I get time.
-DD
Yes, of course I did :3.Kewl, I see a gold version coming up in the near future :D
On a side note, hopefully a Gold Roy comes out soon as well...it's fast approaching hehe.
Edit: Hey DD, just wondering, did you update the OP with the fixed .pac?
>_>;; Uhh, okay.I really want to download this, but I'm waiting for gold AND model hax. It kills me to wait for things, but it makes them all the more sweeter in the end, ya know? Like Brawl, and now HeartGold.
1) >_> Ehhh...what? It has barely any lag at all, and you can't "add stun".AHhhh dd great.. but hopefully u know me and my lists by now >.>
1. Shadowclaw has too little knockback (knockup) and [*?Way?*] too little stun [have not tested enough]. It also has way too much landing lag the ALR should be pretty instant >.>.
2. Confusion got cool and wierd at the same time :O. I still think it is too long ending lag, it is beyond punishable :X (the down b)
3. Ummmmmmmm... what else.. Nice job?? :D
4. any way to make 2nd jump have a longer, more progressive jump rate? Any alters to DJC? Will we ever see DJC's lower than a shorthop?
5. HIS RECOVERY IS TOO GOOD PUT HELPLESSNESS AFTER UP-B!!
DSmash was not capable of killing opponents for almost the last 4 updates.Is it just me, or does the DBZ-esque Shadow Ball charge animation look out-of-place?
And did the D-Smash have that much power before?
>_> If you've messed with anything stage-wise, then that would be the culprit. Otherwise, redownload Mewtwo because you're probably using the glitched one.OK, mewtwo freezes with-in 5 minutes on my normal stages, and within 10 seconds on my custom stages. I'm forced to use other characters.
I'll do this, it makes more sense.i think mid-air charging should be spiritbomb only...unless the regular charging animation is no different from when in the air...
Uh...okay. DX Some people complained he was too mobile before...Hey, why is Mewtwo so slow in the air? He's got a Maximum H Air Velocity of 1, while he should have something like 1.25
1) Noted, will do.1) Regarding aerial mobility: Yeah, just adjust it to about 1.145, because using aerials increases your mobility significantly, especially Uair.
2) Fair; no slasshy noise...? 3: It'd also be cool if it got the claw visual effect to go with it.
3) Yeah, FTilt'll sometimes freese the thing up.
4) Sometimes there'll be a problem with FSmash where the graphical effect won't show. I'm not sure if it affects the hitbox, though.
5) I don't what you've done with it, but Nair seems a LOT more usable now. Good job!
6) Teleport still has the problems. Also, if you hit an obstruction at an angle, Mewtwo will keep on accelerating in a reflective angle, and if you hit the ground, will slide.
7) I was thinking for the SB charge, on he ground, you could his victory pose where he's like "The Aura is mine" and he has his paws sort of together, and make that his grounded charging animation. And you could assign the hitbox to his body.
Eh, more to come later.
I have yet to see this. I know it was reported to me once or twice...but I haven't seen it happen.also i heard that sometimes the spiritbomb stance makes the shadowball go diagonal :o
good or bad?