I made a mewtwo model a while back. I may revamp it and show it here. That mewtwo model will not agree with rigging, i can tell from a mile away. Even if you do manage to get that model rigged, it will not agree with animations, it will stretch (mainly around the tail and the legs).
i'm, perfectly aware of this and probably i will make a different mesh or "alpha mesh" based on a half ***** lucario modification as a patch solution once the exporter comes out (i mean who the hell thought in brawl development that lucario can replace mewtwo, for starters mewtwo have an extra extremity T.T).
but as i stated on my forst post in this thread, my goal is actually to give this mewtwo an original bone structure and start doing all the animations from scratch, as a learning and practice process .
I'm also aware that as for now, noone is looking for a way to change bones structures and animations, but there isn't neither a incentive to do it.., my idea is to change that
just think what the community would be able to do once this is achieved, mewtwo would be only the first step for community global domination! muahahahaha
yeah, i know.. i'm devariating a little but at least for me any time inverted in mewtwo would not be wasted time. still, doing a lucario modification or a scratch model based on lucario proportions so the default lucario bones and animations can be used isn't that hard, but it will look half ***** at best and IMO could only work as a temporary solution.
still, thank you for your warning
and yes, mewtwo forearms are a bit thickier... at least in brawl,but his arms are just ridiculous skinny XD
Edit: oh.. and sadly i don't have a sd card to try brawl+ out
so no feedback regarding that from me