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Project Mewtwo- Mewtwo v1.00 - WHOA VERSION JUMP. Moveset complete! Touch-ups begin!

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Kink-Link5

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Uh...okay. DX Some people complained he was too mobile before...
-DD
The problem isn't that he moves too fast in the old one, it's that he can "zig-zag" in and out too much, like Wario, as opposed to the fast-but-momentomous aerial movement he has in Melee, or Lucas has in Brawl. He should have a lofty and slow flowing movement through the air.

In other words: High air speed, medium-low air mobility
 
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So, uh, SBC can trip. Discuss.

Also, you can use SBCC to eliminate landing lag to roll, shield, and grab. Also discuss.
 

skstylez

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1) >_> Ehhh...what? It has barely any lag at all, and you can't "add stun".
2) Its supposed to be punishable, its a counter-type move now.
3) Thanks.
4) No way. Slowing the frames does not slow the climb rate, just what frame he is in at each part of the climb. His speed as of now is what is staying until a "climb speed" portion of the data is pointed out to me.
5) o.O Its not that good. It gets him back to the stage, whoopie doo. That means he avoids offstage confrontation, and as long as the opponent expects his return point, Mewtwo is pretty much done.



DSmash was not capable of killing opponents for almost the last 4 updates.
So it was once that powerful yes. Its basically Lucario's DSmash, but only on 1 side.
-DD
1. okay, what about the knockback? it doesnt have very much >.>. and it does have a lot of landing lag, because it prevents u from doing so much, there is actually very much from what i see :p.
5. no, because his return point is easily the edge, since it auto sweetspots and he can attack afterwards, or even wall jump. And he can curve in the air, it is much to hard to predict, he can even curve/slant UP above the stage and just fall/airdodge/attack down. He has every option open to him with no real punishable choices
 
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1. okay, what about the knockback? it doesnt have very much >.>. and it does have a lot of landing lag, because it prevents u from doing so much, there is actually very much from what i see :p.
That shouldn't be the case. All of Mewtwo's aerials have really low landing lag, since you can easily autocancel them. :p
5. no, because his return point is easily the edge, since it auto sweetspots and he can attack afterwards, or even wall jump. And he can curve in the air, it is much to hard to predict, he can even curve/slant UP above the stage and just fall/airdodge/attack down. He has every option open to him with no real punishable choices
Play Brawl+. No auto sweet-spot, more hitstun, etc. And no, Mewtwo is easily predicted and gimped. And his walljump ses him p for an easy spike/footstool. It's not all that good, trust me.
Replies in bold.
 

D.B.K.

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Actually, Lucario (and Mewtwo's) Up-B still auto sweet-spots. He's still pretty easy to gimp though, just edgehog when you see the Up-B animation start.
 

_Bankai_

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Hey, is anyone willing to make a complete texture set for M2? I'll post up M2's palette swaps from Melee here:



I think Lucario has 5 or 6 textures, so I was thinking maybe someone could remake the melee textures along with like a...black tailed Mewtwo and red tailed one? Just throwing stuff out there.

So far, the only texture we have is the default:

 

timothyung

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You can decrease the mobility and increase the horizontal aerial speed.
In Melee, Mewtwo had the second fastest aerial speed, tied with Yoshi and below Jiggs.

And in Brawl, the top three are

Maximum Air Speed

1. Yoshi (1.32)
2. Jigglypuff (1.27)
3. Wario (1.22)

That's why I think 1.25 is a good number.

And for mobility

Base Aerial Mobility

1. Wario (0.30)
2. Squirtle (0.11)
3. Peach (0.10)
4. Ivysaur (0.09)
4. Lucas (0.09)
4. Ness (0.09)
4. Pikachu (0.09)
4. Zelda (0.09)
4. Zero Suit Samus (0.09)
10. Fox (0.08)
10. Ice Climbers (0.08)
10. Jigglypuff (0.08)
10. Kirby (0.08)
10. Luigi (0.08)
10. Mario (0.08)
10. Sheik (0.08)
10. Toon Link (0.08)
10. Wolf (0.08)
19. Falco (0.07)
19. Lucario (0.07) <---
19. Marth (0.07)
19. Meta Knight (0.07)
19. Olimar (0.07)
19. Yoshi (0.07)
25. Pit (0.06)
26. Captain Falcon (0.05)
26. Charizard (0.05)
26. Diddy Kong (0.05)
26. Donkey Kong (0.05)
26. Samus (0.05)
31. Bowser (0.04)
31. Ike (0.04)
31. King Dedede (0.04)
31. Link (0.04)
31. Sonic (0.04)
36. Ganondorf (0.03)
36. Mr. Game & Watch (0.03)
38. Snake (0.02)
39. R.O.B. (0.01)

I don't know how mobile Mewtwo is in Melee, but if you feel that he's too mobile, decrease it to maybe 0.05.
 

DarkDragoon

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Register already made four recolors and a kirby hat for his mewtwo texture, what else do you want? oO

http://kittycorp.freecp.net/index.php?topic=246.msg754#msg754

Check the screenshots next to Mewtwo Pack.
Very nice.

You can decrease the mobility and increase the horizontal aerial speed.
In Melee, Mewtwo had the second fastest aerial speed, tied with Yoshi and below Jiggs.

And in Brawl, the top three are

Maximum Air Speed

1. Yoshi (1.32)
2. Jigglypuff (1.27)
3. Wario (1.22)

That's why I think 1.25 is a good number.

And for mobility

Base Aerial Mobility

1. Wario (0.30)
2. Squirtle (0.11)
3. Peach (0.10)
4. Ivysaur (0.09)
4. Lucas (0.09)
4. Ness (0.09)
4. Pikachu (0.09)
4. Zelda (0.09)
4. Zero Suit Samus (0.09)
10. Fox (0.08)
10. Ice Climbers (0.08)
10. Jigglypuff (0.08)
10. Kirby (0.08)
10. Luigi (0.08)
10. Mario (0.08)
10. Sheik (0.08)
10. Toon Link (0.08)
10. Wolf (0.08)
19. Falco (0.07)
19. Lucario (0.07) <---
19. Marth (0.07)
19. Meta Knight (0.07)
19. Olimar (0.07)
19. Yoshi (0.07)
25. Pit (0.06)
26. Captain Falcon (0.05)
26. Charizard (0.05)
26. Diddy Kong (0.05)
26. Donkey Kong (0.05)
26. Samus (0.05)
31. Bowser (0.04)
31. Ike (0.04)
31. King Dedede (0.04)
31. Link (0.04)
31. Sonic (0.04)
36. Ganondorf (0.03)
36. Mr. Game & Watch (0.03)
38. Snake (0.02)
39. R.O.B. (0.01)

I don't know how mobile Mewtwo is in Melee, but if you feel that he's too mobile, decrease it to maybe 0.05.
I'll tinker with this when I can get some free time.

wow AWESOME!! the blue one looks really sexy as does the white, did u also change the original? Because the screenshot looks a little better
They are different, and they are better.
Will include in next download package.
-DD
 

skstylez

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Replies in bold.
No way, the ALR of his shadowclaw is so noticeable. If you are like me and trying to get a quick shadowclaw->grab or sahdowclaw ->shadowclaw often times the opponent will have hit the ground/teched, not because it was too low to reach but TOO MUCH DELAY. And comparing from melee, i am not even sure if his shadowclaw had any delay whatsoever because it was used so fast.

his recovery IS that good and i DO play brawl+. It already auto sweetspots and has so much air control during and after. the range is huge and his DJ is already huge aswell. A lot of recoveries are easy to predict, take my main captain falcon. Predictable is all it is, we still live. Mewtwo's is that much better and less predictable that it doesnt need an attack, + it has almost no landing delay
 

Dragonrage

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wow AWESOME!! the blue one looks really sexy as does the white, did u also change the original? Because the screenshot looks a little better
I didn't do anything, besides looking for Register's texture thread. It's the same guy who made the mewtwo texture we are currently using.
 

ALF

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Messages
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DD, you have a really strange glitch when you teleport into a ceiling. It doesn't go back to normal afterward, instead you have to interrupt it with a move, and the entire time it uses your air deceleration speed whether or not you're actually in the air. Not sure if you already know or not, but I couldn't find anything when I searched the thread.

Also, does he really need the insane walljumps?
 

DarkDragoon

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DD, you have a really strange glitch when you teleport into a ceiling. It doesn't go back to normal afterward, instead you have to interrupt it with a move, and the entire time it uses your air deceleration speed whether or not you're actually in the air. Not sure if you already know or not, but I couldn't find anything when I searched the thread.

Also, does he really need the insane walljumps?
>_> Yea, all collisions that aren't to the floor with Mewtwo's Teleport has issues.

And uhh...I'll look into the FAir stuff I guess.
-DD
 

Mario & Sonic Guy

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I recently released my version of the Mewtwo Lucario texture.

Snapshot


Big Portrait


Small Portrait


Download Link
http://www.mediafire.com/?gczmommmzmw (download is a .zip file)​

You can use this texture for Project Mewtwo if you want to, but it probably isn't quite as impressive as Register's version.
 

SvartWolf

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sorry dark dragoon but i have been very busy thsi las weeks T.T.
still today i managed to get some free time, so i started doing the model. i'm finshed for today so let's call it day 1. i will post some captures since the proportions are kinda bugging me off, specially on the waist.

i will gladly appreciate any commentary, idea or suggestion regarding proportions.
the hands, the face and more detail will be coming other days :)


http://s231.photobucket.com/albums/ee95/SvartWolf/?action=view&current=mewtwoday1.jpg

oh and once the model is finisahed i will do the uvw unwrap.. but i'm not that good with textures. someone here is capable of painting a texture from scratch?
 
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OMG SVARTWOLF THAT'S AWESOME. Just beautiful.

Also, at Skstylez: Of course you can't pull of SC-> grab. SC has vertical knockback. And even if you want to go SH->*opponent lands on higher platform*->jump->grab, you still wouldn't have enough time because of landing lag. If you want to go for a grab, then go Confusion->grab, as in the latest .pac, Confusion is now a pivotal part of Mewtwo's gameplay.

And if you want to go SC->SC, then you can just not DJC. SC isn't laggy enough to prevent you from landing two consecutive hits at low-medium percents.
 

D.B.K.

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That Mewtwo model is incredible Svartwolf. Aren't Mewtwo's arms just a little thicker?
 

skstylez

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OMG SVARTWOLF THAT'S AWESOME. Just beautiful.

Also, at Skstylez: Of course you can't pull of SC-> grab. SC has vertical knockback. And even if you want to go SH->*opponent lands on higher platform*->jump->grab, you still wouldn't have enough time because of landing lag. If you want to go for a grab, then go Confusion->grab, as in the latest .pac, Confusion is now a pivotal part of Mewtwo's gameplay.

And if you want to go SC->SC, then you can just not DJC. SC isn't laggy enough to prevent you from landing two consecutive hits at low-medium percents.
??? but how about SC on early %'s and fastfallers? Thats where SC grab is primitive. As for SC->SC, i know how to do it in air. I was saying that ground canceling is too hard in between

@DD: check out the nightly build thread, they have found out how to eliminate auto sweet spotting! I hope you will take this into consideration >.>

oh VERY nice models Svartwolf!!
 
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??? but how about SC on early %'s and fastfallers? Thats where SC grab is primitive. As for SC->SC, i know how to do it in air. I was saying that ground canceling is too hard in between

@DD: check out the nightly build thread, they have found out how to eliminate auto sweet spotting! I hope you will take this into consideration >.>

oh VERY nice models Svartwolf!!
Ummm, primitive, what? I'm not bashing you, I just don't really get what you're trying to say.

what is SC?
Shadow Claw(Fair).
 

DarkDragoon

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sorry dark dragoon but i have been very busy thsi las weeks T.T.
still today i managed to get some free time, so i started doing the model. i'm finshed for today so let's call it day 1. i will post some captures since the proportions are kinda bugging me off, specially on the waist.

i will gladly appreciate any commentary, idea or suggestion regarding proportions.
the hands, the face and more detail will be coming other days :)


http://s231.photobucket.com/albums/ee95/SvartWolf/?action=view&current=mewtwoday1.jpg

oh and once the model is finisahed i will do the uvw unwrap.. but i'm not that good with textures. someone here is capable of painting a texture from scratch?

You are amazing sir.

I can try to make a texture from scratch for ya once you get me a model.


??? but how about SC on early %'s and fastfallers? Thats where SC grab is primitive. As for SC->SC, i know how to do it in air. I was saying that ground canceling is too hard in between

@DD: check out the nightly build thread, they have found out how to eliminate auto sweet spotting! I hope you will take this into consideration >.>

oh VERY nice models Svartwolf!!
Erm...I still don't think SC->Grab was even possible at lower percents...it was just SC->SC->SC->SC->Read DI and react-> continue -> Die because you're a terrible character.

And I will add no-auto to his recovery...which means I'll have to fix all his collision bugs...
-DD
 
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Yeah, if you wanna go aerial hit to grab eitherbdo rising ACed Nair -> grab or SBCC->grab. Or rising Confusion->grab
 

DarkDragoon

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Yeah, if you wanna go aerial hit to grab eitherbdo rising ACed Nair -> grab or SBCC->grab. Or rising Confusion->grab
NAir->Grab is amazingly sexy and awesome, and I love Level9 Mewtwo for showing us that.
-DD
 
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Hellz yeah, DD.
I actually see myself writing out a comprehensive guide to M2 once he's finalized. I'm developing the playstyle and everything great. Even got matchups and stages.
 

skstylez

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...:::VILE:::...

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I made a mewtwo model a while back. I may revamp it and show it here. That mewtwo model will not agree with rigging, i can tell from a mile away. Even if you do manage to get that model rigged, it will not agree with animations, it will stretch (mainly around the tail and the legs).
 

DarkDragoon

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I made a mewtwo model a while back. I may revamp it and show it here. That mewtwo model will not agree with rigging, i can tell from a mile away. Even if you do manage to get that model rigged, it will not agree with animations, it will stretch (mainly around the tail and the legs).
>_> Well, I'll take the best looking and most functional one.

@Shadowclaw 3 Video:
There are no characters in Brawl or Brawl+ that behave like Fox does, which is WHY you can't SC->Grab. I'll speed up the animation AFTER the attack, so there can be some timing to it, but the Aerial Lag is going to remain the same...since I never changed it to begin with. Does SC need a KBG buff too? I forget if someone asked for it.

-DD
 
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-USmash still lacks the range it needs. Pika and Meta's outrange it.
-DThrow can be a chaingrab, but only at 0% and sometimes only up to three times. Give it and and DTilt a KB nerf.

@SkStylez: You're forgetting one KEY thing: that was Melee. We can't make Mewtwo exactly as he was there; there are limits to what PSA can accomplish. If you want to SC->that badly, play Melee. And I highly doubt we can get DJC to work that amazingly.
 

_Bankai_

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Fair is very...very good. Like almost too good lol. Very easy to hit with.
 

SvartWolf

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I made a mewtwo model a while back. I may revamp it and show it here. That mewtwo model will not agree with rigging, i can tell from a mile away. Even if you do manage to get that model rigged, it will not agree with animations, it will stretch (mainly around the tail and the legs).
i'm, perfectly aware of this and probably i will make a different mesh or "alpha mesh" based on a half ***** lucario modification as a patch solution once the exporter comes out (i mean who the hell thought in brawl development that lucario can replace mewtwo, for starters mewtwo have an extra extremity T.T).

but as i stated on my forst post in this thread, my goal is actually to give this mewtwo an original bone structure and start doing all the animations from scratch, as a learning and practice process .

I'm also aware that as for now, noone is looking for a way to change bones structures and animations, but there isn't neither a incentive to do it.., my idea is to change that :)

just think what the community would be able to do once this is achieved, mewtwo would be only the first step for community global domination! muahahahaha :bee:

yeah, i know.. i'm devariating a little but at least for me any time inverted in mewtwo would not be wasted time. still, doing a lucario modification or a scratch model based on lucario proportions so the default lucario bones and animations can be used isn't that hard, but it will look half ***** at best and IMO could only work as a temporary solution.

still, thank you for your warning :)

and yes, mewtwo forearms are a bit thickier... at least in brawl,but his arms are just ridiculous skinny XD

Edit: oh.. and sadly i don't have a sd card to try brawl+ out :( so no feedback regarding that from me :(
 
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