- Joined
- May 3, 2009
- Messages
- 7,190
Alright, so, I've been working with wha we got to get PSAM2 a chaingrab. Here is what I've come up with.
Method One
1)Set up a grab with Confusion
2)Grab, then DThrow
3a)DTilt to stun and bring opponent down to the ground, then grab again
3b)Grab as they are still stunned and falling
4)DThrow again
5) Repeat 3a or 3b as possible
Method Two
1)Do everything in Method One, but replace DTilt with/add in the first hit of a jab. So, go DThrow-> DTilt-> Jab-> Repeat, or DThrow-> Jab -> Grab-> Repeat
Method Three
Now, this one's the one where I see the most hope and possibility.
1) Start SBC, then immediately cancel into a grab
2) DThrow, then, while the opponent is in the air, start another SBC
3) Make sure they get hit by the EDGES of he charge hitbox, hen immediately cancel into a grab
4) Repeat until you hit them with a fully charged SB
So basically it's SBCC-> opponent gets hit by edge of charge -> grab(these happen in one step, don't pause) -> Dthrow -> SBCC -> opponent gets hit by edge of charge WHILE STILL IN THE AIR -> grab -> DThrow -> Repeat until death by FCSB
What happens here is that the very edges of the SBCC have a sort of suck-down+stun effect. So, the opponent is sucked down, and is stunned enough for you to get another grab in. I recommend we work on this if possible, by giving the charge a slightly bigger itbox, a more definitive "suck'n'stun" effect, and assign it to Mewtwo's body. I mean, if that part of it is editable.
Important notes:
-Be careful not to SBCC into a shield, as this messes the whole thing up.
-This was tested in B+.
-This waas tested starting at 0%, and, if done correctly, wen't up to 30%
-SB: Shadow Ball
-SBCC: Shadow Ball Charge Cancel, the act of inerrupting Shadow Ball's charge with any Z-type or L/R-type action(i.e roll, shield, grab)
If anyone has a capture card, please tell me so we can get a vid up.
Method One
1)Set up a grab with Confusion
2)Grab, then DThrow
3a)DTilt to stun and bring opponent down to the ground, then grab again
3b)Grab as they are still stunned and falling
4)DThrow again
5) Repeat 3a or 3b as possible
Method Two
1)Do everything in Method One, but replace DTilt with/add in the first hit of a jab. So, go DThrow-> DTilt-> Jab-> Repeat, or DThrow-> Jab -> Grab-> Repeat
Method Three
Now, this one's the one where I see the most hope and possibility.
1) Start SBC, then immediately cancel into a grab
2) DThrow, then, while the opponent is in the air, start another SBC
3) Make sure they get hit by the EDGES of he charge hitbox, hen immediately cancel into a grab
4) Repeat until you hit them with a fully charged SB
So basically it's SBCC-> opponent gets hit by edge of charge -> grab(these happen in one step, don't pause) -> Dthrow -> SBCC -> opponent gets hit by edge of charge WHILE STILL IN THE AIR -> grab -> DThrow -> Repeat until death by FCSB
What happens here is that the very edges of the SBCC have a sort of suck-down+stun effect. So, the opponent is sucked down, and is stunned enough for you to get another grab in. I recommend we work on this if possible, by giving the charge a slightly bigger itbox, a more definitive "suck'n'stun" effect, and assign it to Mewtwo's body. I mean, if that part of it is editable.
Important notes:
-Be careful not to SBCC into a shield, as this messes the whole thing up.
-This was tested in B+.
-This waas tested starting at 0%, and, if done correctly, wen't up to 30%
-SB: Shadow Ball
-SBCC: Shadow Ball Charge Cancel, the act of inerrupting Shadow Ball's charge with any Z-type or L/R-type action(i.e roll, shield, grab)
If anyone has a capture card, please tell me so we can get a vid up.