wow.. i haven't posted since brawl came out still...
This is HIGHLY relevant to my intereses... even if i played a good share of mewtwo on melee, i'm not here to discuss movesets or balance...
i want to create... create him and give him LIFE!! MUAHAHAHAHHAHA
anyways.. i'm interested on creating a mewtwo model from scratch, rig him and animate him... which would complement enormously this project : )
anyway, i'm familiar with 3d max and other pograms, but i never ever have messed with brawl files, so i would love to know:
Engine polygon limit and character polygon standards
brawl characters texture sizes and resolutions
models file format
animatons file format
how the engine manage the bones and animations
does anybody know where i could get that info?
thought.. even if you don't need it i still would modelling and rigging a mewtwo, since it would be some great practice
the community already done nintendo's work releasing a very welcomed balance patch.. but we still can take some steps further >:D