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its not PW whos workign on it, though.Isn't phantom wings taking a break though?
No, like, Mewtwo would go into a "counter" stance, and if attacked, he will unleash disable, and get a free hit on the opponent. Otherwise he'll just sit there. This takes away its ability to lock opponents, and gives it a possible use.@DD: I'd say yes. It'd really help out with it's effectiveness, and make it an anywhere move. Just one thing: how is the game going to decide when to make it a counter and when to make it a stun? Or were you thinking of replacing stun with counter?
Also,regarding the problem with Disable being an infinite, I'd suggest just making the second Disable give knockback. Coding it to give knockback whenever there's stun should be easy, right? It'd fix the problem, and we could buff the knockback to make it a KO move at around 150%.
You skipped my idea. Well, just kidding.Couldn't you look at the coding for Fox and Falco's U/DThrow? I believe the projectiles are the same as their B attacks, except pointed up/down. It would take a bit of trial and error, and a lot of time, but I assume we could get a proper FThrow working that way.Animations? No. Properties? Yes. FThrow? No.
-DD
Then again, I could be wrong, since I have no clue how to work PSA.
I didn't skip it, I'm looking into it.You skipped my idea. Well, just kidding.
I think it might be something to look into.
- Hes pretty **** floaty, unless you mean dies off the top faster and/or falls slower.From what I've seen:
- Needs to be floatier
- Needs other SFX for moves like teleport
- Remove aura effect from arms (look for graphic effect)
- Fix the jab, look into other .psa's and replicate information to make sure you can't cancel it out like that.
:D This is what I like!I now have played with him. It's very Mewtwo'y! Here's my opinion on the moveset (I forgot about a few of the moves, sorry):
Jab- is perfect, it's just like the real M2.
Ftilt- Uhhhh... It's a decent ftilt, graphics are kinda weird, but w/e
Dtilt- Should have some more KB in general IMO, but keep it as the staple comboing move.
Uthrow- Slower and stronger, please.
Dthrow- Please make it like Melee's. It's pretty much useless.
Dsmash and Fsmash- Pefect, just dsmash doesn't do proper KB.
Usmash- Very nice!
Nair- I really like it, but I don't think it has a final hitbox when it ends in the air.
Fair- Great, just without the sound, it sounds so... weak.
Bair- I like it, just the animation doesn't really fit. (Not your fault)
Dair- Does it meteor? 'Cause I only got it hitting sideways...
That's all for now. Sorry if I sounded too *****y.
Learn to DI, or don't play/fight such light characters. I'm only talking about making it kill a few %s earlier, which should barely effect low % combos.wait... make U-throw more powerful!?! Seriously? It already kills 100-120%, it is extremely powerful! And if you make some changes i/we won't be able to get the early % combos from it ~_~
:3 I tend to make those.Yeah uthrow is rather strong as it is. Then again, it WAS one of Mewtwo's super strong points in melee...this is a good example of a judgment call :D
This requires hex editing. PSA can't edit props(which include items and projectiles).Is it possible to fix the path of the Shadow Ball? In Melee, M2's Shadow Ball traveled in a more wavelike pattern, rather than straight.
It should be killing people at 120% to 140% (fast fallers) with GOOD DI. Jigglypuff at like 95%.wait... make U-throw more powerful!?! Seriously? It already kills 100-120%, it is extremely powerful! And if you make some changes i/we won't be able to get the early % combos from it ~_~
Everything you said I basically agree with, except NAir.Hmmmm, if we were to buff aerials, I'd say only increase damage by maaaaaybe 2-3%, but don't increase knockback. Aerial combos is where Mewtwo will and does get all his damage racking.
-Dair should be his low percent aerial killer, since the spike hitbox extends maybe 1/4 of a Stage Builder block below his feet.
-Fair and Bair should start killing around 100-120%, so you can implement them into combos.
-Uair shouldn't really be a kill move. This is your move to start combos with, as it deals great hitstun, it's quick, it has almost zero landing lag if timed well, and it juggles ****-INGLY. I'd say nerf KB, buff damage by 1-2%.
-Nair seems to have been nerfed in effectiveness. It's harder to get all the sparks to connect than it was in Melee. The reason is that Mewtwo's first jump seems to be just slightly too short to get it to follow up UThrow at low percentages, and it's not worth to DJ for. To fix this, I'd say either just eeever so sliiiightly boost M2's first jump, or, again, find out a way to make aerials give a slight boost if used at the peak of a jump.
This.It should be killing people at 120% to 140% (fast fallers) with GOOD DI. Jigglypuff at like 95%.
Just give it low base, high growth.
Well that's cute. *Blames Roy for starting it*.
Yea, I know of this code, but I haven't tested to see if this code also effects the speed of jumps.i thought they found a code in PSA to fix the speed of attacks...
http://kittycorp.freecp.net/index.php?topic=2077.0
There's Kitty Corp's boards.Wait....
So this thread could be closed?
Well, then it's a good thing I thought ahead. Ahem.....
I'm thinking of starting a website that could serve as a temporary home to PSA Character Boards. The host is good, and it lets you setup a SWF-esque website. But it's free, so it could be a little un-top-notch. We could create Boards for discussion of Mewtwo, Roy, etc. Possible legality discussion, metagame, updates, etc. Intelligent posters here might be made mods, as could anyone who steps it up there. But just because it won't be SWF doesn't mean the standards will be lower. We're gonna have to take it seriously in order to be taken seriously. Anyone interested in this project can either VM or PM me.
Yea, I guess that would be the next logical place for me to post this. I don't mind updating 2 threads though.There's Kitty Corp's boards.
Scrubs complain about not being able to use the search function.so why could the board be closed?
>_> LOL? Wow.I was upset that JigglyPuff's smash attacks seem stronger than Mewtwo's smash attacks. But, I don't mind Mewtwo being a light weight.
Mewtwo,s stats
Power 7/10
Weight 3/10
Reach 9/10
Throws 10/10
Speed 7/10
Recovery 9/10
Projectile 8/10
Final Smash 7/10
If mewtwo has these stats he would be A tier material right?
I made his stats like that cause, he is Mewtwo! He needs to be on the broken side. Besides the way they made him in Melee he needs to make an epic return in SSB4!>_> LOL? Wow.
I'm looking more like...
Power 6/10
Weight 6/10
Reach 6/10
Throws 8/10
Speed(Ground) 5/10
Speed(Air) 8/10
Recovery 10/10
Projectile 7/10
Final Smash 10/10 <---Because it doesn't matter.
o.O I don't need him to be A Tier, just a playable balanced character.
The way you have his allocation makes him a little towards the broken side.
-DD
Agreed indeed :DI agree with Jerome partially. I don't think mewtwo should be another mario, but not too broken either.
in summary make mewtwo better than melee and a very appealing character without making a metaknight 2.0
>_>;;I made his stats like that cause, he is Mewtwo! He needs to be on the broken side. Besides the way they made him in Melee he needs to make an epic return in SSB4!
>_____>;;the way they made him in Melee he needs to make an epic return in SSB4!
>___________>;;epic return in SSB4!
>______________________>;;SSB4!
Yea, noted and fixed for next release.Up Air is a little too strong and a little too quick and a little too broken.
Other than that, I didn't notice enough from the 10 or so matched I used Mewtwo with to really give decent balance comments... but UAir was a little... too good.
At least for regular Brawl anyway.