some comments after testing:
his uair is a little wee bit too high on the KBG. It kills way too early.
How early is way too early?
I don't see the "tail" on his down tilt.
I didn't add the "tail", but his DTilt is just his leg iirc.
side b needs a slightly bigger hitbox, and a little more lag (although it should be less than in melee.)
o.o We can't put more lag on it, you get only so many frames to strike the opponent as is, and tripping gives them invulnerable frames.
down b needs a second hit to knock them away D:
>=[ Still no way to figure out what to do for that...
his jab infinite makes him and his opponent go backwards each time. kinda like the ice climbers' vbrawl down b infinite.
Thats the opponent DIing into you. Its to prevent wall infinites with jabs and there isn't anything I can do about that.
the nair is perfect :D
*Claps for DragonRage*
dair needs a little more lag
Start up or end or landing?
bair needs to be a "shadow tail" thingy, if possible
Not really possible
fthrow: possible to recrete melee's?
Not possible.
down throw; you could probably recreate this using a shadow tail.
Not possible.
back throw: X_X don't know how that would be possible.
[/B] It isn't.[/B]
DJC: still too many problems. He rises too high from his double jump, and then he gets sent down too far.
Well everyone told me to use Camelots, so I did. I'm not changing it again. >_>;
and a way needs to be found so that, if you aerial at the very end of your DJ you get a height boost.
I could make that, but I'm too busy to figure it out.
aura sphere:
it's too bad you can't change this right now
Graphical upgrade is better than nothing though!