DarkDragoon
Smash Champion
Well, its not my texture hack...just give credit to StackSmash for giving you a base and spice it up!Nice project.
Maybe I can work even better on that texture hack. Obiously with permission of the creator.
-DD
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Well, its not my texture hack...just give credit to StackSmash for giving you a base and spice it up!Nice project.
Maybe I can work even better on that texture hack. Obiously with permission of the creator.
=P Yea, I'll be messing with a bunch of values tonight.Might I suggest making it so Mewtwo can't wall cling and wall kick? =P Also, the DJC makes him go down a bit instead of just canceling momentum, would it be possible to make it cancel/reduce the rest of the jump's momentum instead of just having him be pulled down?
Overall, great job on this Project Mewtwo! I'm looking forward to the finished product and a model/animations once that's possible. =D Keep up the great work everyone!
okay, I'm a little late to reply but, you're off by a little bitDo you mean strengthen UThrow? IIRC it killed Fox, FD, at like 140% in Melee. :x
Top
Fox: 152%/163%
Marth: 117%/126%
Shiek: 118%/127%
Falco: 159%/171%
High
Peach: 96%/105%
Captain Falcon: 151%/162%
Jigglypuff: 86%/96%
Ice Climbers: 98%/106%
Middle
Samus: 95%/103%
Dr. Mario: 101%/110%
Ganondorf: 118%/128%
Luigi: 95%/103%
Donkey Kong: 128%/138%
Mario: 101%/110%
Low
Link: 117%/127%
Pikachu: 108%/118%
Young Link: 117%/127%
Roy: 128%/138%
Zelda: 92%/101%
Game and Watch: 101%/110%
Bottom
Ness: 103%/113%
Yoshi: 107%/116%
Bowser: 116%/125%
Mewtwo: 97%/105%
Kirby: 96%/105%
Pichu: 107%/117%
xD The spike is still there! Just harder...it comes out later...uhhh i hope .5 comes soon
pro of this 1
-The UTHROW!!!!!
- the A combo
- usmash pretty solid
-you fixed the fsmash range problem
- dash a is pretty cool
some things that could be better
-you took his spike out???
-his tilts have no knockback (and or they have a sweetspot that i haven't found??)
-the DJC cancels a little too much
-Dsmash weaker??
i actually liked it better when he didnt have the DJC but I mean thats just me
but anyway its shaping up to look real nice...just please put the spike back in!!! lol
TAIL = Totally Awesome Inserted Ligements!whats project TAIL?
Yea, sure.I have a video, do u want me to post it?
I agree with this. This needs to be changed. And where are the htiboxes for u-tilt and f-tilt? Whenever I use them, I don't get the result I thought I would get.Also, the DJC makes him go down a bit instead of just canceling momentum, would it be possible to make it cancel/reduce the rest of the jump's momentum instead of just having him be pulled down?
I was experimenting with Bones on the U-Tilt, and that's why the hitboxes suck so bad on it. I've already reverted it to normal for 0.4.1. FTilt is fine I though, the hits are all within the little purple blasts.First, I came in to say that this is looking to be an awesome project. Even though this is v0.4, this alreeady somewhat resembles what Mewtwo would be like if he wasn't cut. As for feedback.
I agree with this. This needs to be changed. And where are the htiboxes for u-tilt and f-tilt? Whenever I use them, I don't get the result I thought I would get.
o_o Yes we can. We just need it xD!It's not like we can use Melee's model lol
Oops. I forgot I'm using the fixed version xD!They're in the right place, they just don't have a lot of knockback.
Exactly. We can extract the trophy model but not Melee's... At first we could use that.o_o Yes we can. We just need it xD!
o_o That is the USmash animation...whats the animation for dair and utilt? it looks unusual.
how bout using the 'Assist Trophy GET!' animation for usmash.it looks pretty cool
@DarkDragoon: I agree with everything said above. Additionally, you might want to consider combining aspects of Enigma's mewtwo at GScentral with your own.Ok I've Tested the newest mewtwo here are the things that need Changing
Down B- Change it Back to the way it was in v0.3 Because in this Version having the Down taunt After the stun makes it useless Because By the Time your able to move again so is your Openent
Side B- Make it Do Damage
Normal B- Do I even have to tell you give it a Darkness hit and GFX effect I'm Suppirised that wasn't the first thing you did for mewtwo
You "can" by editing the CLR0 in the character's hex. But it requires lots of guess work and I don't have the time to do that.STOP SAYING TO EDIT THE EFFECT OF THE AURA SPHERE. YOU CANT DO THAT YET!!!
as least I think so. or maybe you can?
And you seem to be biased towards enigma's mewtwo. lolz
:D Thanks! Comments in bold.@DarkDragoon: I agree with everything said above. Additionally, you might want to consider combining aspects of Enigma's mewtwo at GScentral with your own.
Moves that you should definitely keep:
-Dash attack--it's awesome
:D Thank you~
-B-air, n-air
:D I didn't do much with BAir, but thanks, NAir was hard work.
-Smash attacks (might wanna adjust hitboxes on dsmash)
Yea, DSmash has already been fixed.
-Taunts (though you could probly check out Enigma's and combine, no doubt)
I have not worked on Taunts at all. That and his Entrance will get a MAJOR upgrade when I get the chance.
-Teleport (can always be refined, of course)
Of course :3
Moves that need to be refined:
-Second jump is way too floaty/has too much height. Check out Enigma's, it's much more reasonably floaty and it has less height.
Yea, I had a SUSA who was SUPPOSED to be working on those, but I just had to guess and roll. I'll check it out.
-The d-air is difficult to hit with, and there seems to be a little delay before the move actually hits from when u pull it off. Refer to Enigma's mewtwo on this move.
Okiedokie.
-F-air has a weird forward momentum boost. Check out enigma's regarding this.
...I'm not sure what you mean.
-Utilt is just...weird. The attack effect is..behind Mewtwo? And it's unreliable. Needs fixing. Check Enigma's build.
It was an experimental move for me. I've already fixed it.
-Another thing on neutral b. Enigma's m2 has a pretty wicked chargeup animation. Try using that along with dark effect/orb for a greater awesome effect.
:3 I figured since I can't edit the attack, I wouldn't really mess with anything about it for the time being.
And that's about it. Keep up the good work! Cheerio!
Certain moves in Enigma's build are superior and the same goes for DarkDragoon's. I honestly feel that Darkdragoon and Enigma should collaborate and do a moveset combo, similar to what occurred in the Roy project. I think that would result in a pretty amazing finished product.STOP SAYING TO EDIT THE EFFECT OF THE AURA SPHERE. YOU CANT DO THAT YET!!!
as least I think so. or maybe you can?
And you seem to be biased towards enigma's mewtwo. lolz
Trying to talk to him[her?] about it now, because the rest of my team kinda...abandoned me? T~T;;Certain moves in Enigma's build are superior and the same goes for DarkDragoon's. I honestly feel that Darkdragoon and Enigma should collaborate and do a moveset combo, similar to what occurred in the Roy project. I think that would result in a pretty amazing finished product.
Yea, that FThrow is probably out of reach for me, but I can do something similar...I'll test it out.Wow, from the video, he looks freaking awesom. It's not possible to recreate his original Fthrow (the one where he shoots stuff at em in the air, iirc?), is it?
And sorry for the nub question... but is the current 4.0 beta for Brawl+ only? Tried to use him in vBrawl but he doesn't work at all , really wanted to try him out (and give feedback :D). (Also, sorry if the question doesn't belong here)
Oh, right.enigma's a guy lol.
and yes, the mewtwo only works in brawl+.
well I guess you could do it with regular brawl, but you'd still have to have the gct with the latest file patch code.
I'm still here, but I haven't yet been able to free myself from life's steely grip on my time; at least not long enough to do anything worthwhile.Trying to talk to him[her?] about it now, because the rest of my team kinda...abandoned me? T~T;;
=D Yay<33I'm still here, but I haven't yet been able to free myself from life's steely grip on my time; at least not long enough to do anything worthwhile.
Instead of ftilt animation (which you should weave together for jab loop instead), why not use dthrow animation?
I'm still around, I just can't get that Uthrow to work. I did send you the reworked gfx for Nair some time ago, though.Trying to talk to him[her?] about it now, because the rest of my team kinda...abandoned me? T~T;;
Yea...you were saying to make DThrow the jabloop animation. Which I did and it looks beautiful.Is that update in the OP pr are you just sharing what you have done?
Also, I was looking back at my post earlier in this topic... Do you have any clue what I was talking about? >_< Cause I don't remember lmao.
>_> I guess I'm just talking about SuSa then.I'm still around, I just can't get that Uthrow to work. I did send you the reworked gfx for Nair some time ago, though.
1) Fixed.just was playing mewtwo a bit earlier:
- the double-jump cancel is a bit funky - it actually sends you downwards, and can totally screw your recovery
- what did you do to uptilt??? (there's also a crapload of IASA frames on the end)
- double jump is too high