Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Thia Idea makes me chuckle. However I wouldn't mind seeing it. If some drawbacks were added or it kirby's neutralB was harder to pull off. still I think kirby would actually be fun to play like that.Would it be too good or too bad if Copy gave Kirby all his opponents B moves instead of just neutral-B? I'd figure it'd be a ***** to code, but just throwing that out there on the case of making Kirby more interesting.
There's so much work involved in doing something like this. I think it's outside the scope of a project whose main objective is to have a Melee-like experience.Thia Idea makes me chuckle. However I wouldn't mind seeing it. If some drawbacks were added or it kirby's neutralB was harder to pull off. still I think kirby would actually be fun to play like that.
It would actually take an entire new project to complete this but it would be neat I think. Aside from that I personally dont care what happens to kirby. He's basically invisible to since his 64 days. I played him up until I discovered Captain FalconYeah, I can't even think of how to do that, and once we figured it out we'd have to then implement every single down B and up B in the game. (Squirtle Kirby down B = Charizard Kirby what)
It is my understanding that the Transplantation will be 100% or as close to it as possible otherwise they probably will be scrapped. The general Idea is to make the moves look and feel as close to melee as possible or the project will be unsuccessful. However I have faith in the team and I'm sure by the time this is Completed everything will be smooth.I tried to introduce P:M , but some Japanese didn't like so much. They told me half-finished transplantation of motion would make player disappointed.
I told them that the team would fix it, perhaps.
Is it OK? Or are you really going to transplant Melee's moves?
あれを作った人はpmには関係がないんですけど…i Showed Them This
http://www.youtube.com/watch?v=urtjf-h7zhs&feature=related
This Transplantation, I Thought, Looks Unnatural A Little...
If You Are Making Entirely New Moves, I 'll Correct My Remarks In Japanese Forum...
You showed them something that the team didn't create? That's kind of misleading them if you ask me.I showed them this
http://www.youtube.com/watch?v=UrtJf-H7zHs&feature=related
This transplantation, I thought, looks unnatural a little...
If you are making entirely new moves, I 'll correct my remarks in Japanese forum...
Yes! Watch the trailer on the first page again... I've re-made the Fair and Jab from scratch, then we've used Captain Falcon's Up-smash and Down-Aerial, we've changed the timing on the Down-smash to be Melee, tweaked his jumping animation speeds, and we're working on his dash/run.I showed them this
http://www.youtube.com/watch?v=UrtJf-H7zHs&feature=related
This transplantation, I thought, looks unnatural a little...
If you are making entirely new moves, I 'll correct my remarks in Japanese forum...
This would be a cool way to separate Ganon and CF since Ganon got CF's Usmash. But eh, CF's Usmash in 64 was mainly a KO move (which Falcon doesn't really need), personally, I'd prefer it if he had his Smash 64 Fsmash instead of the elbow but that's just me (mainly because Ganondorf having the elbow as his Fsmash makes more sense since he's well... stronger and CF's Fsmash in 64 was soooooo cool).You know what would be awesome?
Yep, you guessed it. The incrediably manly Usmash from Capt. Falcon in SSB64.
It's not Meleeesque, but one can dream.
I have to concur. I have rarely, if ever killed anyone with usmash. It acts much more like a tilt than a smash attack, since its knockback is so low. It could be used to rack up damage and set up for aerials, but to kill? lol noI guess you never really played smash64.
Usmash a ko move?
really.
It wasn't so much the move itself that was awesome as the engine noises he made when he did it.Flaming kick>>>>>>>>>>>>>Elbow smash. His 64 fsmash was the best.
I agree with this and Smash64 Fair (I believe you are a strong supporter of this as well). Also Smash64 DK downsmash because Melee always lacked break dancing gorillas.Uair is decent for combo crap.
If we're talking Smash64 moves, give Link back his dash attack.
As far as their posts have been saying, they are going to worry about getting this game like Melee, and then worry about balance. There's no guarantee that Bowser will end up mid or high tier, but at the very least, I think, he's going to be competitive by the end.I would just like that every character in P:M had the same attributes and hitbox properties of melee
then after few beta testing see if the game should really change
cause I can say that even if the remake Melee bowser and all he's stats are meleefied people would be saying
why did you made bowser like in melee, he will be low tier again
and I can say you are wrong with that term, since this is brawls engine not melee's and I can safely say that if bowser was fully meleefied, he would be good in brawl's engine
but, as I can see non of the developer want this in (balance issues >.>) how do you know he will be bad if you don't even try he's melee self
the only thing I can say is that, yes, chain grabers will **** bowser with he's melee self, but, stuff like chaingrabs could be nerfed and that should be it
like nerfing CG's to only work till 40% on bowser maybe, idk... this post will get ignored like all the bowser posts I've done
For all intents and purposes, by the time we're done this will much more closely resemble the Melee engine than Brawl's. An exact Melee Boozer would be low-tier again... no way to get around that unless we purposefully made all of the new barwl characters worse than himI would just like that every character in P:M had the same attributes and hitbox properties of melee
then after few beta testing see if the game should really change
cause I can say that even if the remake Melee bowser and all he's stats are meleefied people would be saying
why did you made bowser like in melee, he will be low tier again
and I can say you are wrong with that term, since this is brawls engine not melee's and I can safely say that if bowser was fully meleefied, he would be good in brawl's engine
but, as I can see non of the developer want this in (balance issues >.>) how do you know he will be bad if you don't even try he's melee self
the only thing I can say is that, yes, chain grabers will **** bowser with he's melee self, but, stuff like chaingrabs could be nerfed and that should be it
like nerfing CG's to only work till 40% on bowser maybe, idk... this post will get ignored like all the bowser posts I've done
they are not going to meleefy him, or any character that was insanly bad in melee and tho, they will use the B+ .pacs for start, and any change t maleefy for example:As far as their posts have been saying, they are going to worry about getting this game like Melee, and then worry about balance. There's no guarantee that Bowser will end up mid or high tier, but at the very least, I think, he's going to be competitive by the end.
bowser will not be low tier... I can say this with ease... why doubt he will not be good if it's not even been tested...For all intents and purposes, by the time we're done this will much more closely resemble the Melee engine than Brawl's. An exact Melee Boozer would be low-tier again... no way to get around that unless we purposefully made all of the new barwl characters worse than him
------
As for the elbow.. let's just say that Ganon and Falcon already have different animations for P:M, but it's not what you think....hype!
I can look into N64 Falcon U-smash, though, since that seems to be pretty popular. In defense of the Melee U-smash, it was pretty **** against fast-fallers, setting up for a knee against most DI's at a surprising range of percents... and then killing after that stops working. It's also one of his few mult-hit moves.