Wind Owl
Smash Lord
Zelda is cool in B+
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All video games are nothing but gimmicks.The entire game is gimmicky
Yes, it was. I want it to be like this in P:M.Final Cutter was a spike on the hitbox when he was falling, if I recall correctly.
#ProjectM@irc.gamesurge.net has been in place for quite a while now.
just woah :s XD thats a no for me20:22 *** NAMQ joined #ProjectM@irc.gamesurge.net mibbit@24.55.186.8 (Widget)
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Sadface at this.Website temporarily offline while the database server is transported cross-country at a rate of 50MPH or 70Kb/s.
I am fine as long as he cant stand A spam anyone -_-How does snake play in P:M? I imagine air glide toss is awesome for his nades, lol wavedash to space his ridiculous ranged tilts, L cancel probably makes his aerial game much better.
Pretty similar, I think.How does snake play in P:M? I imagine air glide toss is awesome for his nades, lol wavedash to space his ridiculous ranged tilts, L cancel probably makes his aerial game much better.
That was removed in B+.I am fine as long as he cant stand A spam anyone -_-
Yosh, attended some tournaments around here; why?Pretty similar, I think.
Also hey, you're from Portland?
*tears of joy*That was removed in B+.
When P:M is released we will host a tournament.Haven't been to anything. Haven't seen anything for B+, and that's mostly all I played until ProjectM.
64 Kirby seems pretty neat. My only objection would be that his dair is already borderline OP in P:M (it ***** soooo many recoveries) and removing the startup lag would make it not even require good timing to gimp half the cast at 0. It needs a KB reduction or smaller hitbox or something...If Kirby plays like 64 I'm going to pick him up as a main, too fun.
@shanus, what do you think of the discussion regarding Kirby thus far? It seems that the majority of people are interested in a 64 moveset. What do the devs think of this direction?
kirby has been relatively... untouched64 Kirby seems pretty neat. My only objection would be that his dair is already borderline OP in P:M (it ***** soooo many recoveries) and removing the startup lag would make it not even require good timing to gimp half the cast at 0. It needs a KB reduction or smaller hitbox or something...