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Smash Hero
Why not just give his Down b's random effects.
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Do you care taking that into any depth?Why not just give his Down b's random effects.
It would be good if the different downB animations had individual properties, so the 10 tonne one could kill earlier, the spikey ball could do more damage and possible spikeWhy not just give his Down b's random effects.
I like this idea, so long as it isn't too much of a hassle to implement.It would be good if the different downB animations had individual properties, so the 10 tonne one could kill earlier, the spikey ball could do more damage and possible spike
I'm not a fan of random effects in smash though, if you could time the downB to select a different shape (like fox/falco's side B timing), then i would be more in favor of itI like this idea, so long as it isn't too much of a hassle to implement.
regular stone - standard
spiked ball - a spike
weight - falls faster?
garbage block - ?
thwomp - more damage?
So no, then?To the people who asked if Stone has ever been useful, it is in competitive Brawl.
Oh wait no, I was replying solely to that quote xD I'm not gonna be lame about wanting people to respond to my posts or anything.I see what you were getting at, but that doesn't make sense lol
kirby would then lose his individualityIm still for attributes related to characters. Speed, power, trajectory, etc.....
I remember last time the demo was released, it wasnt released on midnight the day before. In fact, i remember the launch was so successful that it was a failure because they couldnt support the network traffic. It released at like 2am the following day. and then the servers were hammered for a long while.So I've got 2 questions for the PMBR.
First, Are you going to release demo 2 at midnight on the 15th?
Dang. nice work. Do you know which region it was most popular in?22,000 downloads for demo 1 in the first week. I hope we can break that record with demo 2.
Have you ever played a Kirby game? Kirby is all about having very little individuality.kirby would then lose his individuality
I assume this is a fairly safe assumption to make.I'd assume North America.
Your first example is really situational, but the second one sounds better, although I'm not getting how you block the recoveries, could you explain it?To the people who asked if Stone has ever been useful, it is in competitive Brawl.
On moving terrain like PS1's windmill, you can stone on there and wait to slip off. Useful in some situations. If your opponent is high-up and using a floaty character, you can jump up there and Stone as they try and fast-fall into you and attack you and it'll KO them.
Its most practical use is blocking recoveries. If you do it next to the ledge they often have to get hit by the stone, air dodge it to their deaths, or wait it out (to their deaths). Only works against linear recoveries obviously but it is still practical.
11:59 PM.ok so have you guys decided what time of day demo 2 will be out? The trailer didn't specify o.o
Approximately 11:59PM UTC-12.ok so have you guys decided what time of day demo 2 will be out? The trailer didn't specify o.o