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but a nightmare to code and balance. Even giving him new neutral B specials would be a long process. How about upB specials for some characters? Link's upB could be pretty nice on kirby, but giving him an extra recovery option would be unbalanceda neutral b special+an aerial+character attribute(maybe weight/speed) could probably be more logical right?
Nope, why? Wait.... SOMEONE IS STEALING MAH STYLE!
That's already his Fsmash.Kirby should be given the sound in this video for obtaining a new power
http://m.youtube.com/index?desktop_uri=/&gl=US#/watch?v=yefSSam73Dc
And 1:00 should be his new dash attack
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Whoops... Didn't even think about that -__-That's already his Fsmash.
Kirbycide would be too good then.I think Kirby's inhale would work better with less startup time, as well as a stronger (or larger) vaccuum pull area
It's actually good.Wolf's Nair still the spinning multihit thing?
That thing seems not so great.
If it is, so be it. Time for experimentation
I'm thinking it'll take a new animation to be played when he's running. one that rolls a bit and then stops. Kirby should be invulnerable while he's a stone so you'd have to grab to stop it. If we kept it true to original frames in games like "Amazing Mirror" it could be viable and not unavoidable.So when Kirby comes at you with his stoned horizontal momentum and what-not, can't you just grab him? I'm picturing a really slow version of rollout.
And Kirby having stronger moves of the characters he's copying doesn't really make sense to me. He's more of a jack of all trades in this sense so why would his copies be better?
I kinda like the idea of geting a boost in a normal attack when he sucks in an opponent. Each opponent doesnt need to have a specific normal boost though. Maybe have 5 categories of boosts that correspond to each fighter.The kirby games were all centered around sucking in enemies. I think we should focus on the inhale move.
For example, when kirby sucks in fox, he gets his lasers AND his Usmash does more damage. Or Uair does more damage.
Another example could be when kirby sucks in sonic, he gets sonics homing attack, AND increased run speed. Just a thought.
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Does that mean there's no chance of Kirby's taunt being restored to it's Melee form?Without Filepatch 4.0, it's impossible to change SFX without Riivolution or other less legal manners yet.
I'm just thinking it would be really easy to dodge or counter. You could jump, air dodge in the direction the stone is coming from, roll or just grab him. Though I guess it's a big risk, big reward move. Hopefully it wouldn't end up leaving him so open.I'm thinking it'll take a new animation to be played when he's running. one that rolls a bit and then stops. Kirby should be invulnerable while he's a stone so you'd have to grab to stop it. If we kept it true to original frames in games like "Amazing Mirror" it could be viable and not unavoidable.
On the subject of Inhale, it wouldn't be easy to simply add in effects/props from other characters.
Out of sheer curiosity, has anyone tried coding the ledges to work like Melee?
Like, how you can roll, and you'll be on the edge technically until the animation is done?
It might have just been some random glitch in Melee, but this is one of my most missed mechanics from the game.
heh... i found this on page 151... and now it's fixed=)...From what I can tell so far, being on the edge is a requirement and not a random bit or variable I can set, so I can't *fool* the game into thinking your on the ledge while rolling up.
Idk if this was posted before or anything, but I'd just like to share a visual example of what amazing mirror stone abilities is lawl I sure as hell didn't know so I had to look it upheh... i found this on page 151... and now it's fixed=)...
anyways... amazing mirror rock sounds good to me...
Ahhhh thank you.You can set the time of the video by either right clicking the video and copy url + current time or just add "#XmYYs" X being minutes in and YY being seconds.
Woooo a quote from me forever agoheh... i found this on page 151... and now it's fixed=)...
anyways... amazing mirror rock sounds good to me...
I wouldn't lie to you by saying "never", it's just not possible "at the moment". A working file patch that enables SFX replacement through gecko could very well make this possible, but since it's not here yet and we don't know when that will come, I don't want to make empty promises to you.Does that mean there's no chance of Kirby's taunt being restored to it's Melee form?
Also, this whole sliding thing just seems like a glorified dash attack, that probably won't be anywhere near as cool as the triple dash attack I assume they're in the middle of adding to P:M. The idea of a parry was cool, but this is just silly.
You think those things are more important that Kirby's taunt? Come on man, get your priorities straight.Are we really discussing aesthetics when there are still far greater issues in the game? I mean really, focus on movesets, stage boundaries(if they pose a threat), and game mechanics before you all debate on changing a taunt >.> like srsly u guise, srsly
Yes.Have you played Return to Dreamland? What about a Smash Stone (i.e. different stones depending on the stick movement, like with Samus' missiles)? Bigger, deadlier, more startup.
I also really like that idea of a "Smash Stone". If this happens, please make the larger stone the Thwamp, and update the model to look like this .I think Kirby's Up-B should be jump-cancelable. If his Down-B is buffed to be significantly faster, this might be especially useful. I also think the Hammer should be chargeable...like a weird smash attack.
Also, I particularly like the ideas of Kirby gaining the absorbed character best ability and certain physics attributes.
http://www.youtube.com/watch?v=7r1zeONwaW8Has Kirby's down b had good uses in any of the smash games?