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Project M Social Thread

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.Cloud.

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a neutral b special+an aerial+character attribute(maybe weight/speed) could probably be more logical right?
 

jalued

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If kirby had fox's shine, that would lead to some VERY intense matches :p



a neutral b special+an aerial+character attribute(maybe weight/speed) could probably be more logical right?
but a nightmare to code and balance. Even giving him new neutral B specials would be a long process. How about upB specials for some characters? Link's upB could be pretty nice on kirby, but giving him an extra recovery option would be unbalanced
 

phurgawtin

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If you guys do figure out and decide to implement a way for Kirby's rock to keep horizontal momentum and do damage on contact with someone, i say make the damage% be dependent on the momentum.

so if you went into rock out of walk, it does less damage than rock out of run.

the main reason i bring this up, is so that if you turn into a rock on an incline, the sliding down could deal damage as if you'd done this move while moving.

-

I think Kirby's inhale would work better with less startup time, as well as a stronger (or larger) vaccuum pull area
 

Vigilante

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Without Filepatch 4.0, it's impossible to change SFX without Riivolution or other less legal manners yet.
 

Ecks

Smash Lord
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So when Kirby comes at you with his stoned horizontal momentum and what-not, can't you just grab him? I'm picturing a really slow version of rollout.

And Kirby having stronger moves of the characters he's copying doesn't really make sense to me. He's more of a jack of all trades in this sense so why would his copies be better?

Edit: LOL I thought about Vigilante too when I saw that PAX video.
 

Machiavelli.CF

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So when Kirby comes at you with his stoned horizontal momentum and what-not, can't you just grab him? I'm picturing a really slow version of rollout.

And Kirby having stronger moves of the characters he's copying doesn't really make sense to me. He's more of a jack of all trades in this sense so why would his copies be better?
I'm thinking it'll take a new animation to be played when he's running. one that rolls a bit and then stops. Kirby should be invulnerable while he's a stone so you'd have to grab to stop it. If we kept it true to original frames in games like "Amazing Mirror" it could be viable and not unavoidable.

On the subject of Inhale, it wouldn't be easy to simply add in effects/props from other characters.
 

drsusredfish

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The kirby games were all centered around sucking in enemies. I think we should focus on the inhale move.

For example, when kirby sucks in fox, he gets his lasers AND his Usmash does more damage. Or Uair does more damage.
Another example could be when kirby sucks in sonic, he gets sonics homing attack, AND increased run speed. Just a thought.

:phone:
I kinda like the idea of geting a boost in a normal attack when he sucks in an opponent. Each opponent doesnt need to have a specific normal boost though. Maybe have 5 categories of boosts that correspond to each fighter.

category 1
If kirby eats these fighters
-fox, falco, wolf, DDD, CF, MK, DK, lucario, sonic, Ivy
his dair increases in speed and he gets the respective b move.

category 2
If kirby eats these fighters
-jiggs, G&W, pit, zelda, squirtle, yoshi, Zard, peach,
up air gets more KO power and he gets the respective b move.

category3
-samus, ZSS, marth, ike, snake, bowser
fair gets disjointed hit box (his feet intangible while he does the move) and he gets the respective b move.

category 4
-rob, olimar, sheik, link, toon link, ganon, ness, lucas, wario,
bair hits at a lower angle and he gets the respective b move.

category 5
mario, luigi, diddy, pikachu, IC's
nair gets a ligering invincable hitbox on his feet and he gets the respective b move.

Basically i'd want kirby to get a normal move that hazardous to the fighter he absored it from. Of course who's in which category and what each category boost would do would be up to yall but the idea seems good to me.
 

RaphaelRobo

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Without Filepatch 4.0, it's impossible to change SFX without Riivolution or other less legal manners yet.
Does that mean there's no chance of Kirby's taunt being restored to it's Melee form?

Also, this whole sliding thing just seems like a glorified dash attack, that probably won't be anywhere near as cool as the triple dash attack I assume they're in the middle of adding to P:M. The idea of a parry was cool, but this is just silly.
 

Ecks

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I'm thinking it'll take a new animation to be played when he's running. one that rolls a bit and then stops. Kirby should be invulnerable while he's a stone so you'd have to grab to stop it. If we kept it true to original frames in games like "Amazing Mirror" it could be viable and not unavoidable.

On the subject of Inhale, it wouldn't be easy to simply add in effects/props from other characters.
I'm just thinking it would be really easy to dodge or counter. You could jump, air dodge in the direction the stone is coming from, roll or just grab him. Though I guess it's a big risk, big reward move. Hopefully it wouldn't end up leaving him so open.

Also this move would be great if he could go off stage with it while keeping momentum like his melee dash and DK's PM dash.
 

MaxThunder

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Out of sheer curiosity, has anyone tried coding the ledges to work like Melee?
Like, how you can roll, and you'll be on the edge technically until the animation is done?

It might have just been some random glitch in Melee, but this is one of my most missed mechanics from the game.
From what I can tell so far, being on the edge is a requirement and not a random bit or variable I can set, so I can't *fool* the game into thinking your on the ledge while rolling up.
heh... i found this on page 151... and now it's fixed=)...

anyways... amazing mirror rock sounds good to me...
 

Jonny Westside

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Vigilante

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Does that mean there's no chance of Kirby's taunt being restored to it's Melee form?

Also, this whole sliding thing just seems like a glorified dash attack, that probably won't be anywhere near as cool as the triple dash attack I assume they're in the middle of adding to P:M. The idea of a parry was cool, but this is just silly.
I wouldn't lie to you by saying "never", it's just not possible "at the moment". A working file patch that enables SFX replacement through gecko could very well make this possible, but since it's not here yet and we don't know when that will come, I don't want to make empty promises to you.

Advances in hacking are kind of hard to anticipate, but it it did advance enough to allow it, I would consider bringing it up.
 

KingClubber

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How about giving kirby a high potential grab game?

In Melee his throws would go over the ledge using up, forward, and back throw which would result in an SD but also in easy kills but f-throw wasn't usable because people could DI out of it leaving kirby to die on his own. In Brawl going over the ledge was removed, and he was giving a combo game out of a couple of throw depending on the characters weight, and falling speed.

Fusing these two, and building upon it could potentially give people a reason to fear approaching kirby, giving him the ability to rack large damage in a short amount of time, and this in turn would give him a high potential gimp game as well.
 

Jonny Westside

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Are we really discussing aesthetics when there are still far greater issues in the game? I mean really, focus on movesets, stage boundaries(if they pose a threat), and game mechanics before you all debate on changing a taunt >.> like srsly u guise, srsly
 

Revven

FrankerZ
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Hey guys, we're only a week away from the release of Demo 2, the team is constantly still working on things everyday. Mostly polishing at this point and making sure everything is working as intended. However, it's still not done yet and since we're winding down on write-ups we've decided to branch off into other venues to get you guys excited.

So with that said, I'm happy to announce that once again the Show Me Your News podcast (Livestream) will be having an episode dedicated to Project M this Thursday at 6 PM Eastern! It's been a year since we were last on there, which if you missed that episode there's still a lot of good information on things even back then that you can listen to here (it was the last time hearing Dantarion too, so if you miss him, give it a listen!)

There won't be as many guests as that episode this time, but we promise to be very informative and hopefully give you an idea on the inner-workings of this huge undertaking. And you can also ask your own questions, however, only a few will be picked so make sure to post your most well-thought out one in the SMYN comments section. Live questions are also welcome, but they are restricted to a few and will only be taken around at the end of the episode.

As always, we really appreciate the support you guys give here in this thread and hope to see you guys there!
 

RaphaelRobo

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Are we really discussing aesthetics when there are still far greater issues in the game? I mean really, focus on movesets, stage boundaries(if they pose a threat), and game mechanics before you all debate on changing a taunt >.> like srsly u guise, srsly
You think those things are more important that Kirby's taunt? Come on man, get your priorities straight.
 

ph00tbag

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Making stone work like in that video would be hilarious. Stone pillaring would be so good.
 

McNinja

Smash Ace
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Ooh another Kirby idea! If Kirby sucks in somebody then spits them out as a star, it should definately do a lot more damage/have a lot more knockback if that star hits someone. Like in teams if you suck in your teammate and hit the enemy with them. In the Kirby games, do you guys remember how much of a bosses health would be taken out if they got hit with a star? A ton, that's how much.

Plus, it would make for cool team strategies and it would be difficult to pull off so it wouldn't be too overpowered.
 

hotdogturtle

Smash Master
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Have you played Return to Dreamland? What about a Smash Stone (i.e. different stones depending on the stick movement, like with Samus' missiles)? Bigger, deadlier, more startup.
Yes.

If you take whatever ideas are being used from this thread for the normal stone, then make a Smash Stone that's bigger and stronger (but slower), it would be really cool looking and maybe give him another good kill move.
 

batistabus

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Hey, first time posting on this site. I've been lurking this thread for a few months now, and figured it was about time to register. I've been posting on the Smash Mods site, but there's typically less conversation/fewer users.

In response to the ongoing discussion here, I wrote...
I think Kirby's Up-B should be jump-cancelable. If his Down-B is buffed to be significantly faster, this might be especially useful. I also think the Hammer should be chargeable...like a weird smash attack.

Also, I particularly like the ideas of Kirby gaining the absorbed character best ability and certain physics attributes.
I also really like that idea of a "Smash Stone". If this happens, please make the larger stone the Thwamp, and update the model to look like this .

 

NeoZ

Smash Ace
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Jan 5, 2008
Messages
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Has Kirby's down b had good uses in any of the smash games?
I never played Kirby much so all this discussion left me wondering.
 

Xebenkeck

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It is semi useful in Brawl because it dodges almost all Final Smashes.

Competetivly no real use. There is a cool thing on Pictochat though he can do on the ledges.
 
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