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Project M Social Thread

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curry9186

Smash Journeyman
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I feel like I just read the script for 300 and Shadic, Vigilante, and 9k all played the part of King Leonidas.
It makes me want to go kick some major *** on something right now, I'm so pumped.
 

Couch

Smash Cadet
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What do you think would be a good new character to play in PM for someone who enjoyed the playstyle of falcon in melee?
 

Giygacoal

Smash Lord
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Since there's no guarantee that all the writeups will be out by the 15th, could someone please give a few pointers on how Luigi plays now? I'm not asking for a major description right now, but what should I think when I'm trying him out for the first time?
 

Grim Tuesday

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I would just like if kirby dash attack would go off stage like in melee but in its current form, like what DK currently does in PM.
I agree with this.

Rock should be the same as it is in Melee, but less starting and ending lag. It'd be nice to have "something" to prevent getting juggled, at least, thats my impression from playing as Melee Kirby.

Also you should be able to jump out of Rock. Waverocking for the win
 

Mr.Pickle

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If you were in this thread a lot during the early days, around the time a lot of new controversial ideas were being announced, and demo 1 was about to be released, you'd understand why everyone is so quick on the defense, but its all good man, just wait until the new demo is out and then you can resume this topic, hopefully without all this negative energy lol.

*edit* damn it you guys type too fast I can't keep up with all this....
 

Vigilante

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I wasn't expecting my ideas to be implemented. Just that there was a seed to be planted. I really need to stop... I'm tired but I feel like I've been humiliated...

I'm sorry.
Hush PurDi, don't feel ashamed. Let's let bygones be bygones and start anew. I'm sure we can get along.

And the Grounded Down B idea I don't hate, it's at least worth discussing in the BR.
 

RaphaelRobo

Smash Champion
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Rock being a much better defensive move would also help Kirby's close combat game, since he could fight for a bit, rock when they're coming close, then fight more. I don't see how it'd be much different from Yoshi's shield, though. Then again, given what you guys have done so far, I'm sure you'd find a way to make it awesome.

Also, I'm a big fan of Stonedashing. That'd be epic.
 

curry9186

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That'd be horribly trolly and ridiculous. Coupled with Kirby taunt cancelling "HIIIIIIIIIII!", I think it'd be a winning strategy.
 

RaphaelRobo

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Keep in mind this is coming from someone who's melee secondary is Kirby:

Why would you play Kirby if you weren't planning to troll people with his taunt? It's his only viable strategy.
 

PurDi

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I don't really know anymore...
I was here in the early days. I was here during the great lock and everything leading up to it. I've been a long time lurker, something just triggered my disdain...

Anyways, grounded rock does need something. Maybe faster start up and a fart like hit box? Or just stonedashing :D better to sandbag than win!
 

Vigilante

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Robo, how would you like faster (Instant) startup on grounded Rock like N64? Acting as a parry of sorts.
 

Grim Tuesday

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Its funny having someone tell me that its actually "Stonedashing" when I was one of the first people in this thread to mention Kirby jumping out of down-b LOL

All Kirby needs is better mobility, a way to land safely, better range and better angles for comboing.
 

RaphaelRobo

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I've never played 64, but it sounds pretty cool. Assuming you cancel it without being vulnerable, I'd be all for that. Personally, because I'm an aggressive player it wouldn't be my first choice, but from a design perspective I'd prefer it.

On a side note, I'm actually majoring in video game design, so hanging out here and hearing the opinions of you guys who are working on this is really useful for me. Consider this a personal thank you.
 

leelue

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When we develop characters, we have plenty of ideas, much like you do. We have a clear plan in our heads, and when the model we had in mind is done, it sucks. Really, theory-made characters always suck. We have to then tweak things, often to a point where the original intended design has vanished completely. What seems cool in theory can be bad in game.
I can attest to that

I've done so much work with sonic it's ridiculous. I wish I had the time to do animations or learn how to fix his goddamn homing attack (but when demo 2 comes out I'll be snatchin' those files right up into my little project m project)

Also, +1 for better rock-games
 

RaphaelRobo

Smash Champion
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^how is that robo? about as fun and interesting as you expected? do you get a lot of hands on experience
I enjoy it a lot. It's really hit or miss, though (at least from the programming perspective). Either you really enjoy it, or it's not your thing. It's also a huge amount of work, even for simple programs.

I've really only had experience writing RPGs, though, and very basic ones. I've also never tried to balance a game, so I'm getting a very different perspective here.
 

Jonny Westside

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So who is in charge of filling in all the character bios on the official projectm site? Like the details and such, just wondering.

Will the remaining 5 bios be writen before or after demo 2 release? :O They're a good read :S
 

drsusredfish

Smash Ace
Joined
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prepare to read

I'd like wolf to be a more punish heavy character.

1-Have excellent roll and spot dodge punishers.
2-Have something to bait jumps. I don't know if his blaster does this well with the speed decrease.
3-Have brawler type moves, rely heavily on jabs and tilts to lock the opponent in place.
4-Generally keep the opponent plastered to the ground with non-tumble attacks with high hit stun.
5-Have grab mixups that lead into jabs or nair-shine.
6-bthrow should be his higher angled throw, though low knock back to lead to baited jumps or downwards kills off stage.
7-dthrow should be a normal spacie dthrow, a techchase throw.
8-fthrow should be like marths fthrow. Low knockback to lead to either a techchase mid percents, chain throws at low percents and positioning at high percents (sideb kills on bad DI).
9-uthrow should be a kick upwards that looks similar to fthrows animation. Medium knockback, leads to good mixups.
10-Fsmash should be slightly shorter and make it have higher traction in order to have options if the opponent DI's well (out of range of the second hit)/
11-Dsmash is fine, but maybe a jiggs like trajectory.
12-Usmash should be a basic utility vertical killer. Kills at medium high percents.
13-I absolutely LOVE how sideb works, so that's great.
14-His reflector should be slightly more like foxes, a lower angle, but not on the ground. This could lead to RAR'd bairs for kills, nair or fair to bring them into the pressure more, or wavedash up tilt for a potential sideb set up depending on DI.
15-Upb is fine as is.
16-Ftilt could be like Zelda's down tilt, keeping them in place but putting them in lots of stun.
17-Dtilt should be slower but have a upwards trajectory with very low KBG.
18-Utilt could have higher KBG in order to lead to sideb setups or bairs.
19-His jab is great as is.
20-Aerials should be mostly horizontal killing with a roy like up air.
21-Fair should pull down like a 'pseudo command grab' (think how most multihit dairs work).

I think thats most of what I'd like to see. Mostly a character that does about the opposite of what you guys have done (no offense). A character that pulls the opponent down and keeps the low and wait to set up a low trajectory (dsmash, fair gimps, dair meteors) or strong horizontal kills (bair, sideb, fsmash).
1- id assume by spot dodge punisher you mean a sex kick. or some type of lingering hit box move. From what i've seen nair and even his laser are good for this since its slow and more difficult to time. However top players don't spot dodge often so thats not somthing that needs to specifically excelent .

2- you said you want wolf to be a fighter that keeps his opponet low why would he want them to jump. Even still wolf does have a move that pulls the opponent down:nair. The pmbr have shown that wolfs nair is harder to SDI out of like foxs.

3-from what it sounds like you want wolf to have jabs and tilts like Zard. from what i've seen wolf can do his first jab into a variety of options. uptilt still works like the standard spacie launcher tool. dair seems like a lock down tool too since it looks safe on sheild and can be combined with shine.

4- non tumble attacks mean you cant tech them right. that would be like having another shine in his move set. Imagine shine to non-tumble attack. he'd be able to loop those attacks too well if the can follow up into eachother. He can already pillar like falco and take you off the side of the stage like fox using his nair and shine he doesn't need nontumble attacks that have follow ups.

5, 6, and 7 - back throw looks like it sets up two situations from what i've seen. it sets up a airials for close DI and side B for away DI. I do get that you want himto have a tech chase throw but my guess is the lack of that is an attempt to further distinguish him from fox and falco.

8- so you want 2 tech chase throws....

9- The animtion aestetic isn't too important. this is the 3rd mix up throw. at this rate his throws are becoming too good.

10- I semi agree with shorter fsmash but only as far as fox and falcos fsmash. what do you mean buy higher traction?

11- a jiggs trajectory would mean the opponeet can tech on the ground when hit. not a good idea

12- as far as i can tell upsmash hits up like fox in the front and middle and like falco in the back

13- side b well im glad you at least like that :)

14- he can already shinr to bair/fair/nair/dair/uair a lower angle would make most of these miss unless it had less knock back. since your idea would put them in the air and it would need less knock back, it may not work well on spacies since they would basicaly hit the ground and tech before he can follow up.

15- oh thats two things you like. cool

16- that would look mad awkward. wolfs ftilt just howls gtfo

17- i actually dont have this move in any of my notes so i'll leave it alone

18- uptilt > side B ? what kiind of angle do you want on this move? one an angle that can do that cant be comboed with other stuff if the opponent not at the riht percent. two the way it is now combos to upair witch combos to side b. The functions you want are there they just happen a little differently.

19- "his jab is good as is" then what were you talking about in 3?

20- wolf has two killing airials dair and fair, down and up, bair is a decent ko move but not as good as the others. a slighly lower angle on bair may be a nice touch for him maybe a flub fair hits more horizontal but those are the only thing i think should be more horizontal. I understand you want him to be a low ground fighter but that would make him too similar to fox.

21- this would make fair and nair essentially the same. so he would have two fox drills

summarizing the good points of your idea
more horizontal arial (i suggested bair)
fsmash a little shorter

summarizing bad parts of your idea wolf would have
two techcase throws
two fox drills
a jiggs sticky techable dsmash
more than one shine like move (minus the 1 frame activation)

the things you described do seem to ammount to a punish heavy character but it looks kinda broken.

pheew finished
 

Ecks

Smash Lord
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Only thing I can come up with for Kirby's down b is to make it so you can't grab him during the move and instead make it absorb a few hits until it "breaks."

That doesn't sound very useful though. Having any sort of cancel out of stone would look really stupid too. Maybe something could be done with the aerial version? Maybe make the move overall faster?

Yeah, I've got nothing.
 

.Cloud.

Smash Rookie
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Apr 7, 2012
Messages
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not being able to grab him might be too much, but allowing him to act faster out of it would help.
 

Jonny Westside

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Seriously drsusredfish? Collapse that post man! LOL good read though :)

Hint: [ COLLAPSE ] content goes here [ /COLLAPSE ] <----no spaces
 

Vigilante

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I was in charge of many Bios, Badguy too, Falco400, Shadic, etc... but now we got people like Cmart working on the last few.
 

Jonny Westside

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looool You can name your hidden message but i dont remeber how o.O

If someone could refresh my memory...
 

ph00tbag

C(ϾᶘϿ)Ͻ
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Kirby should be able to walk around as a rock and do tilts and jabs in rock, but no jumping or smashes. He takes no damage from attacks, but he can't dodge if his opponent tries to grab.

Yes, I know it's impossible, but I'm half-asleep right now, and prone to dreaming.
 

leelue

Smash Lord
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I had a dream the other day that snake's grenades were meteor smashes. It was terrible

[collapse=off topic]wtf is with seismic toss? that earth circumnavigation **** is mad unreasonable[/collapse]
 

Jonny Westside

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Seriously. What the **** happened to ZEL-****ING-GADIS!??!?!?one11111eleven
 

Vigilante

Smash Lord
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M stands for many things.

Melee, Magus, Manly, Metagame, Marvelous, Friendship is Magic, Moe, Magnifiscent.
 
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