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I wasn't expecting my ideas to be implemented. Just that there was a seed to be planted. I really need to stop... I'm tired but I feel like I've been humiliated...We are open to ideas, it's just that open to ideas doesn't mean "Will take all ideas".
I agree with this.I would just like if kirby dash attack would go off stage like in melee but in its current form, like what DK currently does in PM.
Hush PurDi, don't feel ashamed. Let's let bygones be bygones and start anew. I'm sure we can get along.I wasn't expecting my ideas to be implemented. Just that there was a seed to be planted. I really need to stop... I'm tired but I feel like I've been humiliated...
I'm sorry.
The proper term is "Stonedashing"Also you should be able to jump out of Rock. Waverocking for the win
I can attest to thatWhen we develop characters, we have plenty of ideas, much like you do. We have a clear plan in our heads, and when the model we had in mind is done, it sucks. Really, theory-made characters always suck. We have to then tweak things, often to a point where the original intended design has vanished completely. What seems cool in theory can be bad in game.
I enjoy it a lot. It's really hit or miss, though (at least from the programming perspective). Either you really enjoy it, or it's not your thing. It's also a huge amount of work, even for simple programs.^how is that robo? about as fun and interesting as you expected? do you get a lot of hands on experience
1- id assume by spot dodge punisher you mean a sex kick. or some type of lingering hit box move. From what i've seen nair and even his laser are good for this since its slow and more difficult to time. However top players don't spot dodge often so thats not somthing that needs to specifically excelent .I'd like wolf to be a more punish heavy character.
1-Have excellent roll and spot dodge punishers.
2-Have something to bait jumps. I don't know if his blaster does this well with the speed decrease.
3-Have brawler type moves, rely heavily on jabs and tilts to lock the opponent in place.
4-Generally keep the opponent plastered to the ground with non-tumble attacks with high hit stun.
5-Have grab mixups that lead into jabs or nair-shine.
6-bthrow should be his higher angled throw, though low knock back to lead to baited jumps or downwards kills off stage.
7-dthrow should be a normal spacie dthrow, a techchase throw.
8-fthrow should be like marths fthrow. Low knockback to lead to either a techchase mid percents, chain throws at low percents and positioning at high percents (sideb kills on bad DI).
9-uthrow should be a kick upwards that looks similar to fthrows animation. Medium knockback, leads to good mixups.
10-Fsmash should be slightly shorter and make it have higher traction in order to have options if the opponent DI's well (out of range of the second hit)/
11-Dsmash is fine, but maybe a jiggs like trajectory.
12-Usmash should be a basic utility vertical killer. Kills at medium high percents.
13-I absolutely LOVE how sideb works, so that's great.
14-His reflector should be slightly more like foxes, a lower angle, but not on the ground. This could lead to RAR'd bairs for kills, nair or fair to bring them into the pressure more, or wavedash up tilt for a potential sideb set up depending on DI.
15-Upb is fine as is.
16-Ftilt could be like Zelda's down tilt, keeping them in place but putting them in lots of stun.
17-Dtilt should be slower but have a upwards trajectory with very low KBG.
18-Utilt could have higher KBG in order to lead to sideb setups or bairs.
19-His jab is great as is.
20-Aerials should be mostly horizontal killing with a roy like up air.
21-Fair should pull down like a 'pseudo command grab' (think how most multihit dairs work).
I think thats most of what I'd like to see. Mostly a character that does about the opposite of what you guys have done (no offense). A character that pulls the opponent down and keeps the low and wait to set up a low trajectory (dsmash, fair gimps, dair meteors) or strong horizontal kills (bair, sideb, fsmash).
If you had a balloon that was somehow manipulated to have the same dimensions as an inflated balloon, despite the inside being a vacuum, it would fly away right?weight still does not matter
.
Yes, yes it does.So the M stands for Melee.