I'm impressed by the effort I've been able to observe put into this project. It put my hopes up for a sweet polished product. Although I do like quite a few of the changes that came with Brawl, Melee was the game I played more (even a few tournaments), and which I liked the feel of better. It was nice to see wavedashing go (

I admit, I like the feel of wavedashing, but it felt somewhat unnatural to the nature of the game) and l-canceling (though I can't even now help trying to l-cancel in Brawl

). Auto-canceling arials was an interesting idea (you have to ommit fast falling at times, but you cancel your landing lag, a nice concept). The Brawl air dodge is nice, but it's true I missed the Melee directional air dodge. In the end tripping, the overall stiffness and worse than Melee character balancing (curse you tedious MK...) killed most of my interest in vBrawl. It's too bad I need to play NTSC Brawl for this when it comes... (A Pal user here. Playing Brawl in black and white on my old European TV does feel strange at times...)
Anyway, people typically don't care about other random people's opinions, but I thought it's nice if every now and then someone just expresses their apprecation for the work other people are doing. (Since there are enough messages with constant complaining and bickering)
A few questions. I know people have asked about a beta release date, but I'm still curious: What's the time frame more like: 2-4months or more like 8-12? What types of tecnical issues do you still want to fulfill? I'm wondering which steps of the developement process are more time consuming in general, and where things proceed more quickly (since that's not always obvious).
And another question: What's your character priority listing? (I'm just curious. I was wondering if it's based on ease of character completion, personal character preference, general character preference or "it's just what I started working on"

)
To abbreviate the written above: Awesome project, continue the good work, and while I'm sure you're already doing it that way: ignore what most people say, and take the little bits of usefulness provided every now and then.