Well first of all, your input isn't any better than anyone who's already in the PMBR, and most of the ideas you listed have already been brought up. Except the ones that are lulzy.
I am the one who has been bringing these ideas up, and considering I am (as far as I know) the only decent Pichu player who actually has taken interest in Pichu:M, I believe my opinion should at least be considered, just as Laijin's has been considered for YLink.
both no free fall state and QAC would easily make it one of the best (if not the best) moves in the game.
Exactly. It's a good move, Pichu is ****, it's called balancing. Also keep in mind that Agility has start-up lag and you can hit Pichu out of it.
Umm, ok. i could agree with more range, but disjoints? The only attack that should be disjointed is fsmash (maybe the sparkles on fair/dair too, if it's possible). Anything else just wouldn't make sense.
Slight disjoints. It doesn't have to make sense, this is a video game. One of the main problems with Pichu in Melee is his horrendous range, he literally has to be inside the opponent for most of his attacks to hit.
pichu's a tiny rat. his falling speed in melee is fine.
Again, this is a video game. By that logic, Falco should be floaty because of his wings. Giving him a faster falling speed (Note: Faster, not necessarily fast) would improve his SHFFLing, a pivotal part of his strategy.