I agree strongly with Rikana and Sora-kun. Having everyone so balanced that every match-up is 50-50 is the same reason why Brawl+ got boring and why BBrawl is always forgotten.
But I won't get into that, just so I can save myself.
Uh...who said that every matchup will be 50-50? You do know that's pretty much impossible right? And even if it were possible, has anyone ever actually thought of what it would be like?
Here's a matchup experiment for you all. Take any particular top tier and look at one of their better matchups (70-30 or better). Think about WHY the matchup is so severe. Now, look at another 70-30 matchup. You may notice that the reason for it being so bad is the same as the first matchup. This trend only gets more and more definitive as you start looking at worse matchups.
Is that what you guys want? Do you guys want a game where half of the matchups are played the same? Falco plays against every character below Luigi EXACTLY THE SAME WAY. That is not acceptable from a game designer's perspective. When designing a game, character matchups are supposed to be dynamic. Strangely enough, the top and high tiers emulate this.
Marth vs Ganondorf is VERY different from Marth vs Falco, despite both of them being relatively even matchups. Peach does worse against Captain Falcon than she does against Falco, despite Falco being a better character overall. THIS is the kind of stuff that makes the game interesting, not watching a Pikachu struggle against every character he ever fights in tournaments. The game should be a mix of both good AND bad matchups, with each character having a concrete set of strengths and weaknesses to take advantage of.
Instead of playing a bad character so you can feel good about winning against average players, why don't you play a GOOD character so you can feel good about winning against GOOD players? No designer should set out with the goal to make characters bad. The goal is to make every character have a near equal chance of winning if they were to all fight everyone. This doesn't mean that there won't be advantages, but they're supposed to spread out. Fighting game balance is supposed to be just a very elaborate form of rock, paper, scissors, yet you guys want to make characters that always lose? Just so that you can have "bragging rights" for
occasionally winning against anyone?