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IIRC, SHeLL said that balance would be around high tiers. There's very simple things you can do to nerf top tier characters like mentioned before. The rest would be brought up to that level and possibly given new tactics.
Also, was this project not taking any more 64 moves besides Kirby Nair, Pikachu Bair, and others I might have missed? Link could at least afford to get his 64 dash attack back since it's always sucked in every iteration after. Generally, most characters' dash attacks that were crappy at one point got made useful in Brawl+. Link's still fails.
His Fair doesn't need to be like 64's really, but it would be nice if it was actually meant to kill like it used to in 64 and Melee (although it seems to kill at way to late in Melee). Brawl+'s is insulting, even though the Link community already proposed a change to it.
Another thing, am I the only one who felt like 64 and Melee Link's Nair and Bair actually stretched his legs out farther? Maybe not Bair, but Nair feels really short in Brawl.
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What are you smokein? Links run attack in melee and brawl+ was pretty sweet. Don't use it until the enemy is in the air... Brawl+'s never stops comboing @_@... You hit with a run attack and you get a kill.
From Sklers link guide..
"3. Dash Attack
Oh yes, the dash attack. This solid launcher is often underestimated because when used outside of combos it's generally a bad idea. In a combo the dash attack has an insane amount of range, great speed and a decent trajectory. Link wants his opponent to be above him at all times, and the dash attack does that perfectly. Its only downside is lag, but if you're playing Link you might start seeing that as a recurring theme."
I suppose I never found the practicality of it before ^_^;. I still retain my statement on the other moves. Brawl+ Fair sucks and Link mainers had already proposed a change there. I still would like to know from someone if they believe that Brawl Link's Nair and Bair are shorter than they were previously.What are you smokein? Links run attack in melee and brawl+ was pretty sweet. Don't use it until the enemy is in the air... Brawl+'s never stops comboing @_@... You hit with a run attack and you get a kill.
From Sklers link guide..
"3. Dash Attack
Oh yes, the dash attack. This solid launcher is often underestimated because when used outside of combos it's generally a bad idea. In a combo the dash attack has an insane amount of range, great speed and a decent trajectory. Link wants his opponent to be above him at all times, and the dash attack does that perfectly. Its only downside is lag, but if you're playing Link you might start seeing that as a recurring theme."
A better name is "Forced Get Up".
I'm getting mixed signals here...I like Jab Reset because I've been saying it for so long.
But other moves can do it too...Jab reset because its a jab reset.
I could've sworn you said you played Melee Marth...o_oI think it would be stupid to make every move useful, there has never been a character in a fighting game ever with nothing but useful moves (not even MK).
agreed. I think not being able to just press any button in any situation and have success is 1 thing that separated Smash games from other fighters.Leaf(i think if it wasn't it was Falco400) said B+ had the same problem with people saying make useless moves more useful, they didn't do it, I don't remember why but it was a good reason. I think it would be stupid to make every move useful, there has never been a character in a fighting game ever with nothing but useful moves (not even MK).
I mean, Marth's..(thinking)..dancing blade is pretty lackluster.VietGeek said:I could've sworn you said you played Melee Marth...o_o
>_> Yeah, Marth can't use his...uhh...I could've sworn you said you played Melee Marth...o_o
way to over-exaggerate what is considered "useful" <_<agreed. I think not being able to just press any button in any situation and have success is 1 thing that separated Smash games from other fighters.
compared to the rest of Marth's moveset...yeah obvI mean, Marth's..(thinking)..dancing blade is pretty lackluster.
fair statement. When put like that it makes more sense to give ****ty characters more options/a chance this time.What I'm saying is that moves that are never used should be provided with some usage given that the character doesn't already have enough utility. Fox, for example, probably doesn't need Fair helped as he has great options already. When buffing characters that were low in Melee, however, I'd take currently useless moves and possibly improve them.
I play Falcon, and have you ever heard of a usmash? Maybe a dsmash? They're both garbage moves for Marth.I could've sworn you said you played Melee Marth...o_o
Honestly, there's never a reason where Utilt or Warlock Punch are top options for Ganon... Fair can do it all and then some.Those moves still have situational uses. You can even kill people with both moves if used right....Still not as outlandish as Gannon's U tilt. I at least think Gannon should keep his super warlock glitch or whatever it was.
10LAWL!!!!!!!!!!!!!Honestly, there's never a reason where Dtilt or Warlock Punch are top options for Ganon... Fair can do it all and then some.
Having the two moves are moot and are only used in displays of dominance by the Alpha Ganon for mates
lolwutbut they have their uses ET, they are not ubberly garbage, like when you're chain-grabbing a spacie for some percent and then *BAM* tipped USmash. Also, DSmash is not an AWFUL move, you just get punished like crazy if you miss it xD.
i agree that downsmash is almost never the best option but it can be used if tiped to punish jiggs rest and is as powerful as tiped fsmashlolwut
usmash after a CG never, EVER happens. I have probably seen 20 Marth vids where usmash was used. BTW I've watched TONS of Marth vids. Dsmash, are you serious? This move is garbage. It has almost zero uses.