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The stream was 1000 times better than last time. My confidence has been restored to 100%. Still needs some things but for the most part it's going along well.Aw. I missed the stream cause I thought it would be entirely Brawl+. Oh well. Anything interesting happened?
Izzat some Axe Cop Spoilaz?The ultimate Project M AT.
If Fox kills Yoshi and gets blood on him, he turns into DINOSAUR FOX
I'm curious to know specifically who (game name) said what, such as the mechanics or character specifics. Mind sharing?got some really positive and solid feedback from the top melee players in england, good news for all!
I don't know their names, I got the feedback indirectly from Almas citing the top melee players there playing it.I'm curious to know specifically who (game name) said what, such as the mechanics or character specifics. Mind sharing?
Maybe you didnt know but I'm an alpha tester and am puertorrican, so yeah this game is already in puerto ricook I won't but the one that is here I'll leave it but as private
sorry if I did wrong, it's just that, PR on my name means "Puerto Rico" and we would love to be part of the project
might you guys trust a puerto rican with the proud honor to be of P:M of being a tester, we have some good players around the island and I'm not meaning random people like me, but like the ones you know from pound 4 and many world wide activities
lord HDL, bubbleman, eval, idk there are some of them, you can try to talk to em if they want to be part of it, as I read on some posts, random people won't be take seriously to be alpha/beta testers, and that "intelligent posters" will mostly be the right candidates
you can make valtrox an alpha tester perhaps he has been posting by along time (puertorrican player I'm pointings) me maybe not since I'm only hyped with this project I was never as good in melee, nor brawl
but some puertorricans would like to play such a nice game ^^
EDIT:
and I do know if someone is selected as a tester, that person should not give the codeset of P:M to nobody, only use for testing issues in smashfests/tourneys or gatherings, friendlies would be great for testing, and we can have some more posters to post here with some opinions on how the game is flowing
Dang, I wish I wasn't so tired that day. It sounded like a ton of fun to watch D:The stream was 1000 times better than last time. My confidence has been restored to 100%. Still needs some things but for the most part it's going along well.
Yeah. I kept asking if they were going to stream Proj.M later on and I never got an answer so I just left assuming they were going to stream Brawl+ all day long. Oh well, I'm sure there will be future Proj.M streams to look forward to.Dang, I wish I wasn't so tired that day. It sounded like a ton of fun to watch D:
Noticed that. I still stand that the idea is pure genius and I hope enough people get over it enough to want it in.Lulz, Ganon's Warlock F-smash feedback has been all over the place. Some love it. Some hate it. Some think that the KB should be Melee vertical, others bawrl horizontal. If it's staying it needs some polish and then must be re-evaluated. If it's still getting a mix of negative feedback it'll just be reverted to exact melee stats.
The important message is that we're not going to force any ill-received changes. We take constructive feedback very seriously.
And yes, you can angle it
I was much more interested in having a HAD in the game compared to the MAD on its own but it wouldn't hurt to try out a version without the BAD. If in the end it makes a better game it'd be worth it I guess.
I'm not sure if something has been done about it, but what ended up happening with the situation where if you hit someone on your way up with your UpB you'd auto-snap to the ledge like you did in vBrawl?
They've removed it apparently. And no I'm not quoting those because I expected you to have read them ages ago, I do it so you can rapidly find the answer.They removed it in Brawl+ some time ago. Obviously it won't happen in P:M either.
About foregoing HAD and straight-out implementing MAD... I'm not sure what I think on the matter concretely just yet. Part of me wishes for BAD to stay, since it does have benefits, and the higher gravity would nerf it in several ways.
However, if ever we gain the ability to tether onto walls... then having a non-directional MAD rather than a BAD would be awesome. In Melee, I loved going off the stage with Link, using a neutral airdodge, then hookshotting the wall and canceling it immediately, grabbing the ledge, then ledge-jumping into a fair or dair. Felt good man.
Trust me. When you play against good players, a little more than sometimes staying on the stage is not enough to get it done. You have to venture off the stage with great precision which is a really scary thing in melee.with ledges in mind, you guys'll be shortening the grab range, right? can't be melee-esque with a huge disparity in precision like that...on the other hand, it's an interesting defense against onstage gimps. but that's why the game's so fast, so as to make those gimps require great timing!
on another note, what'll happen with ness, lucas, and diddy upBs? ness didn't just bounce off ledges in melee, and the way diddy's recovery works when it hits ledges just seems sloppy to me, even if fixing that recovery flaw was intentionally disregarded.
for diddy i would just reduce the time for him to charge his upB, since the gravity is higher, and maybe give him more available angles. He doesnt need a good recovery at allTrust me. When you play against good players, a little more than sometimes staying on the stage is not enough to get it done. You have to venture off the stage with great precision which is a really scary thing in melee.
Diddy needs no help right now, with AGT he is scaryfor diddy i would just reduce the time for him to charge his upB, since the gravity is higher, and maybe give him more available angles. He doesnt need a good recovery at all
i did fear as much hahaDiddy needs no help right now, with AGT he is scary
^ tiers are for queersgood to hear news from Diddy, he'll be one of my characters in P:M
Basically waveshining feels easy because wavedashes as a whole are easier to perform. This again is all due to one simple fact: landing detection.^ tiers are for queers
i play sheik in melee cause i dont have the patience to learn tech skill
oh and i have a mate who was there and got to play some project M fox ... apparently he thinks it feels kinda like mlee, but waveshining is too easy relative to melee. is it possible to tighten the timing?
does that make a difference? since knockback is related to %, i cant think of any jab reset options that wouldnt workBasically waveshining feels easy because wavedashes as a whole are easier to perform. This again is all due to one simple fact: landing detection.
Since you land *significantly* earlier in brawl, the window to perform a near perfect wavedash is higher. As such, waveshining as a whole is easier because doing a solid wavedash has easier timing.
So, when we get a landing detection code, the timing will automatically be "tighter."
P.S. After a long long time, I finally got a working jab reset code working which works *very* similarly to melee. The only caveat is that rather than being damage % based, its knockback based.
Infinite Second Jump Recovery, it's where you are just above the ground during the finishing frames of an attack and you can do another jump afterwards without actually touching the ground. It's the same thing as bowser's claw hoping with side-b basically.What's ISJR?
That requires light shielding (a separate entity from shielding in which the light press scales the shield size and decay rate), which hasnt been programmed yetShanus, I dunno how it's called, but when you shield Marth's up B on the stage's edge(facing the center of the stage) you get knock out of the stage by his UpB and grab the edge, causing Marth to die, will this be in? just wondering cause i think the only character it will affect is Marth