Sneak8288
Smash Champion
my connection is turned on in my new apartment and is really fast, will be doing a test later
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I play with the Classic Controller Pro. I don't know if I'm 'good', but I think I play halfway decently. There's a tourney on April 17th (side event is on the 16th) in Ohio hosting P:M that may stream it. So you might see me there. Otherwise there should be vids of it up on YouTube afterwards.Nah, Dant added kinect support. So for example, say I want to do snake's vbrawl utilt. I'd be going to the hospital.
In all seriousness though. I really really want new color slots since in most cases I don't like replacing colors. Specially if they're team colors.
Edit: So has anyone tried (and is good) at project m with any other controller? I tried using the classic but the control stick feels awful with that thing.
You mean, being able to use SDI to ledgetech that moves?Not exactly. You can still tech a spike by DIing (trajectory DI) into the wall. The "ledgeteching" that we haven't been able to fix yet is more for moves like Marth's dtilt that hit you directly away from the ledge. In Melee you could tech those via SDI, and that's what we want to bring back.
Problem there is that it doesn't mention that in the Japanese version of the game, NO ONE EVER refers to Sheik as a malehttp://www.zeldawiki.org/Sheik#Debate_on_Sheik.27s_sex there were things here saying it is a guy but things saying it may not be... lol idk tho
Oh my lordy! Please be costume slots, that would be so much winGet Hype!
(for things I have been working on in #PMBR)
extra ____ slots (no, not songs, no, not stages)
Do you guys know how difficult it is to fix this? I mean, did you explore ways to fix it and couldn't, or you guys didn't try at all (aside from the old code)?No code every made has enabled this. The old code was completely wrong... it enables wallteching during hitstun that is nontumble
Hmm....... I'm not gonna answer directly.Get Hype!
(for things I have been working on in #PMBR)
extra ____ slots (no, not songs, no, not stages)
Youre kinda right.The thing is, part of me doubts that he would make this that big a deal if it was costume slots as he found the location in memory that controls how many costume slots characters have months ago.
Brawl and Melee are more alike then you would think though.So what's considered to be the next biggest thing on the to-do list?
I have a feeling wall tethers will either be impossible/extremely hard from the way its programmed in Brawl since it acts nothing like Melee. Same with light shielding.
Everything seems possible such as: SDI, true ledge techs, preserve momentum in techs, perfect wavelands, and no tripping at all except from bananas.
Second time I bump this...you there devs??http://www.youtube.com/watch?v=lyFtJDxsqMs
How does this compare to Melee and what are you guys going to do about it?
I play both Brawl and Project:M with the Wiimote+Numchuk. I can **** AIs/my brother with a decent degree of competency, but wavedashing/everything is really awkward. I really need to drain some of my 3DS money to get a couple Gamecube controllers.So has anyone tried (and is good) at project m with any other controller? I tried using the classic but the control stick feels awful with that thing.
It's not big enough of a deal for one reason only:Second time I bump this...you there devs??
Well, if your lucky, you can buy a decent (but unofficial) Gamecube controller for like €10I play both Brawl and Project:M with the Wiimote+Numchuk. I can **** AIs/my brother with a decent degree of competency, but wavedashing/everything is really awkward. I really need to drain some of my 3DS money to get a couple Gamecube controllers.
NONONONONONONONONO, WHY THE HELL WOULD YOU DO THAT???Well, if your lucky, you can buy a decent (but unofficial) Gamecube controller for like €10
($14,30).
No, in melee you can tech it. And it actually does happen quite a bit when you're getting shield pressured (most of the the type marth causes it).Secondly, Melee has the same mechanic as far as I know as characters do get pushed off of edges when shielding in a similar manner. Not sure if it happens when they're standing near a ledge without shielding but even so, like I said, the worst that could happen is a reset.
I like the classic controller but some bad code makes the wiimote to desync so if u press B on jigzz or link she rolls out when u dont want to and link shoots his arrow etc... some dashing problems too.Nah, Dant added kinect support. So for example, say I want to do snake's vbrawl utilt. I'd be going to the hospital.
In all seriousness though. I really really want new color slots since in most cases I don't like replacing colors. Specially if they're team colors.
Edit: So has anyone tried (and is good) at project m with any other controller? I tried using the classic but the control stick feels awful with that thing.
I just said you can tech it in PM... that's what I was comparing it to, not vBrawl...No, in melee you can tech it. And it actually does happen quite a bit when you're getting shield pressured (most of the the type marth causes it).
I see thanks. I found a place where I can just download or request that some get done so I'll just....do that.We have not touched that mechanic yet afaik.
@Spam Arrows: You can still use the music stuff. Just put the .brstm file in private/app/wii/RSBE/pf/sound/strm and make sure to have the brstm labeled correctly such as X01.brstm, A03.brstm, etc.
My bad, i sorry.I just said you can tech it in PM... that's what I was comparing it to, not vBrawl...
You can get one of them good white ones with like the 7 ft cord on amazon for like 25 bucks.@ds22
I would have thought they were like 10$ since it's been so long.
I'm pretty much on the same situation and in need of a new gcn controller.
One has the control stick messed up, and the other has the cstick messed up :/
You don't seem to get the point. Landing detection is already in Brawl. Its a matter of finding those points and altering it, which they found recently.Brawl and Melee are more alike then you would think though.
Landing Detection seemed impossible due to how Brawl loads landing, yet it has recently been changed to act exactly like Melee.
I can't begin to tell you how wrong you are about that.You don't seem to get the point. Landing detection is already in Brawl. Its a matter of finding those points and altering it, which they found recently.
Light shielding does not even exist in Brawl. Its harder to do something when it doesn't exist, let alone the fact that Brawl reads all shield inputs as one button (which is why you can't wavedash OoS when holding down on the shield input). Same with tethers. Tethers in Brawl are made only to snap to ledges. Maybe this can be altered by making it snap to wall collisions instead but what would the characters's upBs, like ZSS', do if she's falling down on the slope of the wall? It will completely mess with her upB. And even if they give ZSS a new non-tether upB because of this, they have to edit the tether animations, for those who still have it, where you can jump when your tether does not hit a ledge point.
As similar as Brawl is to Melee, these are the things that make it extremely hard to bring back some Melee features.
True...but their's always another way. Before the value's of melee found people were creating things seemingly out of thin air. Given time suitable replacements could be made. It won't be the exact same but as long as it preforms the same functions I don't really care. If worse comes to worse you could make tethers grab ledge even if they are occupied...now that would be **** to see .You don't seem to get the point. Landing detection is already in Brawl. Its a matter of finding those points and altering it, which they found recently.
Light shielding does not even exist in Brawl. Its harder to do something when it doesn't exist, let alone the fact that Brawl reads all shield inputs as one button (which is why you can't wavedash OoS when holding down on the shield input). Same with tethers. Tethers in Brawl are made only to snap to ledges. Maybe this can be altered by making it snap to wall collisions instead but what would the characters's upBs, like ZSS', do if she's falling down on the slope of the wall? It will completely mess with her upB. And even if they give ZSS a new non-tether upB because of this, they have to edit the tether animations, for those who still have it, where you can jump when your tether does not hit a ledge point.
As similar as Brawl is to Melee, these are the things that make it extremely hard to bring back some Melee features.
To be honest, I'm happy that I'm wrong. It means its much more possible than I thought it would be.I can't begin to tell you how wrong you are about that.
(I'm in the PMBR BTW, so I know a little more than you do)