I've finally had the chance to play the Project M demo, and I must say I was blown away! I love the attention to detail that was put into this, all the animations look really good. I really like what you've done with Lucas, it's great. Some other characters are really nice too, for instance Mario. I'm also happy just to have the trademark Falco moves back (mostly shine, up tilt, forward smash).
I like how you really kept a few nice things from Brawl, such as that thing that allows you to do back aerials after running (not sure what it's called). Quite a few other mechanisms too, can't remember off the top of my head. I think that's great, it would have been a shame to just put everything back to how it was in Melee, some things can be improved!
Oh, and Temple:M is amazing. How do stages work though, why are some removed especially with 75m still there?
My only complaints so far, I'll be happy for you to convince me that I'm wrong: I thought Link's up-B charge was good, was sad that was removed. Also I think Sheik's needles should keep the charge mechanism from Brawl.
Just out of interest (not even because I want to know when I can hope for the full thing to be released), how much work is involved to convert each character to this? How many things do you usually have to change (obviously this depends on character)?
Again, great job to everyone involved!