Lol, if I were to make Roy, he'd have a range between Marth and Ike, slightly larger sweetspot, side B would be given better combo trajectory with the fourth attack changed into attacks that are stronger / have slightly larger hitbox.
Recovery would rise up then slash down, kinda like "Tiger Blade" in the Tales series, Roy would be a little bit more of a powerhouse in terms of knockback and he would do slightly more damage. Neutral B would be a charged attack, kinda like DK's neutral B, but it would be "nerfed" in damage, considering being able to pull off an instant kill move on command would be a little... OP. And when Neutral B is charged, Roy's blade becomes engulfed in flames, increasing his damage potential and leaving a trail of fire behind his attacks for a brief moment., which alone, without the blade, causes a very small amount of damage. In other words, using charged B would result in discharging the fire and losing the extra boost.
Also, the spike speetspot for D-air would be more logical, more in line with Marth's, but require closer range to perform.
So:
- Small range increase.
- Small sweetspot range increase (Most likely proportionate to the range increase)
- Side B linking better.
- Side B finisher more potent.
- Down Air more logical spot.
- Spike Down Air (as opposed to meteor).
- Rise and fall recovery attack, harder to punish, more offensive.
- Neutral B charge kept but release nerfed.
- Charged neutral B sets the blade ablaze, thus increased damage outputs and flame trail.
- Releasing charged neutral B removes blazing effect on the sword.
- Minor Damage / knockback boost.
Of course, that's just a few amusing takes on what would make an amusing Roy
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
. Don't expect jump the gun though, no one confirmed Roy
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
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