jalued
Smash Lord
soooo any new updates on progress?Please get back on topic you guys.
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soooo any new updates on progress?Please get back on topic you guys.
Landing detection and other things make small (couple) frame differences in timings.if everything has been converted back to melee, what is the problem with the speed. what is exactly is making project m slower than melee..
I believe animations is the culprit. I like project m. I just wanted to know if he converted everything from melee, then that means he changed the speed modifier aswell..if there is one lolI feel like I can do moves the same speed, but maybe its something along the lines of how physically fast characters move? but I dont know if thats right because they translated it directly from Melee
But I really do think most of it is getting used to a lack of Melee landing detection.
Perhaps the animations make moves seem slower?
You guys did a good job with the Marth animations though (For Fair, neutral B). Just keep up the smooth animation work and I think we'll be good to go :DFunny thing is, hitboxes are ported but the animations can't be 100% melee. Due to melee animations not being deciphered into .chr0 files.
So are you saying it is undiscovered or it's just not possible at all?Funny thing is, hitboxes are ported but the animations can't be 100% melee. Due to melee animations not being deciphered into .chr0 files.
Neko is such a troll, you're only feeding him.Hate you guys although I partially blame Neko for throwing in the Creationism remark to start this all...
This thread has been like this since the last time I posted in here(which was a while ago).This thread is terrible now.
We assumed you got caught with not being able to translate the speed over to P:M?i'm surprised people mostly brushed over my last post...
lol, no. Go re-read the last page.We assumed you got caught with not being able to translate the speed over to P:M?
this is what shanus was meaningSMART CPUS
Would this have to do something with the AI editor that Bero posted?
The animations are just more fluid in brawl. It's kinda like taking animations of SF3 giving them the atributes of SF2 animations. Even though the speed of the animation would be the same, the SF3 ones would look slower due to it having more different sprites per frame. hope that was a good example :/What about the animations is throwing everything off? the length? the actual motions and fluid animations it goes through? What?
We need some frame by frame comparisons I think, if anyone is willing to put them togeather.
That is, in order to see if it really is slower outside of the obvious L.D. or if its just an illusion.
Darth is the best CPU ever then.Fun fact: All players in any PM video is just a CPU. Yeah, smart CPUs.
I haven't actually figured out how the CPU's choose a target.Hopefully the AIs dont act like they're in the "Death To All Humans Clan" anymore.
Good to hear that.it has a long way to go, but progress is exciting