Neko u just mad cuz Manchu didn't make it into P:Mfu ck pit
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Neko u just mad cuz Manchu didn't make it into P:Mfu ck pit
What was the question?Was my question even answered?
to be or not to be, that was the question xdWhat was the question?
Only enough room for one Teemo on this pagep:m seems amazing btw. already better than I thought it would be.
There will be a patch soon, so I've heard, but nothing major, just physics fixes and what not. And a stage or something. More characters will probably take a while.i got a question/assumption: u guys wont just be releasing characters as they get done right? u will wait till enough are done to make a larger impact instead of one at a time, like maybe 6 (random number) new characters for the next update?
If this is so any rough idea on when the next large character update will be around? or at least some kind of figure of how many near completed characters u have. or even just how many characters u think u will be adding in a demo update?
nah, you're good man, my only advice could be that you didn't use zair at all, and I think it's safer than fair to approach, but that's only me lolRATE MAH LINK:
http://www.youtube.com/watch?v=Qf4voK7w9lA - Sanity's Theif(Link) vs Temp(Fox)
PS I know I'm terrible, I'm looking for tips, more will be uploaded later
I don't think they're at liberty to say.My question was: What characters not in the demo are close to, or are, finished, or do you wish to not disclose the information.
nah, you're good man, my only advice could be that you didn't use zair at all, and I think it's safer than fair to approach, but that's only me lol
show Link more love guys =)
Thanks for the replies, I'll try out your suggestions, I usually do bounce the boomerang but I guess I forgot to do it quite a bit@Akuma: If I were you, I'd use the up-tilt more for comboes. It can very easily set the enemy into an up-smash. I'd also try bouncing the boomerang on the ground a little. It's less easy to see coming (as in change directions so that poeple don't know what you'll do), and it works as a nice feint. But you were doing good. I can some moves you were using that would have been more efficient with landing detection fixed.
This is my take on your gameplay
*prays* hyrule castle 64, hyrule castle 64, hyrule castle 64...There will be a patch soon, so I've heard, but nothing major, just physics fixes and what not. And a stage or something. More characters will probably take a while.
just stopping by to reiterate this dudes point.fu ck pit
EDIT: btw, why does Mario's downB have glitter and sparkles?
Looks like you answered the homo part of his question with that picture...
Yeah, the buffering is really weird for me too and i need it to get away from Falco.i tried this hack out
wtf is with c stick buffering? sometimes i can do it like after i aerial i can c stick buffer a roll. but a lot of the time it doesn't work.
not being able to buffer shield options using c stick half the time (especially like after a roll) is killing me inside
also it feels like using ASDI to CC doesn't work nearly as well compared to melee. it seems to not really work at all but idk, i haven't read up on this game at all, just playing it
I was theeere :D (the white guy with the fro behind Voodoo)Okay, this was too funny to pass up. This needs to be posted in here:
http://www.youtube.com/watch?v=0K6Lhk2nG0w
The game is just loading the regular Brawl character files. They tend to "disagree" with some of the Project M codes and will randomly crash, in addition to missing a lot of things that the demo characters have.I noticed it is possible to fight characters that aren't in the demo in Classic mode, but the game randomly freezes. The non-included characters seem to operate on the Brawl engine, which is weird cuz I'm fighting using a character on the Melee-fied engine.