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Project M Social Thread

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Run

Smash Cadet
Joined
Jan 24, 2011
Messages
56
Location
Stranded on Yoshi's Island
I found several typos on the new site; if someone who can edit the site wants to fix those then just shoot me a PM and I'll point them out. Just for the sake of professionalism.
 

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
Messages
5,450
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Playing different games
NNID
EternalYoshi
3DS FC
3394-4459-7089
They're busy fixing bugs and stuff. That can wait.

About Peach's Veggies,

in action 5(Throw), there is a change action command to Action 6 if the requirement 2711 is set with the variable C8.

Action 6 is called lost, when it loses visibility and presumably terminates itself.

Maybe this is related to the shield issue?
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
Messages
6,075
Location
Eau Claire, Wisconsin
They're busy fixing bugs and stuff. That can wait.

About Peach's Veggies,

in action 5(Throw), there is a change action command to Action 6 if the requirement 2711 is set with the variable C8.

Action 6 is called lost, when it loses visibility and presumably terminates itself.

Maybe this is related to the shield issue?
Wow. EternalYoshi, could you give this a try? We're a bit busy fixing up stuff for the demo atm. :p
 

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
They're busy fixing bugs and stuff. That can wait.

About Peach's Veggies,

in action 5(Throw), there is a change action command to Action 6 if the requirement 2711 is set with the variable C8.

Action 6 is called lost, when it loses visibility and presumably terminates itself.

Maybe this is related to the shield issue?
Sounds good to me. I'll compare it to how other items such as mr saturn work. Hopefully this gets us somewhere.
 

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
/me plays P:M

/puts up a 10 min video of wavedashing into fsmash with Marth
/gets 1 million viewers


"P:M is dumb, its all wavedashing spammy bs" - Youtube
 

Ulevo

Smash Master
Joined
Dec 5, 2007
Messages
4,496
Location
Unlimited Blade Works
Pfft. You have no idea how picky I am.

I see one combo in a combo video where the player misses a tech, or misses a move and still gets the combo, and I usually close the window.

Nothin' but the best.
 

Ulevo

Smash Master
Joined
Dec 5, 2007
Messages
4,496
Location
Unlimited Blade Works
I wasn't being sarcastic at all. I'm actually very picky and anal with what I do. It's one of the reasons I couldn't become an artist despite having a childhood talent; I'd spend too long on projects and just become frustrated.
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
Quick question: Are DACUSs and Boost Grabs staying for Project M? Are they still worthwhile for any characters with Melee traction?
 

ClinkStryphart

Smash Journeyman
Joined
Jun 6, 2010
Messages
403
Location
Canton, MI
NNID
ClinkStryphart
3DS FC
1891-1406-8889
Well I found a tutorial for doing custom entrances by wakaplacka on youtube. Trying to find somethings out still but I will try to get a Link entrance done sometime soon. Considering I now have some moderate free time. However the hard thing is I was gonna use pits animation for the entrance since its very similar to 64's Link entrance but I cannot seem to find it at the moment in my pac files. I know in the tut he said sometimes theyre hidden somewhere else within the .pac so it might take a while to find out what exactly I need to get this done.

Boost grabbing is in melee just its more noticable in brawl than it is in melee.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
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4,609
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Orlando, FL
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MetalDude
Well I found a tutorial for doing custom entrances by wakaplacka on youtube. Trying to find somethings out still but I will try to get a Link entrance done sometime soon. Considering I now have some moderate free time. However the hard thing is I was gonna use pits animation for the entrance since its very similar to 64's Link entrance but I cannot seem to find it at the moment in my pac files. I know in the tut he said sometimes theyre hidden somewhere else within the .pac so it might take a while to find out what exactly I need to get this done.

Boost grabbing is in melee just its more noticable in brawl than it is in melee.
Are you sure you can't find it? MotionEtc -> EntryL and EntryR?
 

ClinkStryphart

Smash Journeyman
Joined
Jun 6, 2010
Messages
403
Location
Canton, MI
NNID
ClinkStryphart
3DS FC
1891-1406-8889
Ya I'm looking at my file and it claims that theres a entrance file in something to where you really cannot preview it. Still looking though. It might be in the fitmotionpac then not really sure why it would be there but I'll check.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
Are you looking for animations or effects? Animations are under fitmotion.pac. Effects can be under both that and the moveset pac.
 

Anth0ny

Smash Master
Joined
Oct 14, 2007
Messages
4,061
Location
Toronto, Ontario
ooooooooooh I have another noob question for the PM crew:

"Why are you putting Melee GLITCHES back into Brawl? Wavedashing was a glitch!1!!!!!!1!!1oine!"

Believe me, it's coming.
 

NeoZ

Smash Ace
Joined
Jan 5, 2008
Messages
955
ooooooooooh I have another noob question for the PM crew:

"Why are you putting Melee GLITCHES back into Brawl? Wavedashing was a glitch!1!!!!!!1!!1oine!"

Believe me, it's coming.
Because it adds depth and makes the game better.
 
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