[collapse="quote of epic"]To the people who think this will just be an inferior port of Melee: you are sadly misinformed. Super Smash Bros Brawl is, according to the modders, 'the most hackable console game ever.' In the two years since the beginning of Brawl hacking, coders have opened up, deciphered, edited, and reinserted almost every file in the game. They know how everything works, from the lighting system used on individual stages, to the scripting that explains how fast each character falls, to the calculations the game goes through when a character gets hit. Furthermore, they've cracked open Melee as well. In doing so, they made a few startling discoveries almost destined to start flame wars between diehards: below the superfluous outer layer of 'floatiness', the two games are strikingly similar. Many old characters have literally the same attributes in both Brawl and Melee. For those that don't, the values are different but organized in the same way, so it's simply a matter of copying and pasting the values from Melee to Brawl. In fact, Brawl and Melee use
the exact same values for calculating hitstun, but Brawl's lack of combos can be attributed to a line of code that allows players to cancel the end of their hitstun with an attack or an airdodge. Needless to say, this line has been removed from before Project:M was even thought of, let alone put into practice.
For those who recommend 'Just play Melee': Diddy Kong, Ike, King Dedede, Lucario, Lucas, Meta Knight, Olimar, Pit, Pokémon Trainer, R.O.B., Snake, Sonic, Toon Link, Wario, Wolf, Zero Suit Samus, half of Dr. Mario's moveset, half of Young Link's moveset, at least one of Roy, Mewtwo, or Pichu, Bridge of Eldin, Castle Siege, Delfino Plaza, Distant Planet, Frigate Orpheon, Halberd, Lylat Cruise, Mario Circuit, Mushroomy Kingdom, New Pork City, Norfair, PictoChat, Pokémon Stadium 2, Port Town Aero Dive, Rumble Falls, Shadow Moses Island, Skyworld, Smashville, Summit, WarioWare, Yoshi's Island, 75m, FlatZone 2, Green Hill Zone, Hanenbow, Luigi's Mansion, Mario Bros., Pirate Ship, Spear Pillar, Hyrule Temple 64, Metal Cavern 64, Dreamland 64, Dash Attack Canceled Up Smash, Glide Tossing, attacks that can trip you, new moves on old characters, game balance, 300+ full-length pieces of music, and the ability to hack the game to put everything from Melee into Brawl, gaining everything that made Melee great without losing anything that makes Brawl unique.
For those who request that we not hack their precious game: You have opinions. So do we. You are of the opinion that Brawl is great the way it is and should not be changed. We respect that, as long as you state that opinion respectfully. However, our opinions differ from yours in that we believe Brawl could be better. Melee also could be better. We have the tools and expertise to combine the two and make a game greater than the sum of its parts. You might have fun playing all items on high on the wackiest stage you can think of. You know what? We do too. We all do. But if there's money on the line, or if we're sober and we want a serious game, we want a game where the better player will win, where the gameplay is fast and furious, and where even the best have plenty of room to improve. This mod is made with competition in mind, but that doesn't mean we won't have fun with it. trust me, very few people are willing to spend hundreds of hours on something (as EVERY member currently or previously working on any Brawl mod has) FOR ****ING FREE without expecting to get some fun out of it. We aren't going to deny it, most of us are computer nerds. Collectively, how stupid can we possibly be that we'd all do this without any potential gain coming out of it?
For those who don't plan on reading the website and will bash anything without bothering to learn about it: the
demo has 14 characters and slightly more than a dozen stages. Rest assured that the
full game will have 40+ characters, every stage from Brawl (including a bunch that have been edited to be more competitive), most of the ones that were removed from Melee, and even a few returnees from Smash 64. There is a difference between an unfinished demo containing a small selection of near-finished characters as opposed to a full, polished game.
For those who respectively disagree with what we're doing and recognize that this in no way, shape, or form affects them if they simply navigate to another window and put it out of their mind: Thank you for not being haters.
For those who are intrigued: Project:M is probably the most fun you can have with a Smash game, and that's certainly saying something. Every single person working on the project is here because we think we'll get something more out of this than we currently do with Brawl, Melee, or both. Furthermore, we love each and every one of you who gives this game a fair chance but decides against playing more. All we ask to anyone is that you don't, as the mantra goes, "Complain about games you haven't played." Rather, you can complain all you want
after you try it. We're always open to constructive criticism (as long as you don't reiterate the same points 20 other people have made, that **** gets old fast) and our feelings will not be hurt if you say the game is not for you.[/collapse]
(the 'last edited by' time keeps changing because i keep finding typos and trying out new formatting things)