After looking up videos and and reading comments by developers, I have to agree with Stingers.
A couple of the Brawl characters, more so looking at my main Lucario, are being rewritten from the ground up rather than taking the next step of balance or making him a part of faster gameplay.
Disjoint on his moves and his Aura mechanics part of what Lucario was about, they were removed. I don't see why this was a balance issue since it didn't break him nor was it better to remove it. It was his thing as a character that made him different, yet I can't think of good reasons to remove something that gave a character difference and an identity as a character.
This is a problem I'm noticing with a couple of characters, more so some Brawl exclusive ones via vids, where the mechanics or things that make them are being removed or changed in many ways to change how the character played.
The way this project is going is the same way I had problems with Brawl+ or even most hacks in general, the set a goal and mid way through production just dropped it to make changes not related to balance.
I'm not liking where Project M is going at this point, this is just another version of Brawl+ at this point.
At least this is how I'm feeling based on the vids I've seen and the info that has been posted, so I'll wait and see how this goes.
First - I know you are an avid brawl supporter, so I doubt you would enjoy this transition to begin with. But to comment on lucario:
Regarding hitbox disjoints, I believe most were unaltered, just animations were slightly tweaked to look more forceful.
Lucario's aura system is still being evaluated, as we aren't really pleased yet with how its structured. It's too complicated with consuming aura charges and doesn't interplay exactly how we hoped.
Regarding aura - We had a lot of fun ideas on how to make lucario a deeper character with some technical components to add to his gameplay. Counter was something which we had capabilities to edit, but felt we could find a way to still play with his "lore" a bit with offering the ability to power up his damage and power in a controlled way (aura stock is an example of bad game mechanics).
We had some fun ideas in mind. For example:
Combo's greater than 3 hits build chargers. Each time you build a charge, you can consume it with down+B to power up your next several attacks (or a permanent damage buff per stock). Obviously a lot of these are out there ideas, but the purpose is two fold:
Lucario metagame is unfortunately spammy and campy. I was hoping to introduce an offensive reward system where pressuring a player will reward a lucario more than a campy one.
These are several ideas we had in mind - but characters evolve a lot over time and nothing is set in stone. Lucario especially.
However, I want to bring up an important point:
Red Ryu, BAD, Stingers et. al. You guys are avid brawl supporters, and (in most cases) not melee players. This game is meant to be melee based, and a simple lucario, wario, ROB, etc, do not play well without changes. We want to keep the feel of a character, but some changes are always required. Look at snake as an example. He is a championed character we spent a lot of time refining, but felt pushback at the start as well. I'm not going to say your going to love the game, but to be honest, I doubt you would anyway. I appreciate you voicing criticism, but in many ways, you aren't our target customer base. If you look at how responsive most melee players are to our characters, our mechanics, and our goal, they are excited for this project. If you cannot accept that characters are going to get changed, I kindly ask you to stop posting in this thread. Instead, if you do accept characters will be changed, I welcome hearing your ideas on how you think the character should be changed.