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Nah just make it simple. Like 20-25 seconds. It's not much and it gives some characters a chance to approach without fear from Anything->rest. At least for a few anyways.If the charge time is of about 1 or 2 frames after the hitbox, then I think it would be implemented.
>_>
If players won't notice it, the addition is pointless.Nah just make it simple. Like 20-25 seconds. It's not much and it gives some characters a chance to approach without fear from Anything->rest. At least for a few anyways.
Good players like Hbox will be to busy spamming bairs to notice the charge XD
-_-. Then lets remove the charge from everyone. Like Wario's DownB or lets Buff Luigi's UpB so that it kills the same as Puff's rest.If players won't notice it, the addition is pointless.
If players will notice it, it goes against one of the points of the project (no nerfing).
Catch 22.
Why? What's the difference?Those are stupid ideas.
Because there is no reason to.-_-. Then lets remove the charge from everyone. Like Wario's DownB or lets Buff Luigi's UpB so that it kills the same as Puff's rest.
Why not?![]()
what the hell does that even mean?If a working clone engine was found, that could mean some big changes for Toon Link.
What I meant is that Toon Link was being built as a YL TL hybrid. If YL entered the picture, that would change things. Not that it would happen necessarily, even if a clone engine has been discovered.what the hell does that even mean?
man this **** is getting ridiculous -_-
Suppose I'm a little biased here then. I played a lot of YL in Melee, didn't really enjoy playing as Link, and just couldn't get into TL in Brawl and Brawl+. I think that even with similar movesets, there's a lot more justification in including YL as a third Link than putting in Roy, Pichu and Doc (as much as I love Doc, since he was my Melee main). That's because there's big play-style differences between how YL and TL were conceived between Melee and Brawl.Even as a Link main, I'm going to agree that we don't need three of them, unless we considerably revamped Toon Link's moveset into something considerably more loyal to WW.
Chances of that happening: Nil.
The Doc will probably not make it back in (seeing Mario got some of Doc's features).Even if we can port the missing characters, we still need the rest of the things before we'd fully implement it - battle portrait, sound effects (should be easy to rip from Melee), taunt alterings, what else am I missing? If anything, I'd love to bring Mewtwo and Roy back. Doc is probably next. I don't really care much about YLink and Pichu.
If Sakurai was making it? Link.But if Pichu isn't in, then who's the worst character in the game?
Offense Up, which is both a better replacement and almost canon to Lucas in the game he appears in. It's a charging-type move which, when completed, gives a one-time power boost (and bonus effects) to the next executed smash attack which increases both damage and knockback.I really like what you guys did with Lucas. Just wondering though, what was his N-B? I can't recall ever seeing it.
What needs to happen:Suppose I'm a little biased here then. I played a lot of YL in Melee, didn't really enjoy playing as Link, and just couldn't get into TL in Brawl and Brawl+. I think that even with similar movesets, there's a lot more justification in including YL as a third Link than putting in Roy, Pichu and Doc (as much as I love Doc, since he was my Melee main). That's because there's big play-style differences between how YL and TL were conceived between Melee and Brawl.
And I also think that TL could be Melee'fied in a very different way than YL is. If YL never existed, you guys would likely end up tweaking TL into something that isn't so close to YL anyways.
But hey, I'm not developing the game, it's not my choice, so I won't complain about it if you guys decide to forgo YL. Again, if it would even be possible to include him now.
But I will hope that regardless of the decision, we're left with some Link that's more like Young Link than not.
Think of an animation that fits the neutral B without increasing its range and we may change the elbow back to the warlock punch animation.So I noticed in a video I watched earlier that you changed ganon's f-smash animation back to the elbow...warlock punch f-smash looked so much cooler though...