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Sure. I'll be living somewhat near Connor starting next month, so I could probably play with him every now and then.Dantarion has also taken some peeks into the AI code for various characters... I don't know how much we can recreate Nana AI, but time will tell.
As shanus said, ICs haven't gotten enough love yet since they're both tricky to edit and we don't have enough people playing them to provide input, but they will get done sooner or later. Perhaps once we get them in a bit better shape you can join our playtesting efforts and help refine them, Fly Amanita.
MK doesn't need to bee nerfed... fox ***** mkOnly MK warrants needing to nerf IMO.
Only Mango's fox and colbol's Fox have beat good Puff so far this year. Times change and MU's change with them. By the end of this year Puff>Fox just based on results it's probably already Puff>fox. Mango doesn't count and Hungrybox has started beating Colbol more and more now.fox ***** jiggs.. she doesnt need a nerf
Logic is missing from this post -_-.Only MK warrants needing to nerf IMO.
MK doesn't need to bee nerfed... fox ***** mk
Fox ***** two "brokens", wonder who needs to be nerfedfox ***** jiggs.. she doesnt need a nerf
Nawww shielding is a legitimate MK counter and he was never broken in vbrawl bcuz he wasn't voted to be banned.Only MK warrants needing to nerf IMO.
You mean me? I wasn't discussing balance so much as ranting at the dumb **** who said shielding counters MK and he's not broken because SBR decided not to ban him.here's a thought:
Once you include all 16 brawl characters into the original line up, it will help balance the tier list. New characters will counter the melee elite(MAYBE diddy counters fox, MK counters shiek. TL counters jiggz etc).
Only time will tell, so stop talking about balance!
wasnt meaning anyone, general comment about balance "discussion"You mean me? I wasn't discussing balance so much as ranting at the dumb **** who said shielding counters MK and he's not broken because SBR decided not to ban him.
I wholeheartedly disagree. I played MK for several hours yesterday with MacD and MK seems very balanced now that his recovery isn't ridiculous.Only MK warrants needing to nerf IMO.
I'll be bringing Project M to every tournament I go to so I'm sure you'll get to try out PM oftenSure. I'll be living somewhat near Connor starting next month, so I could probably play with him every now and then.
Improved Link is still in a testbuild right now, separate from the main one. After an appropriate amount of changes, he'll be incorporated into the main one. There's a still a couple of things that need to be worked on/tested before that happens, however.From that video, Link still looks like low tier garbage, well he's not really in focus now anyways right?
..that's cuz he was nerfed e.e his recovery not being rediculous = he was nerfed. his priority not beating out everything = he was nerfed. so.. you basically just said "he was nerfed and he seems very balanced now".I wholeheartedly disagree. I played MK for several hours yesterday with MacD and MK seems very balanced now that his recovery isn't ridiculous.
I'll be bringing Project M to every tournament I go to so I'm sure you'll get to try out PM often
its also hard to judge until other characters are completed (fox and marths grabs especially)There are a lot of differing opinions on MK right now. Red Halberd still thinks he's amazing if not broken. I think it all depends on who you play against and the MK's playstyle. We just need more testing by top players.
I'll agree Jiggs doesn't need a nerf. But Fox's 55:45 matchup against the baloon is hardly ****. Even statiscally speaking its pretty close. Fox is vulnerable to rest combos and her high air speed/ great recovery makes her shine gimping proof. On the other hand, Fox has amazing setups to uair, usmash, and just overall fantastic pressure game.fox ***** jiggs.. she doesnt need a nerf
I'm glad someone else noticed that, I've been saying that to Garb and Dark Sonic since the beginningit looks like falcos shine needs to have less knock back as well as being less DIable if you want him to mirror melee.
Speaking of DI, how does it affect chain grabs that worked in Melee? Can Marth still uthrow chain grab Fox and Falco to 30%? Or is it less effective now?We cannot fix DIability atm and iirc, the KB has the same values Falco's Melee file gave us (including angle).
Marth's Uthrow hasn't been touched to work like Melee so I cannot comment on this at all. However, I can give a similar example.Speaking of DI, how does it affect chain grabs that worked in Melee? Can Marth still uthrow chain grab Fox and Falco to 30%? Or is it less effective now?
Also, speaking of Marth's CG, is Wolf vulnerable to it? If he is, I would assume it would be more effective against him because Wolf is heavier than the other spacies.
You really, really, don't need to worry.OK I'll elaborate.
So you removed his ability to glide from his upB.....
You may have to do a little more to prevent him from scrooging and planking, like lowering the distance he can cover via his Drill Rush and tornado.
Maybe Melee's phyiscs do make it harder, but I'm still worried that he can still do that nonense to win.
I see, thank you for the answer.Marth's Uthrow hasn't been touched to work like Melee so I cannot comment on this at all. However, I can give a similar example.
Peach's Uthrow was recently made as close to as possible it can be to Melee (by Magus420 ofc <3) and because non tumble allows little to no DI at all she can CG certain characters she probably couldn't before in Melee (at low %s obv). But she can still CG characters who she was able to before in Melee. However, due to some minute inconsistency in how throws work in Brawl the %s they can probably get out are different, especially when you factor in DI.
planking in Brawl is easy becaeuse you can grab the ledge with the air above your head. while in Melee, you had tograb it with your ankles (but not literally)OK I'll elaborate.
So you removed his ability to glide from his upB.....
You may have to do a little more to prevent him from scrooging and planking, like lowering the distance he can cover via his Drill Rush and tornado.
Maybe Melee's phyiscs do make it harder, but I'm still worried that he can still do that nonense to win.
You mean base knockback?Melee throws are weight-independent, i.e. they do the same amount of knockback no matter how heavy the opponent is.
Brawl throws are weight-dependent, i.e. they actually make sense.
This is what I mean.Or being weight independent causes them to only being affected by the fall speed of the character?