stingers
Smash Obsessed
oh yeah I hear that they're totally re-doing the soundtrack for all stages on this. melee-style remixes and everything. it's gonna be tight.
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How the hell can you classify a remix as "melee-style"?oh yeah I hear that they're totally re-doing the soundtrack for all stages on this. melee-style remixes and everything. it's gonna be tight.
Stop. Posting.oh yeah I hear that they're totally re-doing the soundtrack for all stages on this. melee-style remixes and everything. it's gonna be tight.
That would make him too good man. Just way too good.You mean a permanent crouch on all his moving animations.
Are you serious? The "Scrub ledges" have the greatest tactical value of any current neutrals imo anyways. It's an option limiter in terms of recovery. Most recovery shenanigans are unusable not to mention characters like Fox lose the ability to wall ride. They have to recover straight up or they are gonna die. How can that be of no tactical value? Or were you just joking?just saying the scrub ledges served no tactical value they were just there to annoy people lol.
i hope dant replies.... so what progress have you made? We all look forward to your updatesjustsaying the scrub ledges served no tactical value they were just there to annoy people loltrolling .
Please, PLEASE post them and save this thread from oblivion.Stop. Posting.
I would post more about all my findings and discoveries in here, but people would just spaz out.
Footstooling hasn't been removed, it's just been remapped to the utaunt button (which with unrestricted control editing you can move it to an unused jump button). So whatever you're talking about can still be done.Can Marth still use the vertical spacing technique in P:M like he could in Brawl? Or has footstooling been removed?
My goal for Link includes a boomerang relatively similar to Melee's, with a bit of 64 mixed in. Part of the boomerang problem is that if Link doesn't catch it, it takes forever for it to "respawn" to Link so that he can throw it again. Just yesterday I did the checked timing in Melee to fix that issue.Also, is Link going to keep his Gale boomerang or is it going to be changed back to Melee's? Both his rang and arrows seem pretty useless, maybe if he could aim his arrows in any direction and when the hit they'd be like a juggle move to chain some combos together even though aiming them right would be incredibly difficult. Maybe have a button press to activate the wind on the boomerang(side-B again?) I know terrible suggestions, I probably shouldn't have said anything.
when did you start trolling sneak =/the platforms and small-mid size were why people counterpicked it, not the scrub ledges lol
Sorry I'm new to smashboards, and no, I'm not from "GFAQs", I heard about it from a friend and looked it up on smash wiki.LOL @ "vertical spacing" technique. I see you are from GFAQs, 'cause the only name by which it is called on Smashboards is what the command is: Footstool -> DAir
Is there any way to make the stages smaller?
ok, which are you complaining about, that the stages are too big, or too cramped?There's barely any space on the stages to battle lol