humble
Smash Ace
<3 SheLL with dat logic.
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HEY GUYS LETS SUGGEST MORE THINGS FROM MINUSIdea for Ivysaur: Razor Wind? Apparently it can learn it in G/S through breeding, so...Ivy, I dunno, spins its leaves really fast to create wind?
The floating rocks dug into Charizard!It would be hilarious from a competitive Pokemon player standpoint if Charizard could use the one move that ruins any chance he will ever have of being used on a competitive Pokemon team. (I miss OU/BL Charizard )
this is because of landing detection & the fact that you can't l-cancel while in hitlag.L-canceling is too hard (esp the almost-no-lag l-cancel where you have almost zero lag and you are flashing yellow or something) and needs to be easier. Seriously. (I tried it with ganon once and it was way harder than it is in Melee, way too hard to do consistently imo)
There needs to be buffering with C-stick rolling. Often times I would, just like in Melee, hold the C stick in a direction to automatically roll ASAP, but in this game there is no auto-rolling with the C stick. That definitely needs to be added
First of all, removing a grenade from snake is a positive change as far as I see it, that just means he's more focused on CQC instead of projectile camping which is not only more true to the character, but more true to melee as well (even Falco couldn't effectively projectile camp in that game).A word of advice -- don't keep your mind so narrow that you hate on the WIP Ivy. People hated on a ton of our Snake ideas (one grenade?! That will ruin the character!) and he's now one of the most hyped characters in the project. We're not afraid to think outside the box especially for brawl newcomers if we think the result will be something unique, enjoyable, and competitive in the environment we're creating.
I'm not certain that this Lucario idea would even make it into testing since it looks like it'd be very challenging or impossible to code all of those subactions and extra hitboxes, but the point is that we'll at least listen to and entertain every idea.
I'm surprised you're acting so condescending towards someone who's just trying to give feedback, but then again I don't have a colored name so that's not surprising. If you'll look at my join date you can see I've been here before Brawl was even announced. I've been a competitive melee player for 4 years now, and yes, I still play it in tournament to this day. So, I'd like to ask you to consider all viewpoints here instead of picking and choosing ones that support your ideas, because I can guarantee you, that's how you're gonna make a game that the community loves.All of our ideas go through lots of playtesting by Melee players who love Melee, and if they don't like an idea then it's taken out. I'm rather surprised that you haven't learned that by now.
tl:dr... Haters gonna hate.
Andddddd, gtfo.In my mind, the goal of the project was to
now stop being a ****, kthxThe OP said:Is this okay to call it melee 2.0?
Yes.
and yeah TSON doesn't seem to grasp the core principles of this project very well, if at all.
stingers said:In my mind, the goal of the project was to
The community has noticed that we aren't deleting Lucas, and aren't deleting Lucario in favor of Mewtwo. That should be telling you guys something. We're obviously thinking outside of the box, but in the room, in some situations, as well. We're keeping core gameplay intact, along with the high tiers' gameplay. Everything else is subject to change, be it moderate or significant.stingers said:In my mind
If their landing lag doesn't currently match Melee exactly (though I thought it did), it will before we release.Fox's Dair sucks, and is a worthless move because it has too much landing lag. Uair also has too much landing lag.
Jiggs has barely been touched so far. She will be brought back in line with her Melee self.oh yeah jigglypuff can chain grab fox to rest or something gay. Jiggs can also plank really well with Fair. She's really unfair if you play gay with her, maybe even more so than in Melee. If I play this game, and she stays broken, I might have to play her and play gay just because it's WAY too effective to just Fair camp on the ledge and abuse up throw and rest
Another thing we just haven't gotten to yet.edit - Pikachu's down smash is too good.
I think he means Falcon can grab the ledge from too far away.And uh...UpB "grabs too high"? I'm guessing you mean it goes too far vertically? I dunno. lol
I more or less agree. It just depends on what you define as gimmicky. Something like Ivy's absorb pummel or Oli's pikmin getting stronger after a minute of idling don't really affect the character's playstyle much. No Oli player who's playing to win is gonna refrain from spamming side-B just so they can get slightly stronger attacks at the end of their stock.All I was saying from the start is not to go overboard with your changes. Ivysaur's absorb pummel is a bit overboard. Lucario's swords dance is a bit overboard (though yes, I realize this was just an idea and not something that was confirmed to be in the game).
Just pace yourselves here.
Lol, I haven't been keeping up with Minus.HEY GUYS LETS SUGGEST MORE THINGS FROM MINUS
quote for epicnesshttp://www.youtube.com/watch?v=hjaYR0XsDv0 - M2K (Sheik) vs SS (Falcon)
http://www.youtube.com/watch?v=3xqJd-M3FS8 - M2K (Fox) vs Cubaisdeath (Fox)
http://www.youtube.com/watch?v=9mc3MlOIznY - Cubaisdeath (Falco) vs SS (Falcon)
Cubaisdeath gets cool people to try our game.
The WBR exists so the people who were in it before it died and moved to private forums can have gRAPE names(P.S. The WBR doesn't exist anymore)
And this is why Shanus is team leader. Somebody buy this man a fancy hat.*words*
With that bair? *shudder*I could see Ivysaur playing very well if she had a very high aerial mobility not to unlike Wario and Jigglypuff.
Sounds like your main concern is ganons landing detection. Thats the reason it doesn't penetrate platforms as much and you probably had more difficulty wavelanding as well?as a ganon main, I played ganon, and didn't feel right. Dair had no extending hitbox...its like ganon has no legs...or that he's already completely upright when he jumps...idk. Also with the difficulty/impossibilit of wavelanding sideways onto platforms, ganons mobility is now limited...even more.
in the end, I played ike more. His dair felt more like ganons, and just moving around felt mre like him in melee. Hope ur not done with ganon...