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You want her to have a Rachel Alucard recovery?Idea for Ivysaur: Razor Wind? Apparently it can learn it in G/S through breeding, so...Ivy, I dunno, spins its leaves really fast to create wind?
Hm, this actually sounds doable.In regards to tether recoveries. (I think someone may have already said something like this) But you should just have the character propel to the tip of their tether if they failed to make contact with a ledge. That way, they are slightly harder to gimp and makes their recoveries more versatile.
Olimar's "tether propel" should be dependent on how long his pikmin chain is, if possible.
Check if there is any function that constantly increments (12040100 or 12030100) in pikmin that keeps track of their time alive. I doubt there will be, but if there is, it might be usefulLolymar wouldn't be so lulzy if it were possible to implement my idea for him, where his pikmin do 10 and 20 percent more damage when they turn into a bud or flower respectively. Unfortunately, TSON says there's no flag for that, only a float that determines how long it takes for a pikmin to turn into a bud or flower, which isn't accessible via PSA.
Though I have an idea for a workaround. There's probably a variable that states how long a pikmin has been alive, so maybe you could base the power boost on that. I've figured out that it takes 1200 frames (20 seconds) for a pikmin to change.
I really hope there's a way to implement this, because it would give oli players incentive to not think of pikmin as disposable projectiles.
In regards to tether recoveries. (I think someone may have already said something like this) But you should just have the character propel to the tip of their tether if they failed to make contact with a ledge. That way, they are slightly harder to gimp and makes their recoveries more versatile.
Olimar's "tether propel" should be dependent on how long his pikmin chain is, if possible.
Guy, you're black. Steal one.
.....Guy is also a pokemon.
trying to do what part of my idea?Old/10. SHeLL and others have been trying to do this for a week.
What is, pikmin getting stronger over time?lol that's something for brawl-. not project m. i swear, you guys...
no we shouldn'tshould we make falco's laser charge up over time so that if you don't use it long enough it gets super strong? it'll stop him from constantly neutral Bing, we obviously dont want that
Since this game is designed for competitive play, we're working our way from the top down getting feedback. That's not to say that feedback from the entire community isn't important, it's just easier right now to manage feedback from a smaller group of experienced professionals than to try and manage a large group of feedback from everyone. We already get occasional duplicate reports of bugs, which isn't necessarily a bad thing, it's just that if you multiply this by a hundred it gets difficult to manage.how has the melee community input on this been so far lately? I know you guys currently have pro melee players test driving Project M but you should go out of your way and get as many Melee players play this as possible.
A word of advice -- don't keep your mind so narrow that you hate on the WIP Ivy. People hated on a ton of our Snake ideas (one grenade?! That will ruin the character!) and he's now one of the most hyped characters in the project. We're not afraid to think outside the box especially for brawl newcomers if we think the result will be something unique, enjoyable, and competitive in the environment we're creating.does ivysaur really have an absorb pummel?
sighhhhhhhhhhh
i'm afraid to ask what rapid spin is.
don't tell me charizard still has brawl- stealth rock...
Charizard never had stealth rock.don't tell me charizard still has brawl- stealth rock...
brawl minus added rocks that hovered in the air after he used rock smash and called it stealth rocksCharizard never had stealth rock.![]()