All of your questions have been answered repeatedly, but I can understand not wanting to wade through over 9000 pages, so here goes.
1. You said G&Ws auto fast fall dair was removed, how about others like sheik, sonic, toon link, or ZSS?
Sheik's is like Melee, Toon Link's is like Melee, Sonic's is like Brawl but he can L-cancel it for like no lag at all, and ZSS we have no idea what we're doing with it yet.
2. Will rolls and spot dodges be reverted back to melee form? For Brawl characters like Lucario or Metaknight, how will you determine how much slower they should be?
Rolls and dodges have been Meleefied for a long time now. For Brawl characters, we put them into the Melee roll class (fast, slow, medium, etc) that was closest to their Brawl dodges as compared to other characters in Brawl.
3. In Melee, after going into a helpless state your character turns darker- will this be returned?
Umm... That was in Brawl. We didn't take it out or anything.
4. Will Peach be getting her Melee DJ height back?
That's a work in progress, but we are trying to, yes.
5. Now that there is a quality Mewtwo model, is there a chance that we might be seeing the return of Mewtwo? So far it has seemed you guys cater to Melee first, and Brawl second, so is there potential to see Mewtwo over Lucario?
No. And don't listen to
Guy. The only possibility of this happening would be if there were a clone engine (so you can actually add characters instead of replace) and if the Mewtwo model and PSA looked and felt professional. Same goes for Roy, etc.
6. The last smashmods update was more than a month ago, are there any plans to update soon?
Yes, there are. We're working on another Dojo now.
7. Which character are you currently working on, and are there any ideas you would like community feedback or input on?
Um, well it's a group project so different members work on different characters and no one is even assigned to one specific character, so... There is no one character. However, we're almost finished Meleefying Pokemon Trainer and we're going to work on ZSS next.