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Project M Social Thread

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Strong Badam

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Or the fact that knowledge on stage .rels doesn't even exist for the most part. We can't even add the types of stages you'd like to see more of, clowsui, such as hazards, as in literally can't. :p
 

DMG

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You grab the **** out of Bowser lol. He's pretty solid defensively and from neutral. But get inside and grab him, launch him, he's going down. Grab in particular is one of your best options against him: can't shield it, can't CC it, can't super armor it. His spotdodge is kinda meh, might be able to just grab or attack again anyways. His tech rolls and his size make it hard for him to escape those situations as well. He doesn't have strong options for getting back to the ground safely so that plays well for the grab -> launch strategy.

You can't just Falcon Fox etc Nair the **** out of him, he'll just CC or armor it and at worst trade/favorably at times. GRAB!

Sonic? Oh dear lord LOL Yeah good luck with that one. Sonic Bowser might as well just ditto him
 

clowsui

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Shadic said nearly the same thing as me with less elaboration, how does it make it more of a legitimized response just because he said it wtf.

Like I feel like I was just blindsided and side swiped from the conversation because a BR member reinforced my statement.
You used loaded terms lol, distracted me from your argument my b
 

Kati

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Big Blue for neutral stage please, we need more of that PvS.
Apparently that has already been made by a newcomer on Brawlvault, but he hasn't released it yet, so I have no clue how toned down it may be.
 

Kati

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I think he said it was the falcon flyer from the meta ridley boss fight. It would be larger than big blue, wouldn't tilt, and unless he really knows his stages, won't have the road. That video though, seems like the ideal version. The brawl+ expansion stages included big blue with no cars, but the falcon flyer tilted quite a bit with the steep parts of the road, and among other reasons was never perfected.
 

Ecks

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You think?

I should start releasing previews of stage textures in animated gif format.
I'm pretty sure he meant that the metroids were in the exact same position in every screenshot he saw. LOL

Edit: Wow, my question was answered a couple of posts above mine... I'm going to bed now.
 

Kuraudo

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Late I am late on the convo about Ike being gay, but seriously, his Up+B isn't that bad. I've been able to spring gimp it with Sonic consistently.

Also, one thing to consider is that while Project: M (I feel at least) is joining Brawl and Melee into a magnificent hybrid, something to consider is that maybe the new characters NEED this stuff to be good to balance the game out considering just how OP chars like Fox, Falco and Peach are at top level play.

I've heard so many people say "omg slow Ike down"; I say to that, "Why? So that no matter what he does he'll get punished? He'll be forced back to spacing FAir and playing slower like he did in Brawl?"

Only thing I can think of that can change is the hitstun on his back throw. So easy for me to follow up with a FAir to kill someone's recovery.
 

JCaesar

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Did you just justify that someone's recovery isn't too good because one character has a completely unique option that beats it?

:phone:
 

Life

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I doubt that's how he meant that.

I think most characters could at least bair Ike out if they were quick enough, though a good Ike should be able to tech that fairly easily.
 

Comeback Kid

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maybe the new characters NEED this stuff to be good to balance the game out considering just how OP chars like Fox, Falco and Peach are at top level play.
No, that just means the top tier will have to be nerfed if the game is broken otherwise. We just won't know to what extent until the game is fully done.

And before somebody tells me there's no way that will happen, I remember how Sheik's chaingrab was absolutely never gonna be changed because melee. Now, it was done for balance.

I also remember this summer we absolutely were NOT getting a character upgrade this fall. So that the metagame could evolve over the year until 3.0. Now, we are getting the 2.5 character upgrade.

So things change, and don't think the top tier is safe from balance changes just because at the moment they are untouchable.
 

Vkrm

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Two things: nerfing any of the melee top tiers would result in a backlash, a bunch of the top melee players might rethink their endorsement of pm. Also nerfing Ike's recovery would make a fair bit of sense I guess. The thing is anyone who takes time to learn Ike's quirks instead of complaining can find flaws and punish his recovery. Taking away super armor would help some people, but would not really change much in higher level play in my opinion.

:phone:
 

Rikana

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So it's a bigger smashville with walls to wall jump. Don't think it has something unique about it to make it into the next build.

:phone:

Holy ****. Was brawl always that slow?
 

Stevo

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I still don't know if I agree with the changes to Sheik's throws. If all the characters are supposed to be brought up to high tier melee standards or whatever, then how is her good throw any worse than say Ganon's? or the millions of chain grabs on spacies for that matter. Nobody complained that you can chain grab spacies in melee with everyone because they were clearly seen as 2 of the best characters in the game, but now if there are more characters that are nearly as good as them, why should everyone be able to chain grab them, but not let a character like sheik chain grab some mid weights.

I just feel like changing Sheik's d-throw to the extent it was maybe set a precedent that we don't want. Especially since there are some sheik mains in melee that will want their character in tact for PM just like the other high tier characters. Why was sheik changed and not the others? Shouldn't we have tested Sheik with her melee d-throw more before changing it? Maybe it seemed like it was better for the same reason Ganon's and others are better?

I don't know, just a thought. I do actually like the design of Sheik's new throws to be honest. If it was up to me I would want to leave them as is with the new design, but on the otherhand I can understand why people would not like it, and why, for the sake of keeping the "melee 2.0" idea, it might have been better to have left it melee.
 

BJN39

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I feel that I respect zelda's power a little more now because I can play. She Isn't (to me) just EZ modo. Lke the P:M website says, she'll take plenty of precision to be played at her best.

...For anyone who plays online I need friend codes. I say it here because I'm pretty sure there is not a P:M FC thread.
 

TheReflexWonder

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Many people believe that Sheik's D-Throw was the biggest reason that there was a low tier in Melee to begin with. That's seen as nipping a balance problem in the bud. :x
 

Revven

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Especially since Sheik has ways to easily get a chaingrab started, whereas someone like Ganondorf doesn't have as much luxury (grab range and all).
 

Stevo

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they don't get completely shut down at lower % by the other top tiers. You can learn to play against falco's lasers, spacing marth etc but you can't do anything about sheik's chaingrabs
yeah, they do.
I don't know what low tier you are playing.

and you can avoid getting grabbed by sheik.... that's something you can do.
or play on a stage like Yoshi's with low platforms. granted, doesn't help much

Look, I understand the fact that Ganondorf has more trouble getting a grab to begin with, but the fact of the matter is, saying Sheik's d-throw was more broken in melee than say falco's shine, or laser, or even dair is ridiculous. (falco has all of these moves, btw)


ok maybe Falco's Dair is an exaggeration (though not by much), but I mean, you get the idea
 

UltiMario

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Falco lasers were still the best move in Melee. Why not nerf them too?

Full support for NTSC Dthrow in 2.5 to see what happens.

:phone:
 
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