Sneak8288
Smash Champion
his roll still needs to be sped up tho to match melee and keep his spot dodge bad
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I've played her extensively in P:M. I main her in all versions of smash she is in.A question concerning P:M zelda. Personally, I prefer Brawl Zelda a hundred times over to Melee Zelda. She's my vBrawl main, actually. Is she one of the characters receiving a buff in P:M to encourage a better standing against higher-tier characters, or will this possibly interfere with Sheik gameplay?
+1Zelda will be and already is fine, trust me
+1Imo Project M Zelda is the Best of any version of smash. modded or not.
it should be similar to charizards.Very unfinished.
Ideas for Pit's up-B, go!
Dunno what you did about ROB's UpB, but wouldn't Pit's be able to work however that does? They're pretty much the same, except for ROB's being tons betterVery unfinished.
Ideas for Pit's up-B, go!
There's an option under Thread Tools, you don't have to spam.Subscribed.
No, I'd rather just post it.There's an option under Thread Tools, you don't have to spam.
It should have a spiking windbox below it.Instead of having a free roaming upB, lets just give Pit an upB where it shoots up or something. Like mentioned, something similar to Charizard's. The moment the wings come out it gives a quick lash and pushes himself vertically (with controllable angles to a certain degree). But then.. he won't have his upB cancel attacks.
Yeah, I think Charizard's recovery would work the best.Instead of having a free roaming upB, lets just give Pit an upB where it shoots up or something. Like mentioned, something similar to Charizard's. The moment the wings come out it gives a quick lash and pushes himself vertically (with controllable angles to a certain degree). But then.. he won't have his upB cancel attacks.
I'm guessing thats kind of a "no" for my idea as well.It should have a spiking windbox below it.
that sounds really cool. it would be like wolf's vbrawl one, only without being really bad.Instead of having a free roaming upB, lets just give Pit an upB where it shoots up or something. Like mentioned, something similar to Charizard's. The moment the wings come out it gives a quick lash and pushes himself vertically (with controllable angles to a certain degree). But then.. he won't have his upB cancel attacks.
that would be worse than getting hit by a late link up b. falling hella slow to your death LOL. I like itIt should have a spiking windbox below it.
lol yeah, i'm picturing a zard upB but with a spike windbox below it at the start LOLthat sounds really cool. it would be like wolf's vbrawl one, only without being really bad.
but at the same time, I don't think upb cancel attacks are all THAT great. they are like having DJC with more start up time, a windbox, and lower priority aerials than most DJC characters. =/
that would be worse than getting hit by a late link up b. falling hella slow to your death LOL. I like it
As a Pit main... I approve. That would be awesome.lol yeah, i'm picturing a zard upB but with a spike windbox below it at the start LOL
Yeah, this.So... Why are we talking about Pit's Up B? What's wrong with it?
Wouldn't it be more reasonable to have it send into fallspecial after it ends with an attack or runs out of time, shorten the timer, refresh it after being hit, and make it more maneuverable?It's not Melee. At all.
I know, I know: "Pit wasn't in Melee" *smug grin*
Shut up you. You know what I mean. It doesn't fit very well in a Melee environment. It's why we revamped ROB's and MK's recoveries.
Ohlolwow anyone talking about windboxes in project m needs to be shot
likin this idea. the instant pop would do wonders for snake's as well, provided there's still just a short moment where he's dealing with fall rebound. otherwise, it's too slow-modo, yeah?(Combining some ideas mentioned here) What if the first part of his UpB was like a short burst upwards, then after that you had control to move like normal, but on a much shorter timer. So it'd stop his falling but still be able to be gimped, but still wouldn't be a linear recovery like Charizard.
we are trying to nerf it not buff it lolI think you should just convert all hitboxes to windboxes instead. What's more bad *** than fighting with the wind you create from punching?
(Combining some ideas mentioned here) What if the first part of his UpB was like a short burst upwards, then after that you had control to move like normal, but on a much shorter timer. So it'd stop his falling but still be able to be gimped, but still wouldn't be a linear recovery like Charizard.
+1 for barrel rolls in P:MEDIT: F.uck it, just give him a Barrel Roll
Very rough at the momentWhat does ROB's upB look like now?