That's all true, but the difficulty of executing certain moves with an item is still there.
=)
Have you guys thought about giving larger characters who were easy to edgeguard (Ganon, Bowser, DDD, DK, Charizard and such) longer ledge grab ranges to make up for their sizes and recoveries?
It'd be a way to moderately balance recoveries. Makes sense too.
D3 does not have a bad recovery; he has extra puff jumps and arguably the highest verticle recovery in the game (that isn't a flying move). IMO, he has the least amount of weaknesses of all of the heavyweights excluding Snake... however, due to the physics change allowing faster falling, Sakurai's penguin may drop like rock, thus, naturally balancing his ludicrous recovery abilities, so until I have played P:M I won't complain about his obvious advantages compared to other heavyweights.
Charizard, IMO, just needs his extra jumps buffed and he is fixed.
As for DK and Bowser (and Ganondorf aswell)... they still exist in a time where the belief was: light characaters=easy to knock off=good recovery heavy characters=hard to knock off=bad recovery and IMO need buffing of some kind whether it be their side b's giving diagonal height or their B ups travel farther.
That doesn't say your idea is bad, in fact, it is a very good idea that if done right could help chars with poor recoveries but I think it'd be more suitable for SSBM SSB64 heavyweights who are finding themselves with decent horizontal recoveries but poor vertical ones.
In fact, there are very few characters that were introduced in brawl that have poorer recoveries... and most of those "poorer" ones were tethers.