Yuna, could you elaborate on "real" DJC, please?
We have an optional DJC system in place (hold DJ to keep jumping, release to DJC) that, as far as I can tell, is as "true" as Melee's. Also, I will be getting Peach's physics close to frame perfection, double jump included. I'm not sure if the combination of these two things is what you mean by "real," but if not please explain as thoroughly as possible so that we can work on it.
...and I might also take another stab at assigning her various F-smashes to angled inputs.
I think TSON found information about her turnips, so we will look into making them bounce of sheilds and adjusting the rare turnip frequency. Do you have any data for us on the pull frequency, by chance?
Lastly, are there any Brawl strengths that you'd prefer over Melee strengths, or just a mostly meleefied character (with the inclusion of <3 U-tilt and glide tossing).