So, assuming that Sheik keeps her Dthrow CG what determines how badly a character gets ***** from it? Poor tech rolls? Bad defensive options? Fall speed?
I know and have seen various characters do well vs her with the CG (various Luigi's because they're ****, Axe's Pika--- even though people say that his reign will usually be ended by one in tournament, I guess P:M DK if SB's call is truly correct) but you still have Falcon who, in spite of mains doing pretty well with him, still gets scrapped. I can imagine that GnW with his poor defense and awful rolls gets the D, too.
Though, the more I think about it. The more it seems like Sheik kinda needs her NTSC d-throw to cement her place among the highest tiered characters in the game. Especially in a game like this where you have characters who outspeed her, probably gimp better, have better recoveries (Luigi, thank god), have much bigger hit boxes, so on and so on. I guess if she can land a grab, she might as well get something substantial from it. *shrug*
Oh, I do have a suggestion that I was thinking of (and mentioned on JC's Saturday stream). Sonic's f-tilt. I would love oh so much if you were able to make it work similarly to Luigi's Melee (NTSC?, dunno if he has a huge difference) f-tilt and by that I mean, it's a good, meaty poke, stuffs some stuff, does a decent job at maybe getting people offstage. Maybe slow down Zelda's up-tilt by a few frames too? I mean, that move is also extremely good, comes out fast and kills early.
But Pikachu, man. Not-so-secret top tier character, imo. Brawl QAC, Brawl Thunder, 64 bair and Melee everything else? All in one character? You guys are crazy. I say that in the most loving way possible.