well, most of the people here don't know how to refine codes and such for the project, nor do they have access to the game (of course, some exceptions...love those streams).
and, really, it's not hard to spot things like ROB's and MK's recovery in a game like melee. they really are superior, though MK's has taken a beating. except his side-B, which goes hella long.
as well, tripping is PART of the overall engine. might as well define how to meleefy mechanics as much as we can, even into beta if necessary.
this is stuff everyone can do, especially melee players.
still lacking character suggestions for deeper games, though. ike got something, though it needs more development. who Doesn't have a sexy gimmick?
note: brawl+ changes refer to one of the GSH# builds, from what i recall, as well as a few changes crafted by shanus himself
mario - fireball combos?, gimping tools, fair/nair hybrid, walljump recovery, fullcharged downB recovery(?), still bad recovery and priority
DK - big range, big KO power, upB killer, paunch combos, sideB works better in brawl, xbawksHuge
link - projectiles(same as b+?), ground upB melee, AGT zair/bombs, recovery beast techniques, no wallgrab(sadface), KO power but laggy, bad recovery even still
samus - super recovery, canceling missiles, upB hasn't been revamped (yet?), AGT zair (no wallgrabs though ((sadface)) ), other stuff?
kirby - kirbycide, throwcides?, grappler status, uair brawl(?), 64 nair, jumps nerfed for P:M, still light
fox - melee (that's it)
pikachu - upB brawl shenanigans (WD out too), no idea what else
marth - bigger sword, tipper got melee big?, melee(or on the way)
GaW - oh god nair without reaction frames, nair nair nair, melee recovery, iunno what else
luigi - pimpin WD again, no idea though
diddy - bananas crazy good, dash attack needs CC countering (4 surius), bananas
sheik - meleeing, need upB ledgecancel(?)
zelda - priority hog, seems same as b+, still light as ****
FIT - sexy comboing, arrow combos (rumored, loop arrow combos), works in melee setting, recovery still sketchy, though jumps compensated some
meleeknight - FFer, pretty fun to watch, recovery also sketchy, hugely nerfed (except for side-B (( big exception )) )
falco - melee, even nair, has melee fsmash, shine hitstun needs fixed so shadow until then, sideB and upB being altered
PT - same as b+
Charizard - showing his weight in how he moves, much like b+, except recovery is sketchy right now
Ivysaur - looks awesome in P:M ( dair all day ), wondering if will get wallgrabs ( if ever available ), still vuln to fire, don't know what else about her
Squirtle - hasn't seen enough of, has b+ changes ( fair is weak from what i saw ), needs more (personal opinion, haven't seen how mobile he truly is now )
ike - **** yeah, but side-B is semi-spammable, needs more work, recovery may be worse
snake - haven't seen much, heard his playstyle hasn't changed much, awesome fakeout on detonation ( DS once said needed alteration on fakeout window for better mindgame, possibly later in animation ), AGT nades
peach - float cancels, dsmash supposed to be semi-melee ( but not 100% melee ), upB lag modifications?, AGT turnips
yoshi - DJC ( hold jump and attack for rising, release jump and attack for DJC ), melee eggs, brawl upB recovery, b+ sideB recovery ( last resort )
ganon - monster status
ICers - no idea. no one's played them from what i've seen nor talked about them
DDD - b+ powers, can JC grab ( everybody can), air mobility is still bawls, no idea what else
lucario - still floaty, b+ from what i know, mod aura?
ness - DJC ( see yoshi ), zap jump ( horizontal, fair + DJ ), sideB still bad?, PKT2 still slows when colliding with ****, still bounces off sides rather than up ( possibly intentionally kept ), no jacket?
sonic - mindgame superman, techchasing your ***, upB still blows ( intentional? ), sideB > jump recovery still blows ( intentional? )
bowser - dunno, b+ changes (GSH#?), upB hog in yet?
wario - already had melee hitboxes in brawl, dunno, b+ changes
TL - meant to be combo of TL and YL, dunno
ROB - hell if i know, who plays him in P:M? has, uh...a freefall now, i guess, AGT for gyro
oli - apparently appealing, pikmin are more important for combos, wallgrab someday? ( if ever possible )
CF - being meleefied, has the better brawl upB/sideB(?), downB being altered still(?), the knee returns
lucas - meant for this game, great physics ( even in b+, shell did impeccable job on him ), no idea on specifics ( once had a changed special, was scrapped apparently )