That nade to fully charged usmash was hotness though. I seriously died.
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Did... did one of my idea's get called legit?Looks like I have a recorded stream to watch later in the week.
Dirt's idea for Zoning D3 seems legit.
toasty's snake is so basic loool.
no shenanigans.
just brawling it up.
LOOOOOOL yeah dude that moment was sweet =D! thanksThat nade to fully charged usmash was hotness though. I seriously died.
Why not just use the parabolic spinning version as his up-b?Idea for jet hammer- replace the charge up with an overhead one and split it's charge up into three phases. On the first, the hammer is regular size, on the second, it's larger, and on the third it is bigger than himself. On the highest level he could like do a spinning jump and smash the thing down, and on aerial release of any charge, he could do a parabolic jump while having the hammer spin around him. The higher the charge the better the jump. Afterward he can do the move in the air but it doesn't help his recovery at all. Keeps the basic idea of the move, give him an option to help his disproportionately awful recovery, and would look generally cool.
theoretically *troll*I'm not. You just mentioned a giant hammer being useful for keeping people out, but failed to mention that as it was a suggestion you made, and one that requires charging, the length of charging very much will impact the utility of this theoretical move.
I haven't seen Squirtle's new down-b since Ice Punch, what is it now?Eh, I'd rather have a down-B that I can work into my game than a recovery option.
I mean all the new recovery specials are nice and all, but I want more things like Squirtle's down-B, a legitimate part of an onstage game.
He posts here when he starts streaming with the link.:O
now i'm really curious to see how he plays...
i know it'll sound dumb but you have a link to peef's stream and be able to tell me next time he's on?
I post here but you can go here to follow me in the meantime::O
now i'm really curious to see how he plays...
i know it'll sound dumb but you have a link to peef's stream and be able to tell me next time he's on?
What was that at 1:52?http://www.youtube.com/watch?v=soU6Uo3kkfA
Got a new Lucario player in town, look out for more videos from him!
that looks like a glitch to me, possibly due to the momentum problems that brawl has
yeah, you didnt use much of the new tools snake had. little c4s and mines. little drags.LOOOOOOL yeah dude that moment was sweet =D! thanks
and I'm just curious, I didn't take any offense to your comment or anything, just curious as to what a non-basic Snake is like if mine is basic? I do a lot of spacing games with explosives to **** with you subtly and to create DI traps ^_^ but I've always wanted to use Snake in Brawl JUST so I could ****in rush people down with those crazy aerials into shield pressure....but well...Brawl. **** don't work that way LOL
So yeah I'm beyond stoked about P:M's Snake =D
He didn't get hit by it at all... because he shielded it beforehand. vBrawl treats projectiles weirdly on shields in that when you do not PS Reflect projectiles (meaning normally shield it) they sometimes bounce off of it. Remember those videos before vBrawl released in the US and how people thought PS Reflect was in because they saw the projectile bounce back? Well, that's what that was in that video. The bouncing off does NOT allow them to hit the opponent at all.