Warning: I havn't had time to watch streams lately, and Mario usually isn't shown much these days, and I am tired of waiting for demo 2.
So is the breakdown of Mario:M's moves between doc/mario as follows? too lazy to make it look cleaner.
1. Jab 1/2/3:
2. Tilts up/fwd/dwn:
3. smashes up/fwd/down:
4. B moves up/fwd/down/neutral:
5. Aerials up/fwd/back/down/neutral:
1. Mario
2. Mario/Mario/Mario? (or is down tilt the strange doc one?)
3. Mario?/Mario/Mario (Doc's upsmash is better imo)
4. Mario/Mario?/Mario/Both (Cape has doc hitbox or mario hitbox?) Fireballs = pills with less damage?
5. Mario/both/Doc/Mario/Mario
Since Doc is the better character in Melee, we want Mario:M to be better than that.
so Mario:M is Doc + Marginally better recovery,uptilt, Dair, and jab + potentially all benefits of Mario's Fair + more range on fsmash - combo potential on upsmash - damage on projectile (approximately)
Assuming Mario:M has Doc's cape hitboxes, that's what it looks like to me. If you ignore a couple of the nerfs, it is pretty much Doc but better in all respects that Mario does it better. However, I think Docs upsmash and the damage of pills are actually a big plus. In addition to this, most of the Mario superior moves don't really improve things all that much or add much new to his game that we havn't already seen with melee mario.
Why am i writing all this? Well I'd like to see a couple changes to Mario:M and I've grown tired of waiting for Demo2 to be able to give a more hands on view. I've been told that the PMBR is happy with where Mario:M is currently as well.
First, I'd love to see Mario:M have Docs up-smash, because it is good and it is different. I don't care too much, and this could already be the case, but I want to mention it.
Second, I think Mario Tornado should be buffed a bit. It does next to nothing in serious play right now. I would suggest the last hit spike like in 64 (which might actually let you combo off it on stage if it bounces them in the right way, but they could tech it) and I think it deserves a small adjustment in the height it grants. At least let it get its maximm height within human ability of pressing the button (mario party players exluded).
Finally, my original suggestion, I'd like to see up-air have the same completion time frame wise as back air, which I believe speeds it up 2 frames. This would give Mario players some more technical aspects to their game and would not really affect things in a large way. It is already possible to jump after a short hop up air in melee, and this would just make it more reliable, but still require skill.
Advantages of doing this change:
- more technical depth allowed to an existing Melee character
- adds to an already existing gameplay element, like the up-b walljump
- Gives people more possibilities and creativity
- Buffs a character slightly who is dangerously close to being high tier (if compared to melee) already with a buff that should not impact things too greatly.
Drawbacks of doing this change:
..........?
Doc up-smash I'm on the fence about, but Mario tornado and more technical depth is something i'd like to see. As shown, it doesn't look like Mario:M is going to be overpowered, as it is essentially and competetively Doc but with more uses and improvements for some of his moves from Mario. We don't know how a tier list is going to look, but we can be pretty certain Mario isn't going to be at the top judging by the relatively low amount of changes. Plus, mario tornado spike is a throwback to 64. awesome.