Vashimus
Smash Master
They still need to do the Fox "How many Up Smashes can Eli land?" challenge.
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I've got school on Saturdays so I'll be missing the first half of the stream that day in BH3.4-day weekend
time to drown my emotions in cinnamon popcorn and watch people play videogames very well
Nice! i might get a 3ds just for those honestly....and kingdom hearts lol.Just got my copy.
It looks so glorious!
Go check out Calabrel's 2.6 build in the Customized Content section. It includes a 2nd-stage Orpheon, sans moving platform.No idea MVP :V
Perhaps it's due to how her transformation isn't a down B or something. PMBR guys, will your light bring us knowledge ?
On another note, is it possible to freeze Orpheon on the second transformation ? I'm guessing there would be problems because of how there aren't spawn points there, but hey. It's worth a try (we need moar metroid legal stages !)
Looks like there was some miscommunication.So if I'm reading this right
UMSmash will have PM Pools at 11am on Saturday
Both streams will have PM Bracket at 11am on Sunday, then
UMSmash will do a Roy thing at 2pm on Sunday.
Now, in the video it says that UMSmash will have Melee pools (round 2) at 8pm on Saturday, which VGBootcamp is also doing. Is this a typo that should be PM pools round 2 or is there no 2nd round of PM pools?
Also something about Roy gameplay on VGBootcamp at 4pm on Saturday and Sunday... whatever that means.
Samus' space issue is manageable, we just need to be extra careful with how we approach her design. She needs to be cleaned up more often, but even with limited space, she'll have quite a lot of cool stuff going on for her. If anything, the NES and SNES shows how sometimes, working within limits can be conducive to great innovations. I think that is what we are accomplishing with Samus.
I don't get it, lol.
Although I do get the Roy reference.
The transformation isn't the reason Samus is difficult - Her character not playing nice with our engine, along with her miniscule maximum file size is the cause for issues.
And when we release her, we want to make sure the character is right. Trust me, you wouldn't have wanted us to just throw Samus into some 2.x release. She has a very particular feel that is important.
In short, technical difficulty. The same reason basically all unreleased characters aren't out. They're more time consuming, but they'll be worth it in the end.
i have a feeling samus is going to be truly a revolutionary addition to PM. with all this work being pored into her, she'll have a beautiful design that'll put others to shame. thank you PMBR for putting so much attention into my favorite character. I know she'll be awesome when releasedSamus' space issue is manageable, we just need to be extra careful with how we approach her design. She needs to be cleaned up more often, but even with limited space, she'll have quite a lot of cool stuff going on for her. If anything, the NES and SNES shows how sometimes, working within limits can be conducive to great innovations. I think that is what we are accomplishing with Samus.
I'm looking forward to how this design works out, with Project M favoring offense slightly I imagine Samus's old keepaway zoning will be reworked to be more flavorful overall.Samus' space issue is manageable, we just need to be extra careful with how we approach her design. She needs to be cleaned up more often, but even with limited space, she'll have quite a lot of cool stuff going on for her. If anything, the NES and SNES shows how sometimes, working within limits can be conducive to great innovations. I think that is what we are accomplishing with Samus.
I can already see Eli's answer for this.Question:
What is the silliest thing in the game?
Question 2:
What is your favorite SOUND in the game?
Just because it was sillier then (yeah, I played and faced him more than enough in 2.5 haha), doesn't mean it's not silly anymore.Bamesy, you need to have played 2.5 Charizard, as the current d-smash he has now is being generous. It was probably one of the best moves in the game, in my eyes.