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Project M Social Thread Gold

trash?

witty/pretty
Premium
Joined
Jul 27, 2012
Messages
3,452
Location
vancouver bc
NNID
????
you could go full-on-silly and just straight-up attach fans to your controller's rumble

that's a thing you can do
 

trash?

witty/pretty
Premium
Joined
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Messages
3,452
Location
vancouver bc
NNID
????
all hand-sweat-helping power shall now be measured in neko's jeans

fan mods on your controllers are about 2 nekoJeans powerful (or, 2 nJ)
 

trash?

witty/pretty
Premium
Joined
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Messages
3,452
Location
vancouver bc
NNID
????
the equation will also take into account how god damn shameful you are for having baby powder on your hands in public, mind you
 

HyperrCrow

Emotional Reality
Joined
Mar 1, 2013
Messages
1,422
Location
Boston, MA
How/What does KDJ feel/think about P:M?
He likes the game a lot and thinks it has a lot of potential, every time he plays it he has a blast finding out all the cool things you can do. He thinks the game still feels a bit odd since the engine is in development, but that once it's done that the game will be fantastic. He still prefers Melee and whatnot, but he'll never say no to P:M, he loves all the games equally this one included, also he's waaaaaay hyped for 3.0 after watching all the turbo stuff plus the Roy addition.
 

XalchemistX

Smash Ace
Joined
Mar 30, 2008
Messages
570
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Queens, NY
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Alchemistx
I wonder when IGN will feature PM in the front page again. I'm shocked they didn't write an article about Roy and the future ppossibilitiesof the colon engine.
 

TreK

Is "that guy"
Joined
Aug 27, 2008
Messages
2,960
Location
France
rofl, why are your fragrances in French ?
our fragrances are in English because it sounds cooler.

...fashion people and their silly fashion logic.
 

KayB

Smash Master
BRoomer
Joined
Jan 2, 2013
Messages
3,977
Location
Seoul, South Korea
I wonder when IGN will feature PM in the front page again. I'm shocked they didn't write an article about Roy and the future ppossibilitiesof the colon engine.
There's just simply more important news flowing around. Of course, when I say important, I mean it relative to how much views the article will get. Naturally topics concerning GTA V or Top ten best x will receive more views. It was honestly surprising in itself that we somehow made it to the front page in the first place.
 

TreK

Is "that guy"
Joined
Aug 27, 2008
Messages
2,960
Location
France
I'm worried about the amount of money these guys are asking for.
So I guess the best way to help them overcome this big ass hurdle is to spread the news.
 

Pwnz0rz Man

Smash Lord
Joined
Mar 30, 2008
Messages
1,862
Location
Nowhere, Kansas
3DS FC
1950-9089-5761
It's an interesting idea, but Project M kind of already does carry on the spirit of Melee with advances and it already has characters we love. It seems to be asking way too much for a project that we already basically have for free.
 

Giygacoal

Smash Lord
Joined
Apr 30, 2011
Messages
1,651
Yeah, they should have polished the animation first. Is that goal justified, though?

It's an interesting idea, but Project M kind of already does carry on the spirit of Melee with advances and it already has characters we love. It seems to be asking way too much for a project that we already basically have for free.
TF players enjoy practicing several different games in their genre. There's room for both.
 

GHNeko

Sega Stockholm Syndrome.
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I'd donate, but nothing they've posted so far has grabbed me or rather, my wallet.

It lacks soul, thus far.

The fact that tesla has falcon's knee, falco's dair, and spacie nair doesnt help me with my decision either lol.
 

Giygacoal

Smash Lord
Joined
Apr 30, 2011
Messages
1,651
^Hey the fact that the knee is electric actually makes sense for once lol.

It's hard to convey soul with subpar animation. Give it time. The music is already really cool, though.

Edit: Ninjaed by Vashimus but works just as well

Why is everyone except Vaius so blue though? The concept art is kinda odd to look at for that.
 

Giygacoal

Smash Lord
Joined
Apr 30, 2011
Messages
1,651
I don't doubt the game could very well be cool, but given the choice between that and Project M, I'd play Project M without any thought.
Yeah, I get what you mean. For me, the interest is in seeing traditional fighter archetypes adapted to a smash style game (which project m already dabbles a little bit into). I mean, it's not like a Shuma-Gorath/Zero type guy will ever be in Project M. Just different games for different movesets. Out of the initial 5, only Lumella seems to have potential to be really new, though.
 

GHNeko

Sega Stockholm Syndrome.
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GHNeko
^Hey the fact that the knee is electric actually makes sense for once lol.

It's hard to convey soul with subpar animation. Give it time. The music is already really cool, though.

Edit: Ninjaed by Vashimus but works just as well

Why is everyone except Vaius so blue though? The concept art is kinda odd to look at for that.
My reasoning for being so meh about the project is I feel that they're rushing.
 

Rat

Smash Lord
Joined
Mar 20, 2005
Messages
1,870
Location
Chicago
Glanced at ADO at evo - it did not look ready to be shown.

I hope that they get the kickstarter off the ground and we get another smash game. :)
 

Vanguard

Smash Cadet
Joined
Dec 3, 2011
Messages
71
Location
MoCo, MD
I see you lurking there Vanguard. Where the hell have you been, man? :(
Doing PMBR playtesting/developing, working constantly, spending time with my fiancee. In that order. Trying to force myself to actually get involved with the community more, instead of just my usual lurking for pm research.

On topic, i think we should all at least be interested in supporting projects like this. Ive dreamed of more smash / platform-fighters since ssb64. ProjectM does amazing things for being a mod, but a platform-fighter genre-mash has beautiful potential. Stuff that is really only feasible to achieve building it from the ground up.

An example, personally, id love to see more interactive stages. Power Stone did some of this. And if characters move properties interacted with stages differently. Example: if fire element were to burn the vine columns on brinstar, or like ice could freeze the water jets on FoD or PS1. The smash and its stages arent built with that in mind, and i dont think theyre great examples, but im just tying it back in.

Tl;dr
I support this because i want it to be successful, so that it signals to other developers that this is an untapped market really worth getting in to. I actually have savings and credit building up so that one day i can tackle game development. This type of game is one i would love to help make. (You know, in addition to pm)
 

Nausicaa

Smash Lord
Joined
Mar 7, 2013
Messages
1,485
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Here
There is essentially unlimited potential with the smash-concept platform fighter style that I'm sure if everyone had the resources and put the effort in, we'd have masterpiece after masterpiece of brilliant-quality games with every kind of interaction, flavor, style, etc, and life would literally be too good for Smashers/everyone would become a smasher.
Everything for HoMM3-art-style and mechanic twists with spells and levels and summons, to that DC Injustice style interactable feature stage stuff on Worm Armegedon-style maps with 4 v 4 players playing Worms NOT turn-based, with crazy Ninja Ropes and DJs and flying etc while throwing projectiles and doing crazy uppercut to bazooka combos.
It's infinite.

The game is just too good. That 2 years of binge in making Melee might as well be legendary... really.

I other news, I cut my index finger open and burned my wrist today, all while cooking the same meal.
Good stuff!
 

Vashimus

Smash Master
Joined
Jan 1, 2013
Messages
3,308
Location
Newark, NJ
I remember having a convo with a guy saying Smash players keep trying to make Smash into something it's not, and that if you want a good "pro" Smash, go play PS All Stars.

I guess I'll go play as Samus in PS All Stars then.
 

DrinkingFood

Smash Hero
Joined
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Messages
5,600
Location
Beaumont, TX
i don't see what's wrong with borrowing animations from smash, some of them are pretty damn cool, just because the origins of these moves are problematic doesn't mean anything for ADO
 

GHNeko

Sega Stockholm Syndrome.
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GHNeko
I remember having a convo with a guy saying Smash players keep trying to make Smash into something it's not, and that if you want a good "pro" Smash, go play PS All Stars.

I guess I'll go play as Samus in PS All Stars then.
nevermind the ******** system mechanics of "only supers kill" causing tiers and MUs to be heavily dependent on a character's kill potential and not the rest of its character.

i don't see what's wrong with borrowing animations from smash, some of them are pretty damn cool, just because the origins of these moves are problematic doesn't mean anything for ADO
Uninspired animations is not a favorable quality imo.

You want to pay homage, go ahead, but off the bat, grabbing multiple animations that are almost identical to characters in another game is like a big no no.
 

Giygacoal

Smash Lord
Joined
Apr 30, 2011
Messages
1,651
I would much rather see Tesla with a different dair. You could get a similar effect with a different animation that better suits his electric character. Maybe something like that thing Dr. Doom does, but only with one hand, would work. I'm also sick of seeing that spacie nair.
 

Comeback Kid

Smash Champion
Joined
Dec 25, 2009
Messages
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I almost gasped when I saw the Dair followed by the Falcon knee, one of the most iconic moves of Smash. Hasn't ADO been in development for well over a year? It doesn't seem to be leaps and bounds better than when we first saw it. Still lacks any sort of reaction animations to being attacked and the blocking mechanics are very unclear.

Defintely lacks the polish of say Turbo Mode, which ADO is most analogous to more than anything else with it's universal on-hit aerial cancel system. A good prototype with one great looking stage and two fully fleshed out characters would have done wonders as a proof of concept to get people excited about the possibilities. Oh well.
 
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