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Project M Social Thread Gold

GHNeko

Sega Stockholm Syndrome.
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GHNeko
it's a mental battle like tekken, SF, and marvel
that made me cringe so hard.

like

he could not be more wrong.

sf maybe. but deff not tekken and marvel.

tekken is more about numbers than anything due to how the neutral game works.

marvel is just a ****ing mess, and is noting but ambiguous 50/50s and unblockables into TODs.
 

metroid1117

Smash Master
Joined
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Chester, IL
That **** is way more ******** than Wobbling. 0 to death with SoPo? That's so stupid. And it's not even hard!
To be fair, that 0-death with SoPo was only because Mew2King made a bad choice on his counterpick. If he really wanted to not die, he could've camped out the rest of that stage transition on the middle platforms. I'm not denying that it's dumb, but Mew2King was asking for trouble by going to a stage where the opponent could do that.
 

KayB

Smash Master
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To be fair, that 0-death with SoPo was only because Mew2King made a bad choice on his counterpick. If he really wanted to not die, he could've camped out the rest of that stage transition on the middle platforms. I'm not denying that it's dumb, but Mew2King was asking for trouble by going to a stage where the opponent could do that.
I know that, and its weird why he didn't. But it doesn't matter if it was Meta Knight or not, you shouldn't be able to do something so absurdly easy to do.
 

Hylian

Not even death can save you from me
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The walking dthrow cg with sopo is actually pretty hard to do, if you aren't frame perfect they will footstool your head. The running one is easier but runs the risk of tripping.


Also, I played brawl at high level for 4 years and watched less of that video than most of you lol. I got about 20 seconds in x.x.
 

Jolteon

I'm sharpening my knife, kupo.
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That popo 0-death exists in Melee, FYI. He can cg chars like Sheik and Pikachu until he reaches the end of the stage/platform, so it'd work on walk-offs just the same.
 

TreK

Is "that guy"
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Tripping sucks, idk why they still don't use hacks to take it out. We've been using them for the past 3 years in France. But other than that, the Brawl hate is not deserved. It's not like being aggro in Brawl doesn't work. In fact, in this matchup, it's pretty much the only thing that works. M2K decided to play the matchup the wrong way, and this poor decision got him exterminated like he deserved to. So much so that his mindset broke down and he had to john and blame it on the game.
It was hilarious and I loved every second of this .
 

GunBlaze

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Slippi.gg
GBLZ#778
Tripping sucks, idk why they still don't use hacks to take it out. We've been using them for the past 3 years in France. But other than that, the Brawl hate is not deserved. It's not like being aggro in Brawl doesn't work. In fact, in this matchup, it's pretty much the only thing that works. M2K decided to play the matchup the wrong way, and this poor decision got him exterminated like he deserved to. So much so that his mindset broke down and he had to john and blame it on the game.
It was hilarious and I loved every second of this .

Funny, this question got asked on /r/smashbros. Can't link it though.
 

GHNeko

Sega Stockholm Syndrome.
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GHNeko
Slippery Slope argument as well as ease of use and the theory someone can slip in a few codes to buff their character for their sets are what prevented people from establishing the no tripping code as a staple iirc.


Also I think people are poking fun of the game, not hating it.

Sent from my SGH-T699 using Tapatalk 2
 

KayB

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Tripping sucks, idk why they still don't use hacks to take it out. We've been using them for the past 3 years in France. But other than that, the Brawl hate is not deserved. It's not like being aggro in Brawl doesn't work. In fact, in this matchup, it's pretty much the only thing that works. M2K decided to play the matchup the wrong way, and this poor decision got him exterminated like he deserved to. So much so that his mindset broke down and he had to john and blame it on the game.
It was hilarious and I loved every second of this .
I don't think that Brawl deserves as much hate as it does now, but it's still a poorly designed game. There are so many terrible things in the game that only work because the community was dedicated and talented enough to make things work. Tripping is such a huge problem in this game its not even funny. Players need a freaking code in order for it play professionally in some places. That's ridiculous. And I know M2K played the MU piss poor, but the fact that Ice Climbers are able to do that and the only way to avoid it would be to do some insane camping like wait out the stage transformation on like the opposite end of the stage just seems stupid to me. There's a part of me that holds some degree of respect for M2K for not relying on a strategy like that. It's not the players fault; if anything, the people who have stuck behind Brawl for this long are amazing. They turned a broken, flimsy game with terrible mechanics into a very popular competitive game. I will never, ever alienate the Brawl community for what they have done, because what they've done is very impressive. Blame the game, not the players as they like to say. But there are just so many problems with Brawl its not even funny, so I can't bring myself to like it outside of casual play.
 

TreK

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Players need a freaking code in order for it play professionally in some places.
You mean like PM ?

jkjk, I'm biased when it comes to codes

I know Brawl has gigantic flaws (though we may or may not agree on the list). But here, it's not the game's fault. M2K freaking counterpicked a stage with walkoffs against a characters with CGs ! From a player this smart, I'd call that sandbagging.
My favorite player to watch play against Ice Climbers is ADHD. He usually plays it the right way (though with a characters with unclankable projectiles, so that definitely helps). And that right way is "go aggro until Nana's dead", and "don't CP Castle Siege, bro".
 

KayB

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I don't like the fact that a whole stage is unplayable simply because of the design of a character.

The walking dthrow cg with sopo is actually pretty hard to do, if you aren't frame perfect they will footstool your head. The running one is easier but runs the risk of tripping.
I don't know about the walking one, but the running one is really easy. I'd say the risk of tripping is worth getting a 0-death.

That popo 0-death exists in Melee, FYI. He can cg chars like Sheik and Pikachu until he reaches the end of the stage/platform, so it'd work on walk-offs just the same.
I actually didn't know that. I stand corrected. Is it possible to DI so that Popo has to stay in place when they do it?
 

a vehicle

Smash Apprentice
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Jan 4, 2013
Messages
124
I remember the first time I tripped... I was like

"Did that just happen? This game sucks"

How wise I was
 

DrinkingFood

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That popo 0-death exists in Melee, FYI. He can cg chars like Sheik and Pikachu until he reaches the end of the stage/platform, so it'd work on walk-offs just the same.
to be fair, brawl also has a buffer, down throws don't always cause tumble, and sub-tumble moves can't be DI'd, that seems like it would be easy mode compared to melee since it can't be DI'd, doesn't cause knockdown to prevent a late regrab, and buffer would aid in perfect timing on the regrab every time anyways. Granted I know next to nothing about the specifics of melee ICs, but it seems the timing would at least have to be different depending on DI for the melee chaingrab
doesn't knockback staling also have something to do with it in brawl?
 

Jolteon

I'm sharpening my knife, kupo.
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to be fair, brawl also has a buffer, down throws don't always cause tumble, and sub-tumble moves can't be DI'd, that seems like it would be easy mode compared to melee since it can't be DI'd, doesn't cause knockdown to prevent a late regrab, and buffer would aid in perfect timing on the regrab every time anyways. Granted I know next to nothing about the specifics of melee ICs, but it seems the timing would at least have to be different depending on DI for the melee chaingrab
doesn't knockback staling also have something to do with it in brawl?
From what Hylian said, it sounds like the walking CG in Brawl is harder (having to be nearly frame perfect in a game with random input delay... <_<), in Melee you can just do a running CG without a risk of tripping so if anything it'd be easier. And this sounds like you are implying that it's remotely difficult to do in Melee, which it really isn't. o_o You have plenty of time to react to their DI and re-grab them.

I don't like the fact that a whole stage is unplayable simply because of the design of a character.


I don't know about the walking one, but the running one is really easy. I'd say the risk of tripping is worth getting a 0-death.


I actually didn't know that. I stand corrected. Is it possible to DI so that Popo has to stay in place when they do it?
You can DI it in, but it doesn't really help in the end. xD
 

Scythe

Smash Master
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3,875
You can't get walked off in melee since you can di the throw. Cmon people
 

Strong Badam

Super Elite
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I use Tapatalk on my phone. Got it for free via an Amazon promotion. Only bad part is it shows ignored posts :/
 

The_NZA

Smash Lord
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Welcome to the most relaxing topic taking the dumbest turn possible.

Guess what people: no one cares about having an argument on whether Brawl is a good or bad game. If you reaaaaaaaaally think about it, that conversation does not get anyone anywhere (except for emotionally vindictive, defensive, or sad).
 

trash?

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"ew brawl ICs have infinites"
so like melee ICs
"nonono SoPo also has some on certain characters"
...so like melee ICs

shut up about videogames that aren't the best video game (speaking of which, hammertime gets WFs callin it)
 

| Kailex |

I smell like salty coins and milk
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If before bh3, then I guess its some roy vids. If during, maybe sumthin like "weve got an announcement for you tomorrow" as in after bh3
 

trash?

witty/pretty
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soooo did anyone notice that when they tweaked the pools, oro and PPU ended up in the same pool
 

\\Killer//

Smash Journeyman
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Messages
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I play on keyboard. Alll the inputs work normally on brawl but not project m. I ask someone via skype to try it using kb as well on his emulator. It works just fine, idk why it's not for me.
 

GHNeko

Sega Stockholm Syndrome.
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GHNeko
"ew brawl ICs have infinites"
so like melee ICs
"nonono SoPo also has some on certain characters"
...so like melee ICs

shut up about videogames that aren't the best video game (speaking of which, hammertime gets WFs callin it)
See. I would agree with you here, but check this out.

Brawl ICs have...well...Brawl.
Melee ICs have Melee!

So Melee wins again. Sorry.

Sent from my SGH-T699 using Tapatalk 2
 

Xebenkeck

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Funny enough, I was actually thoroughly "entertained" by that Brawl video Ghneko posted.

And that's all that matters right?
 

trash?

witty/pretty
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I'll be honest I've never rly seen PPU playing P:M before. I'm assuming he's good enough, b/c at worst he's just going to play marth and he has a marth
 

Comeback Kid

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The funniest thing is reading comments on the M2K video of how this doesn't represent the Brawl metagame at all, not even a little, and then I clicked a grand finals video in the sidebar with the exact same characters doing the same stalling at the start and the same "mindgames" being played.
 

Yung Mei

Where all da hot anime moms at
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"ew brawl ICs have infinites"
so like melee ICs
"nonono SoPo also has some on certain characters"
...so like melee ICs

shut up about videogames that aren't the best video game (speaking of which, hammertime gets WFs callin it)
this would actually make sense, if brawl ic's cg's weren't so piss easy
 

GHNeko

Sega Stockholm Syndrome.
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I'll be honest I've never rly seen PPU playing P:M before. I'm assuming he's good enough, b/c at worst he's just going to play marth and he has a marth
What I'm most curious about is if PPU will be able to utilize and abuse marth's buffs to their maximum, or close to, along side using brawl mechanics to bolster his marth play.
 

GunBlaze

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"ew brawl ICs have infinites"
so like melee ICs
"nonono SoPo also has some on certain characters"
...so like melee ICs

shut up about videogames that aren't the best video game (speaking of which, hammertime gets WFs callin it)

Is it weird Icies are, along with Snake, the sole characters in vBrawl to earn my respect when it comes to learning them due to their difficulty?
 
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