Cubelarooso
Smash Lord
Do they win a car if they're the last one to move?
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that made me cringe so hard.it's a mental battle like tekken, SF, and marvel
To be fair, that 0-death with SoPo was only because Mew2King made a bad choice on his counterpick. If he really wanted to not die, he could've camped out the rest of that stage transition on the middle platforms. I'm not denying that it's dumb, but Mew2King was asking for trouble by going to a stage where the opponent could do that.That **** is way more ******** than Wobbling. 0 to death with SoPo? That's so stupid. And it's not even hard!
I know that, and its weird why he didn't. But it doesn't matter if it was Meta Knight or not, you shouldn't be able to do something so absurdly easy to do.To be fair, that 0-death with SoPo was only because Mew2King made a bad choice on his counterpick. If he really wanted to not die, he could've camped out the rest of that stage transition on the middle platforms. I'm not denying that it's dumb, but Mew2King was asking for trouble by going to a stage where the opponent could do that.
Tripping sucks, idk why they still don't use hacks to take it out. We've been using them for the past 3 years in France. But other than that, the Brawl hate is not deserved. It's not like being aggro in Brawl doesn't work. In fact, in this matchup, it's pretty much the only thing that works. M2K decided to play the matchup the wrong way, and this poor decision got him exterminated like he deserved to. So much so that his mindset broke down and he had to john and blame it on the game.
It was hilarious and I loved every second of this .
I don't think that Brawl deserves as much hate as it does now, but it's still a poorly designed game. There are so many terrible things in the game that only work because the community was dedicated and talented enough to make things work. Tripping is such a huge problem in this game its not even funny. Players need a freaking code in order for it play professionally in some places. That's ridiculous. And I know M2K played the MU piss poor, but the fact that Ice Climbers are able to do that and the only way to avoid it would be to do some insane camping like wait out the stage transformation on like the opposite end of the stage just seems stupid to me. There's a part of me that holds some degree of respect for M2K for not relying on a strategy like that. It's not the players fault; if anything, the people who have stuck behind Brawl for this long are amazing. They turned a broken, flimsy game with terrible mechanics into a very popular competitive game. I will never, ever alienate the Brawl community for what they have done, because what they've done is very impressive. Blame the game, not the players as they like to say. But there are just so many problems with Brawl its not even funny, so I can't bring myself to like it outside of casual play.Tripping sucks, idk why they still don't use hacks to take it out. We've been using them for the past 3 years in France. But other than that, the Brawl hate is not deserved. It's not like being aggro in Brawl doesn't work. In fact, in this matchup, it's pretty much the only thing that works. M2K decided to play the matchup the wrong way, and this poor decision got him exterminated like he deserved to. So much so that his mindset broke down and he had to john and blame it on the game.
It was hilarious and I loved every second of this .
You mean like PM ?Players need a freaking code in order for it play professionally in some places.
I don't know about the walking one, but the running one is really easy. I'd say the risk of tripping is worth getting a 0-death.The walking dthrow cg with sopo is actually pretty hard to do, if you aren't frame perfect they will footstool your head. The running one is easier but runs the risk of tripping.
I actually didn't know that. I stand corrected. Is it possible to DI so that Popo has to stay in place when they do it?That popo 0-death exists in Melee, FYI. He can cg chars like Sheik and Pikachu until he reaches the end of the stage/platform, so it'd work on walk-offs just the same.
to be fair, brawl also has a buffer, down throws don't always cause tumble, and sub-tumble moves can't be DI'd, that seems like it would be easy mode compared to melee since it can't be DI'd, doesn't cause knockdown to prevent a late regrab, and buffer would aid in perfect timing on the regrab every time anyways. Granted I know next to nothing about the specifics of melee ICs, but it seems the timing would at least have to be different depending on DI for the melee chaingrabThat popo 0-death exists in Melee, FYI. He can cg chars like Sheik and Pikachu until he reaches the end of the stage/platform, so it'd work on walk-offs just the same.
in all honesty i respect all brawl players and i agree that it does take skill to play...buuuuuuut all in all this video.. *looks below*
Aren't you glad you moved on to bigger and greater things?
From what Hylian said, it sounds like the walking CG in Brawl is harder (having to be nearly frame perfect in a game with random input delay... <_<), in Melee you can just do a running CG without a risk of tripping so if anything it'd be easier. And this sounds like you are implying that it's remotely difficult to do in Melee, which it really isn't. o_o You have plenty of time to react to their DI and re-grab them.to be fair, brawl also has a buffer, down throws don't always cause tumble, and sub-tumble moves can't be DI'd, that seems like it would be easy mode compared to melee since it can't be DI'd, doesn't cause knockdown to prevent a late regrab, and buffer would aid in perfect timing on the regrab every time anyways. Granted I know next to nothing about the specifics of melee ICs, but it seems the timing would at least have to be different depending on DI for the melee chaingrab
doesn't knockback staling also have something to do with it in brawl?
You can DI it in, but it doesn't really help in the end. xDI don't like the fact that a whole stage is unplayable simply because of the design of a character.
I don't know about the walking one, but the running one is really easy. I'd say the risk of tripping is worth getting a 0-death.
I actually didn't know that. I stand corrected. Is it possible to DI so that Popo has to stay in place when they do it?
I use Tapatalk on my phone. Got it for free via an Amazon promotion. Only bad part is it shows ignored posts :/
My phone doesn't have access to the app store, otherwise I'd do that. That's fine, at least I'm not paying for data either.I use Tapatalk on my phone. Got it for free via an Amazon promotion. Only bad part is it shows ignored posts :/
See. I would agree with you here, but check this out."ew brawl ICs have infinites"
so like melee ICs
"nonono SoPo also has some on certain characters"
...so like melee ICs
shut up about videogames that aren't the best video game (speaking of which, hammertime gets WFs callin it)
How dare we have opinionsshut up about videogames that aren't the best video game
You're right. We should be talking about P:M!shut up about videogames that aren't the best video game
this would actually make sense, if brawl ic's cg's weren't so piss easy"ew brawl ICs have infinites"
so like melee ICs
"nonono SoPo also has some on certain characters"
...so like melee ICs
shut up about videogames that aren't the best video game (speaking of which, hammertime gets WFs callin it)
What I'm most curious about is if PPU will be able to utilize and abuse marth's buffs to their maximum, or close to, along side using brawl mechanics to bolster his marth play.I'll be honest I've never rly seen PPU playing P:M before. I'm assuming he's good enough, b/c at worst he's just going to play marth and he has a marth
"ew brawl ICs have infinites"
so like melee ICs
"nonono SoPo also has some on certain characters"
...so like melee ICs
shut up about videogames that aren't the best video game (speaking of which, hammertime gets WFs callin it)